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Conveyor Manager
The RustPotato Conveyor Manager provides ready-to-paste JSON filter lists for the
Industrial Conveyor, grouped by item category and storage role.
My lists
No list of your own yet
Press Paste a list and put in a filter, copied from a conveyor in game or exported by another site that writes the same text, and it lands here. With a keyboard, pasting anywhere on this tab does the same, one filter after the other.
Paste a list
Or start from
Saved in this browser, no account needed. Export a file to keep a copy or to hand your lists to a teammate.
No list by that name.
Loot room
27 lists-
Rifle-ammo guns
12 slots, 12 items
Filter list, 12 of 30 slots, 12 items
Ranged weapons that load
5.56 Rifle Ammo.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "hmlmg" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "lmg.m249" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "m16a2" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "minigun" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "revolver.hc" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "rifle.ak" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "rifle.bolt" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "rifle.l96" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "rifle.lr300" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "rifle.m39" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "rifle.semiauto" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "rifle.sks" } ] -
Pistol-ammo guns
9 slots, 9 items
Filter list, 9 of 30 slots, 9 items
Ranged weapons that load
Pistol Bullets.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "pistol.m92" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "pistol.prototype17" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "pistol.python" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "pistol.revolver" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "pistol.semiauto" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "smg.2" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "smg.mp5" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "smg.thompson" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "t1_smg" } ] -
Shotgun-shell guns
6 slots, 6 items
Filter list, 6 of 30 slots, 6 items
Ranged weapons that load
Handmade Shells or
12 Gauge Buckshot.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "pistol.eoka" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "shotgun.double" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "shotgun.m4" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "shotgun.pump" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "shotgun.spas12" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "shotgun.waterpipe" } ] -
Bows and crossbows
4 slots, 4 items
Filter list, 4 of 30 slots, 4 items
Ranged weapons that load
Wooden Arrows.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "bow.compound" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "bow.hunting" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "crossbow" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "minicrossbow" } ] -
Other ranged weapons
12 slots, 12 items
Filter list, 12 of 30 slots, 12 items
The ranged weapons no other list on this shelf holds.
Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "blowpipe" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "flamethrower" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "gun.water" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "homingmissile.launcher" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "military flamethrower" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "multiplegrenadelauncher" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "paintballgun" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "pistol.nailgun" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "pistol.water" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "rocket.launcher" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "snowballgun" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "speargun" } ] -
Rifle ammo
4 slots, 4 items
Filter list, 4 of 30 slots, 4 items
What the weapons in “Rifle-ammo guns” load.
Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.rifle" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.rifle.explosive" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.rifle.hv" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.rifle.incendiary" } ] -
Pistol ammo
3 slots, 3 items
Filter list, 3 of 30 slots, 3 items
What the weapons in “Pistol-ammo guns” load.
Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.pistol" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.pistol.fire" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.pistol.hv" } ] -
Shotgun shells
4 slots, 4 items
Filter list, 4 of 30 slots, 4 items
What the weapons in “Shotgun-shell guns” load.
Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.handmade.shell" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.shotgun" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.shotgun.fire" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.shotgun.slug" } ] -
Arrows
4 slots, 4 items
Filter list, 4 of 30 slots, 4 items
What the weapons in “Bows and crossbows” load.
Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "arrow.bone" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "arrow.fire" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "arrow.hv" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "arrow.wooden" } ] -
Rocket launcher ammo
4 slots, 4 items
Filter list, 4 of 30 slots, 4 items
What the
Rocket Launcher loads.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.rocket.basic" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.rocket.fire" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.rocket.hv" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.rocket.smoke" } ] -
Grenade launcher ammo
3 slots, 3 items
Filter list, 3 of 30 slots, 3 items
What the
Multiple Grenade Launcher loads.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.grenadelauncher.buckshot" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.grenadelauncher.he" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ammo.grenadelauncher.smoke" } ] -
Melee weapons
17 slots, 17 items
Filter list, 17 of 30 slots, 17 items
Bone Club,
Boomerang,
Candy Cane Club and 14 more.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "bone.club" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "boomerang" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "candycaneclub" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "knife.bone" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "knife.butcher" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "knife.combat" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "knife.skinning" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "longsword" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "mace" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "machete" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "paddle" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "pitchfork" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "salvaged.cleaver" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "salvaged.sword" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "spear.stone" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "spear.wooden" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "vampire.stake" } ] -
Components
24 slots, 24 items
Filter list, 24 of 30 slots, 24 items
Advanced Blueprint Fragment,
Aiming Module,
Basic Blueprint Fragment and 21 more.
