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Road Signs
Crafting part,Uncommon,Blueprint
Road Signs go into 6 recipes and recycle into 5 scrap in an unpowered green recycler.
A recycler takes 2 per cycle, so a full stack of 20 goes through in 10 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “1 + 50%” means 1 every time and a 50% chance of one more, and a percentage alone is the chance of getting one. Scrap keeps its decimals: the recycler pays whole pieces and carries the rest into its next payout. Scrap per stack is for one full stack of the item.
What one of each item gives back in Road Signs, in perfect condition, most first by the green recycler’s figure. “3 + 75%” means 3 every time and a 75% chance of one more, and a percentage alone is the chance of getting one.
In Rust, Road Signs is a crafting part in the Components category (item ID #1199391518, console shortname roadsigns). In active play, they follow standard server rules for crafting part gear across procedural maps. Inventory storage stacks up to 20 units per slot, and uncollected ground drops despawn after 20 minutes.
Some road signs made of metal.
Blueprint unlock comparison (game files): Learnable at a Research Table for 30 scrap
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & locker automation: Filter by category or shortname roadsigns to auto-stock locker kits and storage boxes
Road Signs crafting, blueprint progression, and recycling in Rust
Crafting Road Signs in Rust takes 1 second at a Workbench Level 3 once learned for 30 scrap at a Research Table, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler returns 5 scrap at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.
Where it sits
Road Signs are among the 25 crafting parts; Rust classifies them under the Components inventory category.
How Road Signs compares to related components in Rust
When comparing Road Signs against related components in Rust, craft copies once the blueprint is unlocked (1 second per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Road Signs
Components
20 per slot
Workbench Level 3
30 scrap (Table)
Not recyclable
Metal Pipe
Components
20 per slot
Workbench Level 3
60 scrap (Table)
Not recyclable
Empty Propane Tank
Components
20 per slot
Workbench Level 2
30 scrap (Table)
Not recyclable
Metal Spring
Components
20 per slot
Workbench Level 3
60 scrap (Table)
Not recyclable
Related items
Compare Road Signs with closely related crafting part sheets in the Rust item catalog:
Frequently asked questions about Road Signs in Rust
What are Road Signs used for in Rust?
In Rust, Road Signs belong to the Components category under numeric ID 1199391518 (shortname roadsigns) and stack to 20 units per slot. They go into 6 recipes, most of them attire (5), such as the Roadsign Horse Armor, the Road Sign Jacket and the Reinforced Wooden Shield.
Which crates drop Road Signs in Rust?
Road Signs drop from 9 container and NPC loot tables in Rust, led by Road Sign (guaranteed every time), Underwater Lab Component Crate (26.5% chance), and Normal Crate (14.3% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What do Road Signs recycle into in Rust?
Road Signs recycle in Rust at an unpowered green recycler into 5 scrap and 1 High Quality Metal. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.
How do you get Road Signs in Rust?
Road Signs are crafted at a Workbench Level 3 from 2 High Quality Metal and 20 Scrap in 1 second, once researched in Rust. Players smelt raw ores in a furnace and gather required components from monument crates before queuing the craft at their workbench.
How much scrap does it take to research Road Signs in Rust?
A Research Table asks 30 scrap for the Road Signs blueprint in Rust. They sit in the Components catalog with item ID 1199391518 alongside 62 related components, while F1 console command inventory.giveid 1199391518 20 spawns 20 units for testing across 63 published Components entries.
How long do Road Signs take to despawn in Rust?
Dropped on the ground in Rust, Road Signs despawn after 20 minutes by default. Moving them into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.
What is the stack size of Road Signs in Rust?
Road Signs stack to 20 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 20 minutes under the Components category (item ID 1199391518).
What is the item ID for Road Signs in Rust?
Road Signs have 32-bit signed item ID 1199391518 and shortname roadsigns in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Components category (stack limit 20 units per slot).
What is the give command for Road Signs in Rust?
Server administrators in Rust spawn Road Signs in the F1 developer console with inventory.give roadsigns 20 or inventory.giveid 1199391518 20 for 20 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.