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Conveyor Manager

The RustPotato Conveyor Manager provides ready-to-paste JSON filter lists for the Industrial Conveyor, grouped by item category and storage role.

My lists

No list of your own yet

Press Paste a list and put in a filter, copied from a conveyor in game or exported by another site that writes the same text, and it lands here. With a keyboard, pasting anywhere on this tab does the same, one filter after the other.

Or start from

Saved in this browser, no account needed. Export a file to keep a copy or to hand your lists to a teammate.

Loot room

27 lists
  • Rifle-ammo guns

    12 slots, 12 items

    Filter list, 12 of 30 slots, 12 items

    Ranged weapons that load 5.56 Rifle Ammo.

    HMLMG
    Max
    -
    Buffer
    -
    Min
    -
    M249
    Max
    -
    Buffer
    -
    Min
    -
    M16A2
    Max
    -
    Buffer
    -
    Min
    -
    Minigun
    Max
    -
    Buffer
    -
    Min
    -
    High Caliber Revolver
    Max
    -
    Buffer
    -
    Min
    -
    Assault Rifle
    Max
    -
    Buffer
    -
    Min
    -
    Bolt Action Rifle
    Max
    -
    Buffer
    -
    Min
    -
    L96 Rifle
    Max
    -
    Buffer
    -
    Min
    -
    LR-300 Assault Rifle
    Max
    -
    Buffer
    -
    Min
    -
    M39 Rifle
    Max
    -
    Buffer
    -
    Min
    -
    Semi-Automatic Rifle
    Max
    -
    Buffer
    -
    Min
    -
    SKS
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "hmlmg"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "lmg.m249"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "m16a2"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "minigun"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "revolver.hc"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "rifle.ak"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "rifle.bolt"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "rifle.l96"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "rifle.lr300"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "rifle.m39"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "rifle.semiauto"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "rifle.sks"
      }
    ]
  • Pistol-ammo guns

    9 slots, 9 items

    Filter list, 9 of 30 slots, 9 items

    Ranged weapons that load Pistol Bullets.

    M92 Pistol
    Max
    -
    Buffer
    -
    Min
    -
    Prototype 17
    Max
    -
    Buffer
    -
    Min
    -
    Python Revolver
    Max
    -
    Buffer
    -
    Min
    -
    Revolver
    Max
    -
    Buffer
    -
    Min
    -
    Semi-Automatic Pistol
    Max
    -
    Buffer
    -
    Min
    -
    Custom SMG
    Max
    -
    Buffer
    -
    Min
    -
    MP5A4
    Max
    -
    Buffer
    -
    Min
    -
    Thompson
    Max
    -
    Buffer
    -
    Min
    -
    Handmade SMG
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "pistol.m92"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "pistol.prototype17"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "pistol.python"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "pistol.revolver"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "pistol.semiauto"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "smg.2"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "smg.mp5"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "smg.thompson"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "t1_smg"
      }
    ]
  • Shotgun-shell guns

    6 slots, 6 items

    Filter list, 6 of 30 slots, 6 items

    Ranged weapons that load Handmade Shells or 12 Gauge Buckshot.

    Eoka Pistol
    Max
    -
    Buffer
    -
    Min
    -
    Double Barrel Shotgun
    Max
    -
    Buffer
    -
    Min
    -
    M4 Shotgun
    Max
    -
    Buffer
    -
    Min
    -
    Pump Shotgun
    Max
    -
    Buffer
    -
    Min
    -
    Spas-12 Shotgun
    Max
    -
    Buffer
    -
    Min
    -
    Waterpipe Shotgun
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "pistol.eoka"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "shotgun.double"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "shotgun.m4"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "shotgun.pump"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "shotgun.spas12"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "shotgun.waterpipe"
      }
    ]
  • Bows and crossbows

    4 slots, 4 items

    Filter list, 4 of 30 slots, 4 items

    Ranged weapons that load Wooden Arrows.

    Compound Bow
    Max
    -
    Buffer
    -
    Min
    -
    Hunting Bow
    Max
    -
    Buffer
    -
    Min
    -
    Crossbow
    Max
    -
    Buffer
    -
    Min
    -
    Mini Crossbow
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "bow.compound"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "bow.hunting"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "crossbow"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "minicrossbow"
      }
    ]
  • Other ranged weapons

    12 slots, 12 items

    Filter list, 12 of 30 slots, 12 items

    The ranged weapons no other list on this shelf holds.

    Blow Pipe
    Max
    -
    Buffer
    -
    Min
    -
    Flame Thrower
    Max
    -
    Buffer
    -
    Min
    -
    Water Gun
    Max
    -
    Buffer
    -
    Min
    -
    Homing Missile Launcher
    Max
    -
    Buffer
    -
    Min
    -
    Military Flame Thrower
    Max
    -
    Buffer
    -
    Min
    -
    Multiple Grenade Launcher
    Max
    -
    Buffer
    -
    Min
    -
    Paintball Gun
    Max
    -
    Buffer
    -
    Min
    -
    Nailgun
    Max
    -
    Buffer
    -
    Min
    -
    Water Pistol
    Max
    -
    Buffer
    -
    Min
    -
    Rocket Launcher
    Max
    -
    Buffer
    -
    Min
    -
    Snowball Gun
    Max
    -
    Buffer
    -
    Min
    -
    Speargun
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "blowpipe"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "flamethrower"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "gun.water"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "homingmissile.launcher"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "military flamethrower"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "multiplegrenadelauncher"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "paintballgun"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "pistol.nailgun"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "pistol.water"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "rocket.launcher"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "snowballgun"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "speargun"
      }
    ]
  • Rifle ammo

    4 slots, 4 items

    Filter list, 4 of 30 slots, 4 items

    What the weapons in “Rifle-ammo guns” load.

