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Patch Changelist 4043

Common Ground

Common Ground

This month's update features a New Monument: The Apartment Complex, Rentable Shops, a New Clan System & Table, plus QoL changes and much more!

Read the full post on the official Rust site

Features 6 lines

  • Apartment Complex Monument
  • Rentable Stores
  • Added an experimental shadow caching mode for improved shadow rendering performance
  • (Softcore) Added 2x gathering rate
  • (Softcore) Added raid windows
  • Added a demo compatibility layer

Improvements 23 lines

  • New sprinting animation system while holding rifles
  • Hunting Trophies can now show player skins
  • Demo cfg files will now be rerun whenever the demo is restarted
  • New animation controller for vanilla hatchet
  • Removed texture projectors that could be causing performance loss
  • Optimized weapon rack config scripts to use PrefabAttribute
  • Added a new way of setting entity flags within a disposable scope to discourage invoking multiple unnecessary entity snapshot sends
  • Replaced usages of deprecated ‘FindObjectsOfType’ with faster unsorted ‘FindObjectsByType’
  • Reduced persistent server heap memory usage of missions WorldPositionGenerator and sped up initial and subsequent execution time runs
  • Turrets attached with a gun that only uses burst-fire (M16A2) will now also use burst-fire
  • Added a screen explaining what's Softcore
  • Improved main menu notifications
  • Computer station UI is now scaled by the UI scale convar
  • Added a new setting to control the quality of the player preview in the inventory
  • Set UsePlayerUpdateJobs 3 as default
  • Removed allocations from PlayerVoice processing
  • Reduce how much player's server state we cache every frame
  • Cleaned up a bunch of allocations (~15 sources, mostly more invokes)
  • Reduce drawcalls by about 15-20% when rendering meshes with both occlusion and batching setups
  • Opening the demo browser will now automatically refresh the list
  • Vending machines, fridges, and wall cabinets now support storage adaptor sorting
  • Added a better error message when placement is blocked by industrial piping
  • Reskinning / crafting UI will now visually highlight the currently applied skin

