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Cockpit Vehicle Module
Car and horse part,Rare,Blueprint
The Cockpit Vehicle Module bolts onto a modular car and repairs at a bench for 30 Metal Fragments and 20 Wood.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “112 + 50%” means 112 every time and a 50% chance of one more.
Cockpit Vehicle Module stats, mechanics, and overview in Rust
In Rust, Cockpit Vehicle Module is a car and horse part in the Components category (item ID #-1501451746, console shortname vehicle.1mod.cockpit). In active play, it follows standard server rules for car and horse part gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 40 minutes.
Single module cockpit for a driver and one passenger.
Blueprint unlock savings (game files): Research Table study (60 scrap) saves 180 scrap (75% less) vs the 240-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Bench repair & durability cap: Full repair costs 30 Metal Fragments and 20 Wood (zero rare bodies) while capping max condition by 20%
Conveyor & locker automation: Filter by category or shortname vehicle.1mod.cockpit to auto-stock locker kits and storage boxes
Cockpit Vehicle Module crafting, blueprint progression, and recycling in Rust
Crafting Cockpit Vehicle Module in Rust takes 25 seconds at a Workbench Level 2 once the 60 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.
How Cockpit Vehicle Module compares to related components in Rust
When choosing between Cockpit Vehicle Module and related components in Rust, prioritize researching a looted or traded copy at a Research Table (60 scrap) whenever you want to skip the 240-scrap tech tree path and save 180 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Cockpit Vehicle Module
Components
1 per slot
Workbench Level 2
60 node / 240 path
Not recyclable
Engine Vehicle Module
Components
1 per slot
Workbench Level 2
60 node / 240 path
Not recyclable
Camper Vehicle Module
Components
1 per slot
Workbench Level 2
60 node / 480 path
Not recyclable
Large Flatbed Vehicle Module
Components
1 per slot
Workbench Level 2
60 node / 300 path
Not recyclable
Related items
Compare Cockpit Vehicle Module with closely related car and horse part sheets in the Rust item catalog:
Frequently asked questions about Cockpit Vehicle Module in Rust
How do you get the Cockpit Vehicle Module in Rust?
The Cockpit Vehicle Module is crafted at a Workbench Level 2 from 150 Metal Fragments and 100 Wood, once the blueprint is learned in Rust. Players smelt raw ores in a furnace and gather required components from monument crates before queuing the craft at their workbench.
What does the Cockpit Vehicle Module recycle into in Rust?
The Cockpit Vehicle Module recycles in Rust at an unpowered green recycler into 75 Metal Fragments and 50 Wood. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.
How long does the Cockpit Vehicle Module take to craft in Rust?
The Cockpit Vehicle Module takes 25 seconds to craft, down to 12.5 seconds at Workbench Level 3 in Rust. It is indexed under the Components category alongside 62 other components in Rust (item ID -1501451746) across 63 published Components entries (35 with crafting blueprints).
How much scrap is the Cockpit Vehicle Module on the Rust tech tree?
Blueprint progression for Cockpit Vehicle Module at Engineering Workbench in Rust charges 60 scrap on the target node and 240 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 60 scrap.
How long does the Cockpit Vehicle Module take to despawn in Rust?
Dropped on the ground in Rust, the Cockpit Vehicle Module despawns after 40 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Cockpit Vehicle Module in Rust?
The Cockpit Vehicle Module has 32-bit signed item ID -1501451746 and shortname vehicle.1mod.cockpit in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Components category (stack limit 1 unit per slot).
What is the give command for the Cockpit Vehicle Module in Rust?
Server administrators in Rust spawn the Cockpit Vehicle Module in the F1 developer console by typing inventory.give vehicle.1mod.cockpit 1 or inventory.giveid -1501451746 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.