    5.56 Rifle Ammo
    Max
    -
    Buffer
    -
    Min
    -
    Explosive 5.56 Rifle Ammo
    Max
    -
    Buffer
    -
    Min
    -
    HV 5.56 Rifle Ammo
    Max
    -
    Buffer
    -
    Min
    -
    Incendiary 5.56 Rifle Ammo
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.rifle"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.rifle.explosive"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.rifle.hv"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.rifle.incendiary"
      }
    ]
  • Pistol ammo

    3 slots, 3 items

    Filter list, 3 of 30 slots, 3 items

    What the weapons in “Pistol-ammo guns” load.

    Pistol Bullet
    Max
    -
    Buffer
    -
    Min
    -
    Incendiary Pistol Bullet
    Max
    -
    Buffer
    -
    Min
    -
    HV Pistol Ammo
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.pistol"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.pistol.fire"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.pistol.hv"
      }
    ]
  • Shotgun shells

    4 slots, 4 items

    Filter list, 4 of 30 slots, 4 items

    What the weapons in “Shotgun-shell guns” load.

    Handmade Shell
    Max
    -
    Buffer
    -
    Min
    -
    12 Gauge Buckshot
    Max
    -
    Buffer
    -
    Min
    -
    12 Gauge Incendiary Shell
    Max
    -
    Buffer
    -
    Min
    -
    12 Gauge Slug
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.handmade.shell"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.shotgun"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.shotgun.fire"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.shotgun.slug"
      }
    ]
  • Arrows

    4 slots, 4 items

    Filter list, 4 of 30 slots, 4 items

    What the weapons in “Bows and crossbows” load.

    Bone Arrow
    Max
    -
    Buffer
    -
    Min
    -
    Fire Arrow
    Max
    -
    Buffer
    -
    Min
    -
    High Velocity Arrow
    Max
    -
    Buffer
    -
    Min
    -
    Wooden Arrow
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "arrow.bone"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "arrow.fire"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "arrow.hv"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "arrow.wooden"
      }
    ]
  • Rocket launcher ammo

    4 slots, 4 items

    Filter list, 4 of 30 slots, 4 items

    What the Rocket Launcher loads.

    Rocket
    Max
    -
    Buffer
    -
    Min
    -
    Incendiary Rocket
    Max
    -
    Buffer
    -
    Min
    -
    High Velocity Rocket
    Max
    -
    Buffer
    -
    Min
    -
    Smoke Rocket WIP!!!!
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.rocket.basic"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.rocket.fire"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.rocket.hv"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.rocket.smoke"
      }
    ]
  • Grenade launcher ammo

    3 slots, 3 items

    Filter list, 3 of 30 slots, 3 items

    What the Multiple Grenade Launcher loads.

    40mm Shotgun Round
    Max
    -
    Buffer
    -
    Min
    -
    40mm HE Grenade
    Max
    -
    Buffer
    -
    Min
    -
    40mm Smoke Grenade
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.grenadelauncher.buckshot"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.grenadelauncher.he"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ammo.grenadelauncher.smoke"
      }
    ]
  • Melee weapons

    17 slots, 17 items

    Filter list, 17 of 30 slots, 17 items

    Bone Club, Boomerang, Candy Cane Club and 14 more.

    Bone Club
    Max
    -
    Buffer
    -
    Min
    -
    Boomerang
    Max
    -
    Buffer
    -
    Min
    -
    Candy Cane Club
    Max
    -
    Buffer
    -
    Min
    -
    Bone Knife
    Max
    -
    Buffer
    -
    Min
    -
    Butcher Knife
    Max
    -
    Buffer
    -
    Min
    -
    Combat Knife
    Max
    -
    Buffer
    -
    Min
    -
    Skinning Knife
    Max
    -
    Buffer
    -
    Min
    -
    Longsword
    Max
    -
    Buffer
    -
    Min
    -
    Mace
    Max
    -
    Buffer
    -
    Min
    -
    Machete
    Max
    -
    Buffer
    -
    Min
    -
    Paddle
    Max
    -
    Buffer
    -
    Min
    -
    Pitchfork
    Max
    -
    Buffer
    -
    Min
    -
    Salvaged Cleaver
    Max
    -
    Buffer
    -
    Min
    -
    Salvaged Sword
    Max
    -
    Buffer
    -
    Min
    -
    Stone Spear
    Max
    -
    Buffer
    -
    Min
    -
    Wooden Spear
    Max
    -
    Buffer
    -
    Min
    -
    Vampire Stake
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "bone.club"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "boomerang"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "candycaneclub"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "knife.bone"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "knife.butcher"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "knife.combat"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "knife.skinning"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "longsword"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "mace"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "machete"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "paddle"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "pitchfork"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "salvaged.cleaver"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "salvaged.sword"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "spear.stone"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "spear.wooden"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "vampire.stake"
      }
    ]
  • Components

    24 slots, 24 items

    Filter list, 24 of 30 slots, 24 items

    Advanced Blueprint Fragment, Aiming Module, Basic Blueprint Fragment and 21 more. Electric Fuse and Heavy Fuse sit in “Keycards and fuses” instead. The game's own Component category is a different set, see “Category: Component”.