Fixed 91 lines

  • Possibly fixed case where voice chat would get more delayed over long play sessions
  • Fixed some leg jittering when holding a torch on horseback
  • Fixed some issues with cinematic_play and cinematic_stop commands
  • Fixed Abyss torch not using new animation logic as other torches
  • Fixed Wanted Poster text disappearing when entering/leaving the deep sea
  • Fixed the player briefly standing when rapidly switching between items while sitting
  • Fixed some clipping issues with the new player models in some Modular Car seats
  • Fixed some body parts sometimes culling too early while they are still in view, particularly on ragdolls
  • Fixed phones not attaching to the hand properly while in use
  • Fixed Ladder Hatch unlocking after learning the Elevator blueprint
  • Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
  • Fixed case where sometimes reskinning the riot helmet would leave some parts on the prior skin
  • Fixed the shield power bar staying visible if disconnecting while the shield was held
  • Fixed motorbike player model hit reaction animations playing too often
  • Fixed case where the female breast censorship effect would sometimes appear even if clothing was worn
  • Possibly fixed a rare occlusion culling error
  • (Softcore) Fixed skins of torches and rocks being included in reclaim terminal
  • Fixed LR300 space skin ammo display count being initially invisible
  • Fixed held entities potentially being visible whilst performing gestures when they are supposed to be hidden
  • Fixed stale NPC conversations being active when disconnecting and reconnecting to another server
  • Fixed hatch on the ladder hatch not rendering shadows with ‘graphics.aggressiveShadowLod’ enabled
  • Fixed M16A2 viewmodel animation issues when firing at low FPS
  • Fixed incorrect move/drop sound effects for ballistic leg armour
  • Fixed store's cart button drawn on top of friend list
  • Fixed painting binds not working in the painting menu
  • Fixed F1 console input field losing focus when connecting/disconnecting
  • Fixed wires attached to doors not following the doors correctly when it opens
  • Fixed blurry wires on moving boats with motion blur enabled
  • Fixed console input field text vanishing after pasting a long string
  • Fixed console logs using UTC time instead of local time
  • Fixed contact menu default mugshot resolution
  • Fixed fuel tanks not being connectable together
  • Fixed not being able to place wallpaper on finished boats
  • Fixed escape not closing the console when mounted to a computer station
  • Fixed painting mode not switching back to brush after picking a color at low FPS
  • Fixed friend list missing context menu
  • Fixed IO entities getting free power after being reskinned
  • Fixed stacked steam items showing as one single item in the steam inv menu
  • Fixed building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
  • Fixed electric heater appearing ON after leaving and re entering network range
  • Fixed industrial lights not lighting the player boats
  • Fixed drone controls not being keyboard layout aware
  • Fixed workshop file dialog still using the old input system
  • Fixed player dying instantly when touching a cactus while mounting a horse
  • Fixed battering ram middle wheels rotating backwards
  • Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
  • Fixed an NRE when closing the checkout result page too quickly
  • Fixed DPV fuel bar text regression
  • Fuzzy Pool no longer gets stuck spilling objects after a heavy multithreading contention
  • Fixed some of player's server cached state being potentially out of sync for 1 frame after applying network positions from client(ex: IsSwimming)
  • Fixed deep sea potentially using overworld heightmap for swimming checks and ocean wave simulation
  • Fixed NRE when 2 player spectate a player being kicked/banned
  • Fixed bots/sleepers potentially being network streamed out when cargoship moves
  • Fixed ballistic armor and bowless crossbow drop/pickup sounds being audible from far away
  • Fixed admin-only mannequin suit being invisible
  • Fixed a server warning related to corpse buoyancy
  • Fixed the bowless crossbow animation looking odd when firing in quick succession
  • Fixed a case where streamer mode would not hide your own player name
  • Fixed the flash of the instant camera being offset
  • Fixed an issue with reskinning barrels giving you the wrong item
  • Fixed an issue where the Frontier Decor barrels were not deployable in to shelves and half-height shelves
  • Fixed the purchase amount not clamping correctly when buying from a vending machine
  • Fixed the vending machine stats page sometimes updating / closing when it wasn't supposed to
  • Fixed a random green light in the middle of radtown
  • Fixed some lights in ferry terminal having oversized collision
  • Fixed scientists chasing players into the water on the deep sea islands
  • Fixed abandoned military base sometimes having a building clipped inside a silo
  • Fixed some hair styles clipping with helmets
  • Fixed small gaps appearing in the deep sea island terrain on low object quality
  • Fixed the belt animation on quarries playing too fast
  • Fixed a texture issue on quarries, with low object quality
  • Fixed rich text rendering in various UI elements
  • Fixed text written on photographs not saving
  • Fixed streamer mode not applying to the chat messages when spawning items as an admin
  • Fixed vending machine IO slot displaying "short cicruit" warning when selling skins seperately was enabled
  • Fixed wanted posters deploy guide not matching their actual size when placed
  • Fixed the ingame video player not working since the Unity upgrade
  • Fixed certain characters creating new lines in chat to create spam
  • Fixed military silencer not spawning in loot
  • Fixed a case where unloadable traincars would stay locked when unloading
  • Fixed the splash sound when jumping into water not playing
  • Fixed the auto turret cover being invisible when viewing turret skins in the skin viewer
  • Fixed being unable to invite players to a party in the ingame friends list
  • Fixed the industrial garage door destroying vehicles when closing
  • Fixed radtown buildings turning invisible when viewed from very far away
  • Fixed industrial shelves missing from conveyor filters
  • Fixed certain lights killing fps near the world origin on custom maps
  • Fixed an issue with invalid projectiles when mounting to a boat
  • Fixed player voices glitching out when heard through a computer station / CCTV
  • Fixed an issue with shields when using an attack heli turret
  • Fixed deployable snapping being inconsistent and often not working

Removed 2 lines

  • Removed all obsolete and generic versions of BaseEntity.ClientRPC, ClientRPCEx, ClientRPCPlayer, ServerRPC and ServerRPCList calls - switch to existing methods or write your own via *RPCStart->*RPCWrite->*RPCSend
  • Removed Full Server Demo support (not related to recording normal player demos on the server)

What's in Common Ground

  • Apartment complex
  • Rentable shops
  • Softcore updates
  • Clan system
  • Player animation - sprinting with rifles
  • Player animation - one handed melee weapons
  • Glowing wallpaper pack
  • UsePlayerJobs changes
  • Bears for a better world - charity 2026
  • Demo compatibility layer
  • New Workshop skinnable: Metal Shop Front
  • Rust x Can Be - backpack and weapon charms
  • Rust x Man at Arms - IRL Auto Turret
  • Discord orbs

Summary and details for the Common Ground Rust update

Facepunch Studios released the Common Ground Rust patch on 2 July 2026, shipping 122 official changelog lines across 4 release sections and 18 wiki-linked item changes in the 22-post RustPotato update archive.