Electric Fuse and
Heavy Fuse sit in “Keycards and fuses” instead. The game's own Component category is a different set, see “Category: Component”.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "advancedblueprintfragment" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "aiming.module.mlrs" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "basicblueprintfragment" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "bleach" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "cctv.camera" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ducttape" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "gears" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "glue" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "metalblade" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "metalpipe" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "metalspring" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "propanetank" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "riflebody" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "roadsigns" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "rope" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "semibody" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "sewingkit" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "sheetmetal" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "smgbody" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "sticks" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "targeting.computer" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "tarp" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "techparts" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "thruster.module" } ] -
Gathering tools
11 slots, 11 items
Filter list, 11 of 30 slots, 11 items
Salvaged Axe,
Chainsaw,
Salvaged Hammer and 8 more.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "axe.salvaged" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "chainsaw" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "hammer.salvaged" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "hatchet" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "icepick.salvaged" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "jackhammer" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "pickaxe" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "rock" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "sickle" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "stone.pickaxe" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "stonehatchet" } ] -
Doors, hatches and gates
16 slots, 16 items
Filter list, 16 of 30 slots, 16 items
Wooden Frontier Bar Doors,
Sheet Metal Double Door,
Armored Double Door and 13 more.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "door.double.hinged.bardoors" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "door.double.hinged.metal" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "door.double.hinged.toptier" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "door.double.hinged.wood" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "door.hinged.metal" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "door.hinged.toptier" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "door.hinged.wood" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "floor.ladder.hatch" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "floor.ladder.hatch.toptier" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "floor.triangle.ladder.hatch" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "floor.triangle.ladder.hatch.toptier" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "gates.external.high.stone" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "gates.external.high.wood" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wall.frame.cell.gate" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wall.frame.fence.gate" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wall.frame.garagedoor" } ] -
Barricades
8 slots, 8 items
Filter list, 8 of 30 slots, 8 items
Concrete Barricade,
Medieval Barricade,
Metal Barricade and 5 more.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "barricade.concrete" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "barricade.medieval" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "barricade.metal" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "barricade.sandbags" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "barricade.stone" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "barricade.wood" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "barricade.wood.cover" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "barricade.woodwire" } ] -
Building parts
21 slots, 21 items
Filter list, 21 of 30 slots, 21 items
Floor grill,
Floor triangle grill,
Wooden Ladder and 18 more.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "floor.grill" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "floor.triangle.grill" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ladder.wooden.wall" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "legacy.shelter.wood" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "shutter.metal.embrasure.a" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "shutter.metal.embrasure.b" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "shutter.wood.a" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wall.external.high" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wall.external.high.ice" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wall.external.high.stone" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wall.frame.cell" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wall.frame.fence" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wall.frame.netting" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wall.frame.shopfront" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wall.frame.shopfront.metal" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wall.ice.wall" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wall.window.bars.metal" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wall.window.bars.toptier" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wall.window.bars.wood" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wall.window.glass.reinforced" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "watchtower.wood" } ] -
Weapon attachments
15 slots, 15 items
Filter list, 15 of 30 slots, 15 items
Variable Zoom Scope,
Burst Module,
Extended Magazine and 12 more.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "weapon.mod.8x.scope" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "weapon.mod.burstmodule" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "weapon.mod.extendedmags" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "weapon.mod.flashlight" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "weapon.mod.gascompressionovedrive" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "weapon.mod.holosight" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "weapon.mod.lasersight" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "weapon.mod.muzzleboost" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "weapon.mod.muzzlebrake" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "weapon.mod.oilfiltersilencer" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "weapon.mod.silencer" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "weapon.mod.simplesight" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "weapon.mod.small.scope" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "weapon.mod.sodacansilencer" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "weapon.mod.targetingattachment" } ] -
Explosives and grenades
9 slots, 9 items
Filter list, 9 of 30 slots, 9 items
Satchel Charge,
Timed Explosive Charge,
Beancan Grenade and 6 more.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "explosive.satchel" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "explosive.timed" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "grenade.beancan" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "grenade.bee" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "grenade.f1" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "grenade.flashbang" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "grenade.molotov" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "grenade.smoke" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "surveycharge" } ] -
Explosive ingredients
10 slots, 10 items
Filter list, 10 of 30 slots, 10 items
What everything in “Explosives and grenades” is crafted from, down to the raw materials.