    Advanced Blueprint Fragment
    Max
    -
    Buffer
    -
    Min
    -
    Aiming Module
    Max
    -
    Buffer
    -
    Min
    -
    Basic Blueprint Fragment
    Max
    -
    Buffer
    -
    Min
    -
    Bleach
    Max
    -
    Buffer
    -
    Min
    -
    CCTV Camera
    Max
    -
    Buffer
    -
    Min
    -
    Duct Tape
    Max
    -
    Buffer
    -
    Min
    -
    Gears
    Max
    -
    Buffer
    -
    Min
    -
    Glue
    Max
    -
    Buffer
    -
    Min
    -
    Metal Blade
    Max
    -
    Buffer
    -
    Min
    -
    Metal Pipe
    Max
    -
    Buffer
    -
    Min
    -
    Metal Spring
    Max
    -
    Buffer
    -
    Min
    -
    Empty Propane Tank
    Max
    -
    Buffer
    -
    Min
    -
    Rifle Body
    Max
    -
    Buffer
    -
    Min
    -
    Road Signs
    Max
    -
    Buffer
    -
    Min
    -
    Rope
    Max
    -
    Buffer
    -
    Min
    -
    Semi Automatic Body
    Max
    -
    Buffer
    -
    Min
    -
    Sewing Kit
    Max
    -
    Buffer
    -
    Min
    -
    Sheet Metal
    Max
    -
    Buffer
    -
    Min
    -
    SMG Body
    Max
    -
    Buffer
    -
    Min
    -
    Sticks
    Max
    -
    Buffer
    -
    Min
    -
    Targeting Computer
    Max
    -
    Buffer
    -
    Min
    -
    Tarp
    Max
    -
    Buffer
    -
    Min
    -
    Tech Trash
    Max
    -
    Buffer
    -
    Min
    -
    Thruster Module
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "advancedblueprintfragment"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "aiming.module.mlrs"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "basicblueprintfragment"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "bleach"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "cctv.camera"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ducttape"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "gears"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "glue"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "metalblade"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "metalpipe"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "metalspring"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "propanetank"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "riflebody"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "roadsigns"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "rope"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "semibody"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "sewingkit"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "sheetmetal"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "smgbody"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "sticks"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "targeting.computer"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "tarp"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "techparts"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "thruster.module"
      }
    ]
  • Gathering tools

    11 slots, 11 items

    Filter list, 11 of 30 slots, 11 items

    Salvaged Axe, Chainsaw, Salvaged Hammer and 8 more.

    Salvaged Axe
    Max
    -
    Buffer
    -
    Min
    -
    Chainsaw
    Max
    -
    Buffer
    -
    Min
    -
    Salvaged Hammer
    Max
    -
    Buffer
    -
    Min
    -
    Hatchet
    Max
    -
    Buffer
    -
    Min
    -
    Salvaged Icepick
    Max
    -
    Buffer
    -
    Min
    -
    Jackhammer
    Max
    -
    Buffer
    -
    Min
    -
    Pickaxe
    Max
    -
    Buffer
    -
    Min
    -
    Rock
    Max
    -
    Buffer
    -
    Min
    -
    Sickle
    Max
    -
    Buffer
    -
    Min
    -
    Stone Pickaxe
    Max
    -
    Buffer
    -
    Min
    -
    Stone Hatchet
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "axe.salvaged"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "chainsaw"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "hammer.salvaged"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "hatchet"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "icepick.salvaged"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "jackhammer"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "pickaxe"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "rock"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "sickle"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "stone.pickaxe"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "stonehatchet"
      }
    ]
  • Doors, hatches and gates

    16 slots, 16 items

    Filter list, 16 of 30 slots, 16 items

    Wooden Frontier Bar Doors, Sheet Metal Double Door, Armored Double Door and 13 more.

    Wooden Frontier Bar Doors
    Max
    -
    Buffer
    -
    Min
    -
    Sheet Metal Double Door
    Max
    -
    Buffer
    -
    Min
    -
    Armored Double Door
    Max
    -
    Buffer
    -
    Min
    -
    Wood Double Door
    Max
    -
    Buffer
    -
    Min
    -
    Sheet Metal Door
    Max
    -
    Buffer
    -
    Min
    -
    Armored Door
    Max
    -
    Buffer
    -
    Min
    -
    Wooden Door
    Max
    -
    Buffer
    -
    Min
    -
    Ladder Hatch
    Max
    -
    Buffer
    -
    Min
    -
    Armored Ladder Hatch
    Max
    -
    Buffer
    -
    Min
    -
    Triangle Ladder Hatch
    Max
    -
    Buffer
    -
    Min
    -
    High External Stone Gate
    Max
    -
    Buffer
    -
    Min
    -
    High External Wooden Gate
    Max
    -
    Buffer
    -
    Min
    -
    Prison Cell Gate
    Max
    -
    Buffer
    -
    Min
    -
    Chainlink Fence Gate
    Max
    -
    Buffer
    -
    Min
    -
    Garage Door
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "door.double.hinged.bardoors"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "door.double.hinged.metal"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "door.double.hinged.toptier"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "door.double.hinged.wood"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "door.hinged.metal"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "door.hinged.toptier"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "door.hinged.wood"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "floor.ladder.hatch"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "floor.ladder.hatch.toptier"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "floor.triangle.ladder.hatch"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "floor.triangle.ladder.hatch.toptier"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "gates.external.high.stone"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "gates.external.high.wood"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wall.frame.cell.gate"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wall.frame.fence.gate"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wall.frame.garagedoor"
      }
    ]
  • Barricades

    8 slots, 8 items

    Filter list, 8 of 30 slots, 8 items

    Concrete Barricade, Medieval Barricade, Metal Barricade and 5 more.