Common Ground is a Rust patch published by Facepunch Studios on 2 July 2026, recording 122 word-for-word changelog entries across 4 release sections. Across those entries, RustPotato wires 18 changelog lines directly to 15 distinct in-game wiki item sheets (including Computer station, storage adaptor, Wanted Poster and Ladder Hatch) so players and server owners can inspect updated crafting costs, weapon damage, and deployable health alongside the official devblog topic headings covering Apartment complex, Rentable shops and Softcore updates. Within the 22-post RustPotato update archive, Common Ground sits chronologically after Built Different and before Power Trip.

Common Ground is the Rust patch of 2 July 2026 (changelist 4043): 122 changelog lines, with 6 features, 23 improvements, 91 fixes and 2 removals.

18 changelog lines link straight to the page of the item they name.

Rust is developed by Facepunch Studios, who publish every update on their own news page.

  • Release metadata: published on 2 July 2026 as an official Facepunch Studios patch under changelist #4043.
  • Changelog scope: 122 verbatim entries grouped across 4 release sections, with 18 lines linked to wiki item sheets.
  • Chronological neighbors: follows Built Different and precedes Power Trip in the RustPotato update archive.

How to read changelist IDs and linked item changes on this page

Every monthly Rust patch page on RustPotato prints the complete official changelist at the top of the article, grouped into Features, Improvements, Fixed, and Removed so server owners and players can audit balance changes without scrolling through filler.

Whenever a changelog line names a specific weapon, building block, electrical component, or deployable from the game catalogue, the first mention links directly to that item’s wiki sheet so you can compare its current crafting cost, durability, and recycler yield alongside the Wipe Calendar.

All 22 updates on file

Frequently asked questions about the Rust wiki

When was the Rust Common Ground update released by Facepunch Studios?

Facepunch Studios published the Common Ground Rust patch on 2 July 2026 under official changelist #4043. Within the RustPotato archive of 22 official Rust releases, this page preserves the exact publication date, quoted summary, and direct link to the Facepunch blog post.

How many changelog lines and sections are in the Rust Common Ground update?

The Common Ground Rust patch changelog contains 122 word-for-word lines divided across 4 release categories (Features, Improvements, Fixed, and Removed), published alongside 14 official Facepunch Studios devblog topic headings in the 22-post RustPotato update archive.

What are the main features and devblog topics in the Rust Common Ground update?

Facepunch Studios structured the Common Ground Rust patch (2 July 2026) around 14 headline devblog sections, led by Apartment complex, Rentable shops and Softcore updates, accompanied by 6 new feature entries and 114 balance improvements and bug fixes in the official changelog.

How many bug fixes, improvements, and removals are in the Rust Common Ground update?

Out of 122 total word-for-word changelog lines in the Common Ground Rust patch, Facepunch Studios recorded 23 quality-of-life and balance improvements, 91 bug fixes, and 2 removals alongside 6 new gameplay features in the official patch log.

Which Rust wiki items are linked inside the Common Ground update page?

Inside the Common Ground Rust patch changelog, 18 of the 122 lines link directly to 15 distinct RustPotato wiki item sheets (including Computer station, storage adaptor, Wanted Poster and Ladder Hatch), where players can inspect current crafting costs, weapon stats, tech tree scrap, and recycler yields.

Did the Rust Common Ground update land on a monthly server force wipe?

Released by Facepunch Studios on 2 July 2026 under official changelist #4043, the Common Ground Rust patch is one of the major patch releases tracked in the 22-post RustPotato update archive alongside the mandatory monthly first-Thursday server force wipe schedule.

Which Rust updates came immediately before and after Common Ground?

In chronological release order across the 22 official Facepunch Studios posts archived on RustPotato (1,988 total word-for-word changelog lines), Common Ground (2 July 2026) was published immediately after Built Different and was followed in the release feed by Power Trip.