Rope and
Tech Trash sit in “Components” instead.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "charcoal" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "cloth" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "explosives" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "fat.animal" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "gunpowder" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "lowgradefuel" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "metal.fragments" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "nucleus" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "stash.small" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "sulfur" } ] -
Headgear, 20% bullet protection and up
20 slots, 20 items
Filter list, 20 of 30 slots, 20 items
Headgear a player can wear, with 20% bullet protection or more.
Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "attire.snowman.helmet" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ballistic.helmet" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "bucket.helmet" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "clatter.helmet" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "coffeecan.helmet" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "deer.skull.mask" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "draculamask" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "frankensteinmask" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "hat.gas.mask" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "hat.miner" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "hat.wellipets" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "hat.wolf" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "heavy.plate.helmet" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "metal.facemask" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "mummymask" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "riot.helmet" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "santahat" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "scarecrowhead" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "silly.horse.mask" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "twitch.headset" } ] -
Full suits, 20% bullet protection and up
9 slots, 9 items
Filter list, 9 of 30 slots, 9 items
One-piece suits a player can wear, with 20% bullet protection or more.
Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "attire.bunny.onesie" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "attire.egg.suit" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "attire.ninja.suit" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "bone.armor.suit" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "halloween.surgeonsuit" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "hazmatsuit" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "jumpsuit.suit" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "jumpsuit.suit.blue" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "paintballoveralls.suit" } ] -
Body and legs, 20% bullet protection and up
12 slots, 12 items
Filter list, 12 of 30 slots, 12 items
Chest and leg pieces a player can wear, with 20% bullet protection or more.
Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ballistic.legarmor" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ballistic.vest" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "bdu.pants" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "bdu.shirt" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "ghostsheet" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "heavy.plate.jacket" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "heavy.plate.pants" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "hoodie" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "jacket.snow" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "metal.plate.torso" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "roadsign.jacket" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "roadsign.kilt" } ] -
Engine parts
15 slots, 15 items
Filter list, 15 of 30 slots, 15 items
Low Quality Carburetor,
Medium Quality Carburetor,
High Quality Carburetor and 12 more.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "carburetor1" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "carburetor2" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "carburetor3" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "crankshaft1" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "crankshaft2" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "crankshaft3" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "piston1" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "piston2" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "piston3" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "sparkplug1" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "sparkplug2" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "sparkplug3" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "valve1" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "valve2" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "valve3" } ] -
Vehicle modules
13 slots, 13 items
Filter list, 13 of 30 slots, 13 items
Cockpit Vehicle Module,
Armored Cockpit Vehicle Module,
Cockpit With Engine Vehicle Module and 10 more.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "vehicle.1mod.cockpit" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "vehicle.1mod.cockpit.armored" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "vehicle.1mod.cockpit.with.engine" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "vehicle.1mod.engine" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "vehicle.1mod.flatbed" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "vehicle.1mod.passengers.armored" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "vehicle.1mod.rear.seats" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "vehicle.1mod.storage" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "vehicle.1mod.taxi" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "vehicle.2mod.camper" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "vehicle.2mod.flatbed" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "vehicle.2mod.fuel.tank" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "vehicle.2mod.passengers" } ] -
Horse gear
7 slots, 7 items
Filter list, 7 of 30 slots, 7 items
Roadsign Horse Armor,
Wooden Horse Armor,
Double Horse Saddle and 4 more.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "horse.armor.roadsign" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "horse.armor.wood" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "horse.saddle.double" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "horse.saddle.single" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "horse.saddlebag" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "horse.shoes.advanced" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "horse.shoes.basic" } ] -
Keycards and fuses
5 slots, 5 items
Filter list, 5 of 30 slots, 5 items
Electric Fuse,
Heavy Fuse,
Blue Keycard and 2 more.Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "fuse" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "fuse.highgrade" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "keycard_blue" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "keycard_green" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "keycard_red" } ]
Categories
14 lists-
Category: Weapon
1 slot, 85 items
Filter list, 1 of 30 slots, 85 items
One slot for the whole Weapon category. Every item in it passes. The wiki files them under Weapons.
Weapon Whole category, 85 items- Max
- -
- Buffer
- -
- Min
- -
In this categoryMode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": 0, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "" } ] -
Category: Construction
1 slot, 61 items
Filter list, 1 of 30 slots, 61 items
One slot for the whole Construction category. Every item in it passes.