    Concrete Barricade
    Max
    -
    Buffer
    -
    Min
    -
    Medieval Barricade
    Max
    -
    Buffer
    -
    Min
    -
    Metal Barricade
    Max
    -
    Buffer
    -
    Min
    -
    Sandbag Barricade
    Max
    -
    Buffer
    -
    Min
    -
    Stone Barricade
    Max
    -
    Buffer
    -
    Min
    -
    Wooden Barricade
    Max
    -
    Buffer
    -
    Min
    -
    Wooden Barricade Cover
    Max
    -
    Buffer
    -
    Min
    -
    Barbed Wooden Barricade
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "barricade.concrete"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "barricade.medieval"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "barricade.metal"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "barricade.sandbags"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "barricade.stone"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "barricade.wood"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "barricade.wood.cover"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "barricade.woodwire"
      }
    ]
  • Building parts

    21 slots, 21 items

    Filter list, 21 of 30 slots, 21 items

    Floor grill, Floor triangle grill, Wooden Ladder and 18 more.

    Floor grill
    Max
    -
    Buffer
    -
    Min
    -
    Floor triangle grill
    Max
    -
    Buffer
    -
    Min
    -
    Wooden Ladder
    Max
    -
    Buffer
    -
    Min
    -
    Legacy Wood Shelter
    Max
    -
    Buffer
    -
    Min
    -
    Metal horizontal embrasure
    Max
    -
    Buffer
    -
    Min
    -
    Metal Vertical embrasure
    Max
    -
    Buffer
    -
    Min
    -
    Wood Shutters
    Max
    -
    Buffer
    -
    Min
    -
    High External Wooden Wall
    Max
    -
    Buffer
    -
    Min
    -
    High Ice Wall
    Max
    -
    Buffer
    -
    Min
    -
    High External Stone Wall
    Max
    -
    Buffer
    -
    Min
    -
    Prison Cell Wall
    Max
    -
    Buffer
    -
    Min
    -
    Chainlink Fence
    Max
    -
    Buffer
    -
    Min
    -
    Netting
    Max
    -
    Buffer
    -
    Min
    -
    Shop Front
    Max
    -
    Buffer
    -
    Min
    -
    Metal Shop Front
    Max
    -
    Buffer
    -
    Min
    -
    Short Ice Wall
    Max
    -
    Buffer
    -
    Min
    -
    Metal Window Bars
    Max
    -
    Buffer
    -
    Min
    -
    Reinforced Glass Window
    Max
    -
    Buffer
    -
    Min
    -
    Wooden Window Bars
    Max
    -
    Buffer
    -
    Min
    -
    Strengthened Glass Window
    Max
    -
    Buffer
    -
    Min
    -
    Watch Tower
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "floor.grill"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "floor.triangle.grill"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ladder.wooden.wall"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "legacy.shelter.wood"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "shutter.metal.embrasure.a"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "shutter.metal.embrasure.b"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "shutter.wood.a"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wall.external.high"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wall.external.high.ice"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wall.external.high.stone"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wall.frame.cell"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wall.frame.fence"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wall.frame.netting"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wall.frame.shopfront"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wall.frame.shopfront.metal"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wall.ice.wall"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wall.window.bars.metal"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wall.window.bars.toptier"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wall.window.bars.wood"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wall.window.glass.reinforced"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "watchtower.wood"
      }
    ]
  • Weapon attachments

    15 slots, 15 items

    Filter list, 15 of 30 slots, 15 items

    Variable Zoom Scope, Burst Module, Extended Magazine and 12 more.

    Variable Zoom Scope
    Max
    -
    Buffer
    -
    Min
    -
    Burst Module
    Max
    -
    Buffer
    -
    Min
    -
    Extended Magazine
    Max
    -
    Buffer
    -
    Min
    -
    Weapon flashlight
    Max
    -
    Buffer
    -
    Min
    -
    Gas Compression Overdrive
    Max
    -
    Buffer
    -
    Min
    -
    Holosight
    Max
    -
    Buffer
    -
    Min
    -
    Weapon Lasersight
    Max
    -
    Buffer
    -
    Min
    -
    Muzzle Boost
    Max
    -
    Buffer
    -
    Min
    -
    Muzzle Brake
    Max
    -
    Buffer
    -
    Min
    -
    Oil Filter Silencer
    Max
    -
    Buffer
    -
    Min
    -
    Military Silencer
    Max
    -
    Buffer
    -
    Min
    -
    Simple Handmade Sight
    Max
    -
    Buffer
    -
    Min
    -
    8x Zoom Scope
    Max
    -
    Buffer
    -
    Min
    -
    Soda Can Silencer
    Max
    -
    Buffer
    -
    Min
    -
    Targeting Attachment
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "weapon.mod.8x.scope"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "weapon.mod.burstmodule"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "weapon.mod.extendedmags"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "weapon.mod.flashlight"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "weapon.mod.gascompressionovedrive"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "weapon.mod.holosight"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "weapon.mod.lasersight"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "weapon.mod.muzzleboost"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "weapon.mod.muzzlebrake"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "weapon.mod.oilfiltersilencer"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "weapon.mod.silencer"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "weapon.mod.simplesight"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "weapon.mod.small.scope"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "weapon.mod.sodacansilencer"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "weapon.mod.targetingattachment"
      }
    ]
  • Explosives and grenades

    9 slots, 9 items

    Filter list, 9 of 30 slots, 9 items

    Satchel Charge, Timed Explosive Charge, Beancan Grenade and 6 more.

