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Rocket
Ammunition,Rare,Projectile,Blueprint
The Rocket goes in the Rocket Launcher only, costs 1,400 sulfur in raw materials and stacks three to a slot.
Damage is one body hit up close, with no armour. Damage per second empties one magazine and counts the reload. Velocity and spread are applied locally by your game client, while the server bounds their limits.
What the Rocket is looted from
Crates, barrels and NPCs that drop the Rocket, most likely first
A recycler takes them one at a time, so a full stack of 3 goes through in 3 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “7 + 50%” means 7 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.
Rocket stats, mechanics, and overview in Rust
In Rust, Rocket is a ammunition in the Ammunition category (item ID #-742865266, console shortname ammo.rocket.basic). This ammunition loads into 1 distinct weapon platforms across standard server combat. Inventory storage stacks up to 3 units per slot, and uncollected ground drops despawn after 1 hour.
Ammunition for a Rocket Launcher. A short to medium range self-propelled, unguided rocket which deals large splash damage on impact.
Blueprint unlock savings (game files): Research Table study (60 scrap) saves 720 scrap (92% less) vs the 780-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & locker automation: Filter by category or shortname ammo.rocket.basic to auto-stock locker kits and storage boxes
Rocket crafting, blueprint progression, and recycling in Rust
Crafting Rocket in Rust takes 5 seconds at a Workbench Level 3 once the 60 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.
What it is used for
The Rocket is fired by one weapon, the Rocket Launcher.
When choosing between Rocket and related ammunition in Rust, prioritize researching a looted or traded copy at a Research Table (60 scrap) whenever you want to skip the 780-scrap tech tree path and save 720 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Rocket
Ammunition
3 per slot
Workbench Level 3
60 node / 780 path
Not recyclable
Homing Missile
Ammunition
4 per slot
Workbench Level 2
60 node / 1,110 path
Not recyclable
MLRS Rocket
Ammunition
6 per slot
World loot / gather
No blueprint
Not recyclable
Smoke Rocket WIP!!!!
Ammunition
3 per slot
World loot / gather
No blueprint
Not recyclable
Related items
Compare Rocket with closely related ammunition sheets in the Rust item catalog:
Only one weapon fires the Rocket: the Rocket Launcher in Rust. It belongs to the Ammunition category under numeric ID -742865266 across 44 ammunition and despawns after 1 hour when dropped on a default server across 44 published Ammunition entries (39 with crafting blueprints).
How much sulfur does the Rocket cost in Rust?
The Rocket costs 1,400 sulfur once every ingredient is broken down to raw materials in Rust. It sits in the Ammunition catalog with item ID -742865266 alongside 43 related ammunition and despawns after 1 hour when dropped, with F1 console command inventory.giveid -742865266 3.
How do you get the Rocket in Rust?
The Rocket is crafted at a Workbench Level 3 from 2 Metal Pipe, 150 Gun Powder and 10 Explosives in 5 seconds, once the blueprint is learned in Rust. Smelting raw ores and looting required components from monument crates lets players queue the craft at their workbench.
Which crates drop the Rocket in Rust?
The Rocket drops from 2 container and NPC loot tables in Rust, led by Helicopter Crate (25% chance) and Locked Crate (5.6% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Rocket recycle into in Rust?
The Rocket recycles in Rust at an unpowered green recycler into 5 Explosives, 75 Gun Powder and 1 Metal Pipe. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.
How much scrap is the Rocket on the Rust tech tree?
Blueprint progression for Rocket at Workbench Level 3 in Rust charges 60 scrap on the target node and 780 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 60 scrap. It belongs to the Ammunition category under numeric ID -742865266 across 44 ammunition.
How long does the Rocket take to despawn in Rust?
Dropped on the ground in Rust, the Rocket despawns after 1 hour by default. Moving it into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.
What is the stack size of the Rocket in Rust?
The Rocket stacks to 3 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 1 hour under the Ammunition category (item ID -742865266).
What is the item ID for the Rocket in Rust?
The Rocket has 32-bit signed item ID -742865266 and shortname ammo.rocket.basic in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Ammunition category (stack limit 3 units per slot).
What is the give command for the Rocket in Rust?
Server administrators in Rust spawn the Rocket in the F1 developer console with inventory.give ammo.rocket.basic 3 or inventory.giveid -742865266 3 for 3 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.