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Paintball Gun

Ranged weapon, Very rare, Artist Pack, Blueprint

The Paintball Gun fires Paintballs from a 30-round magazine and takes a single attachment.

Damage
0.2
Rate of fire
857 RPM, in a burst, 600 single
Magazine
30
Reload
4s
Draw
1.6s
Spread, aiming
0.5°

Damage is one body hit with Paintball, up close.

Paintball Gun recipe

What one batch takes.

The same recipe expanded until every line is something you gather, smelt or loot.

Industrial Conveyor

Metal Fragments
Max
50
Buffer
-
Min
-
Metal Pipe
Max
1
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 50,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.fragments"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 1,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metalpipe"
  }
]

No workbench, 15s, yields 1

Faster at a higher workbench: 7.5s at Workbench Level 1, 3.75s at Workbench Level 2 or 3.

Paintball Gun stats

Magazine
30
Attachments at once
1
Spread from the hip
3.5°
Damage at range
80%, from 60 m on, full up to 10 m
Shots before it breaks
600

What each ammo does in the Paintball Gun

AmmoDamageHeadshotVelocityDamage per second
Paintball0.2×281 m/s1

Damage is one body hit up close, with no armour. A headshot multiplies it against players only. Damage per second empties one magazine and counts the reload. Velocity and spread are applied locally by your game client, while the server bounds their limits.

Attachments that fit the Paintball Gun (2)

Underbarrel

Item store

Sold in
the item store, Artist Pack

Paintball Gun repair cost

Repair bench, from broken
Needs the blueprint
No
Max condition lost
20% from broken, less on lighter damage
Max condition
150

A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.

Paintball Gun recycling

What the Paintball Gun gives back in each recycler

Recycler Efficiency You get
Red recycler75%37 + 50% Metal Fragments, 75% Metal Pipe
Green recycler (powered)60%30 Metal Fragments, 60% Metal Pipe
Green recycler50%25 Metal Fragments, 50% Metal Pipe
Yellow recycler40%20 Metal Fragments, 40% Metal Pipe

The Paintball Gun breaks down into Metal Fragments and Metal Pipe.

A recycler takes one at a time.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “37 + 50%” means 37 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.

Paintball Gun stats, mechanics, and overview in Rust

In Rust, Paintball Gun is a ranged weapon in the Weapons category (item ID #-707792719, console shortname paintballgun). Loaded with standard Paintball, it delivers 0.2 base impact damage from a 30-round magazine in active combat. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 1 hour.

An air gun that uses compressed gas to fire and make targets works of art.

  • Acquisition profile (game files): Uncraftable in vanilla Rust (0 loot tables, 0 downstream recipes)
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Bench repair & durability cap: Full repair costs 10 Metal Fragments and 1 High Quality Metal (zero rare bodies) while capping max condition by 20%
  • Conveyor & locker automation: Filter by category or shortname paintballgun to auto-stock locker kits and storage boxes

Paintball Gun crafting, blueprint progression, and recycling in Rust

Crafting Paintball Gun in Rust takes 15 seconds by hand without a workbench, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.

How Paintball Gun compares to related weapons in Rust

When comparing Paintball Gun against related weapons in Rust, craft copies once the blueprint is unlocked (15 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.

WeaponDamageFire RateSustained DPSWorkbench / SourceBlueprint (Node / Path)
Paintball Gun 0.2 dmg600 RPM0.7 DPSCrafted by handUncraftable
LR-300 Assault Rifle 40 dmg500 RPM160.4 DPSMilitary crate / VendorUncraftable
Semi-Automatic Rifle 40 dmg343 RPM91.1 DPSWorkbench Level 260 node / 930 path
MP5A4 37.5 dmg600 RPM163 DPSWorkbench Level 3120 node / 420 path

Related items

Compare Paintball Gun with closely related ranged weapon sheets in the Rust item catalog:

To compare Paintball Gun against every item in its inventory category, browse All 85 items in Weapons.

Frequently asked questions about Paintball Gun in Rust

What are the damage, fire rate, and range stats of the Paintball Gun in Rust?

Loaded with standard ammunition, the Paintball Gun deals 0.2 base damage per hit at 857 RPM in burst mode (0.7 sustained DPS) in Rust, dropping to 80% damage past 60 m. In active firefights, projectile velocity and aim spread are bounded by the server while headshots apply bonus damage against enemy players.

What ammo does the Paintball Gun use in Rust?

The Paintball Gun fires Paintballs, 30 rounds to a magazine in Rust. It sits in the Weapons catalog with item ID -707792719 alongside 84 related weapons and despawns after 1 hour when dropped on a default server, with F1 console command inventory.giveid -707792719 1.

What attachments fit the Paintball Gun in Rust?

Up to 1 weapon mods equip simultaneously on the Paintball Gun in Rust across 2 compatible attachments (1 mod category): underbarrel (Weapon flashlight, Weapon Lasersight). Players drag compatible weapon mods directly onto the weapon inspection slots in their inventory to adjust sights, muzzle acoustics, or underbarrel lighting.

How do you get the Paintball Gun in Rust?

The Paintball Gun is crafted by hand from 50 Metal Fragments and 1 Metal Pipe in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.

What does the Paintball Gun recycle into in Rust?

The Paintball Gun recycles in Rust at an unpowered green recycler into 25 Metal Fragments and a 50% chance of a Metal Pipe. Full recycler yields apply to an undamaged copy, while partially worn gear returns proportionally fewer materials based on its remaining durability bar.

How long does the Paintball Gun take to craft in Rust?

The Paintball Gun takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 2 or 3 in Rust. It belongs to the Weapons category under numeric ID -707792719 across 85 weapons and despawns after 1 hour when dropped on a default server.

How much does it cost to repair the Paintball Gun in Rust?

A repair bench fixes the Paintball Gun from broken for 10 Metal Fragments and 1 High Quality Metal in Rust. Repairing at a Repair Bench requires no learned blueprint, scales material cost by missing durability, and reduces maximum condition by 20% across a full durability bar.

How long does the Paintball Gun take to despawn in Rust?

Dropped with nothing attached or inside in Rust, the Paintball Gun despawns after 1 hour by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the item ID for the Paintball Gun in Rust?

The Paintball Gun has 32-bit signed item ID -707792719 and shortname paintballgun in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 1 unit per slot).

What is the give command for the Paintball Gun in Rust?

Server administrators in Rust spawn the Paintball Gun in the F1 developer console by typing inventory.give paintballgun 1 or inventory.giveid -707792719 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.