    Satchel Charge
    Max
    -
    Buffer
    -
    Min
    -
    Timed Explosive Charge
    Max
    -
    Buffer
    -
    Min
    -
    Beancan Grenade
    Max
    -
    Buffer
    -
    Min
    -
    Bee Grenade
    Max
    -
    Buffer
    -
    Min
    -
    F1 Grenade
    Max
    -
    Buffer
    -
    Min
    -
    Flashbang
    Max
    -
    Buffer
    -
    Min
    -
    Molotov Cocktail
    Max
    -
    Buffer
    -
    Min
    -
    Smoke Grenade
    Max
    -
    Buffer
    -
    Min
    -
    Survey Charge
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "explosive.satchel"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "explosive.timed"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "grenade.beancan"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "grenade.bee"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "grenade.f1"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "grenade.flashbang"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "grenade.molotov"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "grenade.smoke"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "surveycharge"
      }
    ]
  • Explosive ingredients

    10 slots, 10 items

    Filter list, 10 of 30 slots, 10 items

    What everything in “Explosives and grenades” is crafted from, down to the raw materials. Rope and Tech Trash sit in “Components” instead.

    Charcoal
    Max
    -
    Buffer
    -
    Min
    -
    Cloth
    Max
    -
    Buffer
    -
    Min
    -
    Explosives
    Max
    -
    Buffer
    -
    Min
    -
    Animal Fat
    Max
    -
    Buffer
    -
    Min
    -
    Gun Powder
    Max
    -
    Buffer
    -
    Min
    -
    Low Grade Fuel
    Max
    -
    Buffer
    -
    Min
    -
    Metal Fragments
    Max
    -
    Buffer
    -
    Min
    -
    Beehive Nucleus
    Max
    -
    Buffer
    -
    Min
    -
    Small Stash
    Max
    -
    Buffer
    -
    Min
    -
    Sulfur
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "charcoal"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "cloth"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "explosives"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "fat.animal"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "gunpowder"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "lowgradefuel"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "metal.fragments"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "nucleus"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "stash.small"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "sulfur"
      }
    ]
  • Headgear, 20% bullet protection and up

    20 slots, 20 items

    Filter list, 20 of 30 slots, 20 items

    Headgear a player can wear, with 20% bullet protection or more.

    Snowman Helmet
    Max
    -
    Buffer
    -
    Min
    -
    Ballistic helmet
    Max
    -
    Buffer
    -
    Min
    -
    Bucket Helmet
    Max
    -
    Buffer
    -
    Min
    -
    Clatter Helmet
    Max
    -
    Buffer
    -
    Min
    -
    Coffee Can Helmet
    Max
    -
    Buffer
    -
    Min
    -
    Bone Helmet
    Max
    -
    Buffer
    -
    Min
    -
    Dracula Mask
    Max
    -
    Buffer
    -
    Min
    -
    Frankenstein Mask
    Max
    -
    Buffer
    -
    Min
    -
    Gas Mask
    Max
    -
    Buffer
    -
    Min
    -
    Miners Hat
    Max
    -
    Buffer
    -
    Min
    -
    Wellipets Hat
    Max
    -
    Buffer
    -
    Min
    -
    Wolf Headdress
    Max
    -
    Buffer
    -
    Min
    -
    Heavy Plate Helmet
    Max
    -
    Buffer
    -
    Min
    -
    Metal Facemask
    Max
    -
    Buffer
    -
    Min
    -
    Mummy Mask
    Max
    -
    Buffer
    -
    Min
    -
    Riot Helmet
    Max
    -
    Buffer
    -
    Min
    -
    Santa Hat
    Max
    -
    Buffer
    -
    Min
    -
    Scarecrow Wrap
    Max
    -
    Buffer
    -
    Min
    -
    Silly Horse Mask
    Max
    -
    Buffer
    -
    Min
    -
    Headset
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "attire.snowman.helmet"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ballistic.helmet"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "bucket.helmet"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "clatter.helmet"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "coffeecan.helmet"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "deer.skull.mask"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "draculamask"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "frankensteinmask"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "hat.gas.mask"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "hat.miner"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "hat.wellipets"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "hat.wolf"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "heavy.plate.helmet"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "metal.facemask"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "mummymask"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "riot.helmet"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "santahat"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "scarecrowhead"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "silly.horse.mask"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "twitch.headset"
      }
    ]
  • Full suits, 20% bullet protection and up

    9 slots, 9 items

    Filter list, 9 of 30 slots, 9 items

    One-piece suits a player can wear, with 20% bullet protection or more.