Construction Whole category, 61 items- Max
- -
- Buffer
- -
- Min
- -
In this categoryMode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": 1, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "" } ] -
Category: Items
1 slot, 168 items
Filter list, 1 of 30 slots, 168 items
One slot for the whole Items category. Every item in it passes. The wiki files them under Deployables.
Items Whole category, 168 items- Max
- -
- Buffer
- -
- Min
- -
In this categoryMode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": 2, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "" } ] -
Category: Resources
1 slot, 36 items
Filter list, 1 of 30 slots, 36 items
One slot for the whole Resources category. Every item in it passes.
Resources Whole category, 36 items- Max
- -
- Buffer
- -
- Min
- -
In this categoryMode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": 3, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "" } ] -
Category: Attire
1 slot, 133 items
Filter list, 1 of 30 slots, 133 items
One slot for the whole Attire category. Every item in it passes.
Attire Whole category, 133 items- Max
- -
- Buffer
- -
- Min
- -
In this categoryMode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": 4, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "" } ] -
Category: Tool
1 slot, 36 items
Filter list, 1 of 30 slots, 36 items
One slot for the whole Tool category. Every item in it passes. The wiki files them under Tools.
Tool Whole category, 36 items- Max
- -
- Buffer
- -
- Min
- -
In this categoryMode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": 5, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "" } ] -
Category: Medical
1 slot, 6 items
Filter list, 1 of 30 slots, 6 items
One slot for the whole Medical category. Every item in it passes.
Medical Whole category, 6 items- Max
- -
- Buffer
- -
- Min
- -
In this categoryMode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": 6, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "" } ] -
Category: Food
1 slot, 198 items
Filter list, 1 of 30 slots, 198 items
One slot for the whole Food category. Every item in it passes.
Food Whole category, 198 items- Max
- -
- Buffer
- -
- Min
- -
In this categoryMode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": 7, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "" } ] -
Category: Ammunition
1 slot, 44 items
Filter list, 1 of 30 slots, 44 items
One slot for the whole Ammunition category. Every item in it passes.
Ammunition Whole category, 44 items- Max
- -
- Buffer
- -
- Min
- -
In this categoryMode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": 8, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "" } ] -
Category: Traps
1 slot, 8 items
Filter list, 1 of 30 slots, 8 items
One slot for the whole Traps category. Every item in it passes.
Traps Whole category, 8 items- Max
- -
- Buffer
- -
- Min
- -
In this categoryMode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": 9, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "" } ] -
Category: Misc
1 slot, 50 items
Filter list, 1 of 30 slots, 50 items
One slot for the whole Misc category. Every item in it passes.
Misc Whole category, 50 items- Max
- -
- Buffer
- -
- Min
- -
In this categoryMode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": 10, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "" } ] -
Category: Component
1 slot, 63 items
Filter list, 1 of 30 slots, 63 items
One slot for the whole Component category. Every item in it passes. The wiki files them under Components.
Component Whole category, 63 items- Max
- -
- Buffer
- -
- Min
- -
In this categoryMode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": 13, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "" } ] -
Category: Electrical
1 slot, 83 items
Filter list, 1 of 30 slots, 83 items
One slot for the whole Electrical category. Every item in it passes.
Electrical Whole category, 83 items- Max
- -
- Buffer
- -
- Min
- -
In this categoryMode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": 16, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "" } ] -
Category: Fun
1 slot, 63 items
Filter list, 1 of 30 slots, 63 items
One slot for the whole Fun category. Every item in it passes.
Fun Whole category, 63 items- Max
- -
- Buffer
- -
- Min
- -
In this categoryMode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": 17, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "" } ]
Cupboard
1 list-
Cupboard top-up
4 slots, 4 items
Filter list, 4 of 30 slots, 4 items
The four resources a tool cupboard charges for upkeep.
The upkeep calculator works out how much of each to load
Mode to set on the conveyor: Any Item
Max, Buffer, Min Not set on this list.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
[ { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "metal.fragments" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "metal.refined" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "stones" }, { "TargetCategory": null, "MaxAmountInOutput": 0, "BufferAmount": 0, "MinAmountInInput": 0, "IsBlueprint": false, "TargetItemName": "wood" } ]
Pasting never changes a conveyor's mode: the game copies the item rows only. Paste, then pick this mode in the conveyor's menu.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
Show what gets copied
How Rust Industrial Conveyor JSON filters sort loot and furnaces
The RustPotato Conveyor Manager provides ready-to-paste JSON filter arrays for the in-game Industrial Conveyor, built directly from the published item catalogue so every weapon calibre, armour threshold, component group, and smelting line transfers cleanly without manual typing.