    Bunny Onesie
    Max
    -
    Buffer
    -
    Min
    -
    Egg Suit
    Max
    -
    Buffer
    -
    Min
    -
    Ninja Suit
    Max
    -
    Buffer
    -
    Min
    -
    Bone Armor
    Max
    -
    Buffer
    -
    Min
    -
    Surgeon Scrubs
    Max
    -
    Buffer
    -
    Min
    -
    Hazmat Suit
    Max
    -
    Buffer
    -
    Min
    -
    Jumpsuit
    Max
    -
    Buffer
    -
    Min
    -
    Blue Jumpsuit
    Max
    -
    Buffer
    -
    Min
    -
    Paintball Overalls
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "attire.bunny.onesie"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "attire.egg.suit"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "attire.ninja.suit"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "bone.armor.suit"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "halloween.surgeonsuit"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "hazmatsuit"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "jumpsuit.suit"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "jumpsuit.suit.blue"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "paintballoveralls.suit"
      }
    ]
  • Body and legs, 20% bullet protection and up

    12 slots, 12 items

    Filter list, 12 of 30 slots, 12 items

    Chest and leg pieces a player can wear, with 20% bullet protection or more.

    Ballistic leg armour
    Max
    -
    Buffer
    -
    Min
    -
    Ballistic vest
    Max
    -
    Buffer
    -
    Min
    -
    BDU pants
    Max
    -
    Buffer
    -
    Min
    -
    BDU shirt
    Max
    -
    Buffer
    -
    Min
    -
    Ghost Costume
    Max
    -
    Buffer
    -
    Min
    -
    Heavy Plate Jacket
    Max
    -
    Buffer
    -
    Min
    -
    Heavy Plate Pants
    Max
    -
    Buffer
    -
    Min
    -
    Hoodie
    Max
    -
    Buffer
    -
    Min
    -
    Snow Jacket
    Max
    -
    Buffer
    -
    Min
    -
    Metal Chest Plate
    Max
    -
    Buffer
    -
    Min
    -
    Road Sign Jacket
    Max
    -
    Buffer
    -
    Min
    -
    Road Sign Kilt
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ballistic.legarmor"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ballistic.vest"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "bdu.pants"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "bdu.shirt"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "ghostsheet"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "heavy.plate.jacket"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "heavy.plate.pants"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "hoodie"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "jacket.snow"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "metal.plate.torso"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "roadsign.jacket"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "roadsign.kilt"
      }
    ]
  • Engine parts

    15 slots, 15 items

    Filter list, 15 of 30 slots, 15 items

    Low Quality Carburetor, Medium Quality Carburetor, High Quality Carburetor and 12 more.

    Low Quality Carburetor
    Max
    -
    Buffer
    -
    Min
    -
    Medium Quality Carburetor
    Max
    -
    Buffer
    -
    Min
    -
    High Quality Carburetor
    Max
    -
    Buffer
    -
    Min
    -
    Low Quality Crankshaft
    Max
    -
    Buffer
    -
    Min
    -
    Medium Quality Crankshaft
    Max
    -
    Buffer
    -
    Min
    -
    High Quality Crankshaft
    Max
    -
    Buffer
    -
    Min
    -
    Low Quality Pistons
    Max
    -
    Buffer
    -
    Min
    -
    Medium Quality Pistons
    Max
    -
    Buffer
    -
    Min
    -
    High Quality Pistons
    Max
    -
    Buffer
    -
    Min
    -
    Low Quality Spark Plugs
    Max
    -
    Buffer
    -
    Min
    -
    Medium Quality Spark Plugs
    Max
    -
    Buffer
    -
    Min
    -
    High Quality Spark Plugs
    Max
    -
    Buffer
    -
    Min
    -
    Low Quality Valves
    Max
    -
    Buffer
    -
    Min
    -
    Medium Quality Valves
    Max
    -
    Buffer
    -
    Min
    -
    High Quality Valves
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "carburetor1"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "carburetor2"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "carburetor3"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "crankshaft1"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "crankshaft2"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "crankshaft3"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "piston1"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "piston2"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "piston3"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "sparkplug1"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "sparkplug2"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "sparkplug3"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "valve1"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "valve2"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "valve3"
      }
    ]
  • Vehicle modules

    13 slots, 13 items

    Filter list, 13 of 30 slots, 13 items

    Cockpit Vehicle Module, Armored Cockpit Vehicle Module, Cockpit With Engine Vehicle Module and 10 more.

    Cockpit Vehicle Module
    Max
    -
    Buffer
    -
    Min
    -
    Engine Vehicle Module
    Max
    -
    Buffer
    -
    Min
    -
    Flatbed Vehicle Module
    Max
    -
    Buffer
    -
    Min
    -
    Rear Seats Vehicle Module
    Max
    -
    Buffer
    -
    Min
    -
    Storage Vehicle Module
    Max
    -
    Buffer
    -
    Min
    -
    Taxi Vehicle Module
    Max
    -
    Buffer
    -
    Min
    -
    Camper Vehicle Module
    Max
    -
    Buffer
    -
    Min
    -
    Fuel Tank Vehicle Module
    Max
    -
    Buffer
    -
    Min
    -
    Passenger Vehicle Module
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "vehicle.1mod.cockpit"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "vehicle.1mod.cockpit.armored"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "vehicle.1mod.cockpit.with.engine"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "vehicle.1mod.engine"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "vehicle.1mod.flatbed"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "vehicle.1mod.passengers.armored"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "vehicle.1mod.rear.seats"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "vehicle.1mod.storage"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "vehicle.1mod.taxi"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "vehicle.2mod.camper"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "vehicle.2mod.flatbed"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "vehicle.2mod.fuel.tank"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "vehicle.2mod.passengers"
      }
    ]
  • Horse gear

    7 slots, 7 items

    Filter list, 7 of 30 slots, 7 items

    Roadsign Horse Armor, Wooden Horse Armor, Double Horse Saddle and 4 more.

    Roadsign Horse Armor
    Max
    -
    Buffer
    -
    Min
    -
    Wooden Horse Armor
    Max
    -
    Buffer
    -
    Min
    -
    Double Horse Saddle
    Max
    -
    Buffer
    -
    Min
    -
    Single Horse Saddle
    Max
    -
    Buffer
    -
    Min
    -
    Saddle bag
    Max
    -
    Buffer
    -
    Min
    -
    High Quality Horse Shoes
    Max
    -
    Buffer
    -
    Min
    -
    Basic Horse Shoes
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "horse.armor.roadsign"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "horse.armor.wood"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "horse.saddle.double"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "horse.saddle.single"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "horse.saddlebag"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "horse.shoes.advanced"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "horse.shoes.basic"
      }
    ]
  • Keycards and fuses

    5 slots, 5 items

    Filter list, 5 of 30 slots, 5 items

    Electric Fuse, Heavy Fuse, Blue Keycard and 2 more.

    Electric Fuse
    Max
    -
    Buffer
    -
    Min
    -
    Heavy Fuse
    Max
    -
    Buffer
    -
    Min
    -
    Blue Keycard
    Max
    -
    Buffer
    -
    Min
    -
    Green Keycard
    Max
    -
    Buffer
    -
    Min
    -
    Red Keycard
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "fuse"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "fuse.highgrade"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "keycard_blue"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "keycard_green"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "keycard_red"
      }
    ]

Categories

14 lists
  • Category: Weapon

    1 slot, 85 items

    Filter list, 1 of 30 slots, 85 items

    One slot for the whole Weapon category. Every item in it passes. The wiki files them under Weapons.

    Weapon Whole category, 85 items
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": 0,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": ""
      }
    ]
  • Category: Construction

    1 slot, 61 items

    Filter list, 1 of 30 slots, 61 items

    One slot for the whole Construction category. Every item in it passes.

    Construction Whole category, 61 items
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": 1,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": ""
      }
    ]
  • Category: Items

    1 slot, 168 items

    Filter list, 1 of 30 slots, 168 items

    One slot for the whole Items category. Every item in it passes. The wiki files them under Deployables.

    Items Whole category, 168 items
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": 2,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": ""
      }
    ]
  • Category: Resources

    1 slot, 36 items

    Filter list, 1 of 30 slots, 36 items

    One slot for the whole Resources category. Every item in it passes.

    Resources Whole category, 36 items
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": 3,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": ""
      }
    ]
  • Category: Attire

    1 slot, 133 items

    Filter list, 1 of 30 slots, 133 items

    One slot for the whole Attire category. Every item in it passes.

    Attire Whole category, 133 items
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": 4,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": ""
      }
    ]
  • Category: Tool

    1 slot, 36 items

    Filter list, 1 of 30 slots, 36 items

    One slot for the whole Tool category. Every item in it passes. The wiki files them under Tools.

    Tool Whole category, 36 items
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": 5,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": ""
      }
    ]
  • Category: Medical

    1 slot, 6 items

    Filter list, 1 of 30 slots, 6 items

    One slot for the whole Medical category. Every item in it passes.

    Medical Whole category, 6 items
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": 6,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": ""
      }
    ]
  • Category: Food

    1 slot, 198 items

    Filter list, 1 of 30 slots, 198 items

    One slot for the whole Food category. Every item in it passes.

    Food Whole category, 198 items
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": 7,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": ""
      }
    ]
  • Category: Ammunition

    1 slot, 44 items

    Filter list, 1 of 30 slots, 44 items

    One slot for the whole Ammunition category. Every item in it passes.

    Ammunition Whole category, 44 items
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": 8,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": ""
      }
    ]
  • Category: Traps

    1 slot, 8 items

    Filter list, 1 of 30 slots, 8 items

    One slot for the whole Traps category. Every item in it passes.

    Traps Whole category, 8 items
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": 9,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": ""
      }
    ]
  • Category: Misc

    1 slot, 50 items

    Filter list, 1 of 30 slots, 50 items

    One slot for the whole Misc category. Every item in it passes.

    Misc Whole category, 50 items
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": 10,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": ""
      }
    ]
  • Category: Component

    1 slot, 63 items

    Filter list, 1 of 30 slots, 63 items

    One slot for the whole Component category. Every item in it passes. The wiki files them under Components.

    Component Whole category, 63 items
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": 13,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": ""
      }
    ]
  • Category: Electrical

    1 slot, 83 items

    Filter list, 1 of 30 slots, 83 items

    One slot for the whole Electrical category. Every item in it passes.

    Electrical Whole category, 83 items
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": 16,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": ""
      }
    ]
  • Category: Fun

    1 slot, 63 items

    Filter list, 1 of 30 slots, 63 items

    One slot for the whole Fun category. Every item in it passes.