The RustPotato Conveyor Manager ships 42 ready-to-paste filter presets grouped across 3 storage shelves for the Industrial Conveyor, each built within the in-game 30-entry filter limit. Every preset unfolds to show the exact in-game items or inventory categories it passes, alongside the JSON filter array that copies straight to your clipboard and pastes into a conveyor with the in-game paste button.
Beyond the house presets (such as combat armor sets at or above 20% bullet protection, weapon ammo pairs, smelting ores, and component recycling loads), the My lists tab lets you import existing conveyor JSON strings, organize filters into custom folders, set Max and Min thresholds per row, and export a single backup file that also works with the Open Core Manager and the Upkeep Calculator Tool Cupboard filter. Every custom or house filter list runs in your browser without an account, displays each item icon and category badge before you copy, and keeps your personal sorting categories saved in local storage across wipes.
- Six-key JSON schema: every pasted filter entry declares TargetCategory, MaxAmountInOutput, BufferAmount, MinAmountInInput, IsBlueprint, and TargetItemName in exact order.
- Slot capacity rule: a single Industrial Conveyor holds up to thirty filter entries, which can mix individual item shortnames and whole item categories.
- Calibre and armour cuts: house presets split ranged weapons by the ammunition they chamber and filter wearable gear by bullet protection floors.
- Browser list workspace: custom folders and modified Max or Min thresholds save locally in your browser and export as portable JSON setup files.
Choosing between Any Item, Require All, and Exclude conveyor modes
Every Industrial Conveyor in Rust runs in one of three transfer modes next to the filter list: Any Item moves stacks matching any listed row, Require All waits until every listed target is present, and Exclude Listed Items transfers everything except the named rows.
Most loot room sorting boxes and electric furnace lines run on Any Item, whereas Exclude Listed Items lets a charcoal extractor or catch-all overflow pipe leave wood or core ores behind. For full-room category assignment across eight to forty boxes, pair these presets with the Open Core Manager.
Questions about conveyor filters
How many slots does a conveyor filter have in Rust?
An Industrial Conveyor filter in Rust holds up to 30 slots, and each slot accepts a single rule naming either one specific item or one entire inventory category. When a sorting route needs more than 30 individual item rules, players split the items across chained conveyors or use whole-category rows.
How do you paste a filter into an industrial conveyor in Rust?
An Industrial Conveyor filter list in Rust travels on your system clipboard as a plain JSON text block. Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game. Once the filter rows load, the Industrial Conveyor requires electrical power and connected industrial pipes to move items.
Can one conveyor filter entry cover a whole category?
An Industrial Conveyor filter entry in Rust can target either a single item by its console shortname or an entire inventory category in one slot. Selecting a whole-category entry lets every item belonging to that Rust inventory tab pass through the conveyor while spending only one filter slot.
Do skins need their own entry in a Rust conveyor filter?
Reskinned items in Rust share the console shortname of their base item, so an Industrial Conveyor filter never needs a separate slot for Workshop skins. Adding the base item or its inventory category to a conveyor filter automatically moves both default items and every skinned variant.
What do Max and Min do on a Rust conveyor filter?
On a Rust Industrial Conveyor filter, Max sets a destination ceiling so the conveyor stops transferring an item once the receiving box holds that quantity, while a Max of zero means no ceiling. Min sets a source reserve, telling the conveyor to leave that quantity inside the input container.
What is the difference between Any Item and Exclude Listed Items on a Rust conveyor filter?
In Any Item mode on a Rust Industrial Conveyor, an item passes whenever a filter row names it or its category. In Exclude Listed Items mode, the conveyor moves everything the list does not name. The mode belongs to the conveyor rather than the pasted list, so set it on the conveyor.
The six fields these lists write
TargetCategory- The category of a whole-category entry, written as its number. It reads null on an entry that names an item.
MaxAmountInOutput- Max, counted in the destination.
BufferAmount- Buffer. The ready-made lists leave it at zero.
MinAmountInInput- Min, counted in the source.
IsBlueprint- False in every list here.
TargetItemName- The short name of the item. It is empty on a whole-category entry.