    Fun Whole category, 63 items
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": 17,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": ""
      }
    ]

Cupboard

1 list
  • Cupboard top-up

    4 slots, 4 items

    Filter list, 4 of 30 slots, 4 items

    The four resources a tool cupboard charges for upkeep.

    The upkeep calculator works out how much of each to load

    Metal Fragments
    Max
    -
    Buffer
    -
    Min
    -
    High Quality Metal
    Max
    -
    Buffer
    -
    Min
    -
    Stones
    Max
    -
    Buffer
    -
    Min
    -
    Wood
    Max
    -
    Buffer
    -
    Min
    -

    Mode to set on the conveyor: Any Item

    Max, Buffer, Min Not set on this list.

    Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

    Show what gets copied
    [
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "metal.fragments"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "metal.refined"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "stones"
      },
      {
        "TargetCategory": null,
        "MaxAmountInOutput": 0,
        "BufferAmount": 0,
        "MinAmountInInput": 0,
        "IsBlueprint": false,
        "TargetItemName": "wood"
      }
    ]

How Rust Industrial Conveyor JSON filters sort loot and furnaces

The RustPotato Conveyor Manager provides ready-to-paste JSON filter arrays for the in-game Industrial Conveyor, built directly from the published item catalogue so every weapon calibre, armour threshold, component group, and smelting line transfers cleanly without manual typing.

The RustPotato Conveyor Manager ships 42 ready-to-paste filter presets grouped across 3 storage shelves for the Industrial Conveyor, each built within the in-game 30-entry filter limit. Every preset unfolds to show the exact in-game items or inventory categories it passes, alongside the JSON filter array that copies straight to your clipboard and pastes into a conveyor with the in-game paste button.

Beyond the house presets (such as combat armor sets at or above 20% bullet protection, weapon ammo pairs, smelting ores, and component recycling loads), the My lists tab lets you import existing conveyor JSON strings, organize filters into custom folders, set Max and Min thresholds per row, and export a single backup file that also works with the Open Core Manager and the Upkeep Calculator Tool Cupboard filter. Every custom or house filter list runs in your browser without an account, displays each item icon and category badge before you copy, and keeps your personal sorting categories saved in local storage across wipes.

  • Six-key JSON schema: every pasted filter entry declares TargetCategory, MaxAmountInOutput, BufferAmount, MinAmountInInput, IsBlueprint, and TargetItemName in exact order.
  • Slot capacity rule: a single Industrial Conveyor holds up to thirty filter entries, which can mix individual item shortnames and whole item categories.
  • Calibre and armour cuts: house presets split ranged weapons by the ammunition they chamber and filter wearable gear by bullet protection floors.
  • Browser list workspace: custom folders and modified Max or Min thresholds save locally in your browser and export as portable JSON setup files.

Choosing between Any Item, Require All, and Exclude conveyor modes

Every Industrial Conveyor in Rust runs in one of three transfer modes next to the filter list: Any Item moves stacks matching any listed row, Require All waits until every listed target is present, and Exclude Listed Items transfers everything except the named rows.

Most loot room sorting boxes and electric furnace lines run on Any Item, whereas Exclude Listed Items lets a charcoal extractor or catch-all overflow pipe leave wood or core ores behind. For full-room category assignment across eight to forty boxes, pair these presets with the Open Core Manager.

Questions about conveyor filters

How many slots does a conveyor filter have in Rust?

An Industrial Conveyor filter in Rust holds up to 30 slots, and each slot accepts a single rule naming either one specific item or one entire inventory category. When a sorting route needs more than 30 individual item rules, players split the items across chained conveyors or use whole-category rows.

How do you paste a filter into an industrial conveyor in Rust?

An Industrial Conveyor filter list in Rust travels on your system clipboard as a plain JSON text block. Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game. Once the filter rows load, the Industrial Conveyor requires electrical power and connected industrial pipes to move items.

Can one conveyor filter entry cover a whole category?

An Industrial Conveyor filter entry in Rust can target either a single item by its console shortname or an entire inventory category in one slot. Selecting a whole-category entry lets every item belonging to that Rust inventory tab pass through the conveyor while spending only one filter slot.

Do skins need their own entry in a Rust conveyor filter?

Reskinned items in Rust share the console shortname of their base item, so an Industrial Conveyor filter never needs a separate slot for Workshop skins. Adding the base item or its inventory category to a conveyor filter automatically moves both default items and every skinned variant.

What do Max and Min do on a Rust conveyor filter?

On a Rust Industrial Conveyor filter, Max sets a destination ceiling so the conveyor stops transferring an item once the receiving box holds that quantity, while a Max of zero means no ceiling. Min sets a source reserve, telling the conveyor to leave that quantity inside the input container.

What is the difference between Any Item and Exclude Listed Items on a Rust conveyor filter?

In Any Item mode on a Rust Industrial Conveyor, an item passes whenever a filter row names it or its category. In Exclude Listed Items mode, the conveyor moves everything the list does not name. The mode belongs to the conveyor rather than the pasted list, so set it on the conveyor.

The six fields these lists write
TargetCategory
The category of a whole-category entry, written as its number. It reads null on an entry that names an item.
MaxAmountInOutput
Max, counted in the destination.
BufferAmount
Buffer. The ready-made lists leave it at zero.
MinAmountInInput
Min, counted in the source.
IsBlueprint
False in every list here.
TargetItemName
The short name of the item. It is empty on a whole-category entry.