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Semi-Automatic Rifle
Ranged weapon,Rare,Blueprint
The Semi-Automatic Rifle holds 16 rounds of 5.56 Rifle Ammo, 20 with an Extended Magazine, and it is crafted at a Workbench Level 2.
Damage is one body hit up close, with no armour. A headshot multiplies it against players only. Damage per second empties one magazine and counts the reload. Velocity and spread are applied locally by your game client, while the server bounds their limits.
Attachments that fit the Semi-Automatic Rifle (15)
A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.
Semi-Automatic Rifle recycling
What the Semi-Automatic Rifle gives back in each recycler
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “337 + 50%” means 337 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.
Semi-Automatic Rifle skins
164
164 skins on the Steam Market change how the Semi-Automatic Rifle looks, from $0.73 to $16.81.
Also listed: 19 Twitch and Kick drops, marked “Drop”. They never reach the market, so they have no price.
Semi-Automatic Rifle stats, mechanics, and overview in Rust
In Rust, Semi-Automatic Rifle is a ranged weapon in the Weapons category (item ID #-904863145, console shortname rifle.semiauto). Loaded with standard 5.56 Rifle Ammo, it delivers 40 base impact damage from a 16-round magazine in active combat. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 40 minutes.
A Semi Automatic Rifle.
Blueprint unlock savings (game files): Research Table study (60 scrap) saves 870 scrap (94% less) vs the 930-scrap tech tree branch
Burst vs sustained DPS ratio: Fires every 175 ms (343 RPM) for 229 raw burst DPS, or 91.1 sustained DPS across the 4.4s reload
Per-ammo ballistics & velocity (read from game files): 5.56 Rifle Ammo (40 dmg, 375 m/s); Explosive 5.56 Rifle Ammo (40 dmg + 5 splash, 225 m/s); HV 5.56 Rifle Ammo (40 dmg, 450 m/s); Incendiary 5.56 Rifle Ammo (44.8 dmg, 225 m/s)
Aim cone, durability & TTK breakpoints: 0.25° ADS spread (2.05° hip), 400 shots to break from full condition
Semi-Automatic Rifle crafting, blueprint progression, and recycling in Rust
Crafting Semi-Automatic Rifle in Rust takes 25 seconds at a Workbench Level 2 once the 60 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.
Where it sits
The Semi-Automatic Rifle holds 16 rounds, as does the Nailgun.
How Semi-Automatic Rifle compares to related weapons in Rust
When choosing between Semi-Automatic Rifle and related weapons in Rust, prioritize researching a looted or traded copy at a Research Table (60 scrap) whenever you want to skip the 930-scrap tech tree path and save 870 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Weapon
Damage
Fire Rate
Sustained DPS
Workbench / Source
Blueprint (Node / Path)
Semi-Automatic Rifle
40 dmg
343 RPM
91.1 DPS
Workbench Level 2
60 node / 930 path
LR-300 Assault Rifle
40 dmg
500 RPM
160.4 DPS
Military crate / Vendor
Uncraftable
MP5A4
37.5 dmg
600 RPM
163 DPS
Workbench Level 3
120 node / 420 path
Assault Rifle
50 dmg
450 RPM
181.5 DPS
Workbench Level 3
120 node / 780 path
Related items
Compare Semi-Automatic Rifle with closely related ranged weapon sheets in the Rust item catalog:
Frequently asked questions about Semi-Automatic Rifle in Rust
What are the damage, fire rate, and range stats of the Semi-Automatic Rifle in Rust?
Loaded with standard ammunition, the Semi-Automatic Rifle deals 40 base damage per hit up to a 343 RPM semi-automatic ceiling (91.1 sustained DPS) in Rust, dropping to 80% damage past 100 m. It belongs to the Weapons category under numeric ID -904863145 across 85 weapons.
What ammo does the Semi-Automatic Rifle use in Rust?
The Semi-Automatic Rifle fires 5.56 Rifle Ammo, Explosive 5.56 Rifle Ammo, HV 5.56 Rifle Ammo and Incendiary 5.56 Rifle Ammo, 16 rounds to a magazine or twenty with an Extended Magazine in Rust. Holding the reload key (R) opens the radial selector to swap compatible ammunition types from your inventory.
What attachments fit the Semi-Automatic Rifle in Rust?
Up to 4 weapon mods equip simultaneously on the Semi-Automatic Rifle in Rust across 15 compatible attachments: muzzle (Military Silencer, Muzzle Boost, Muzzle Brake, Oil Filter Silencer, Soda Can Silencer); sight (8x Zoom Scope, Holosight, Simple Handmade Sight, Variable Zoom Scope); underbarrel (Weapon flashlight, Weapon Lasersight); magazine (Extended Magazine); internal (Burst Module, Gas Compression Overdrive); targeting (Targeting Attachment).
How do you get the Semi-Automatic Rifle in Rust?
The Semi-Automatic Rifle is crafted at a Workbench Level 2 from 1 Semi Automatic Body, 1 Metal Spring, 450 Metal Fragments and 4 High Quality Metal, once the blueprint is learned in Rust. Smelting raw ores and looting required components from monument crates lets players queue the craft at their workbench.
Which crates drop the Semi-Automatic Rifle in Rust?
The Semi-Automatic Rifle drops from 10 container and NPC loot tables in Rust, led by Supply Drop (39% chance), Locked Crate (1.3% chance), and Elite Crate (0.78% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Semi-Automatic Rifle recycle into in Rust?
The Semi-Automatic Rifle recycles in Rust at an unpowered green recycler into 2 High Quality Metal, 225 Metal Fragments, a 50% chance of a Metal Spring and a 50% chance of a Semi Automatic Body. It belongs to the Weapons category under numeric ID -904863145 across 85 weapons.
How much does it cost to repair the Semi-Automatic Rifle in Rust?
A repair bench fixes the Semi-Automatic Rifle from broken for 90 Metal Fragments and 2 High Quality Metal in Rust. Repairing at a Repair Bench requires no learned blueprint, scales material cost by missing durability, and reduces maximum condition by 20% across a full durability bar.
How long does the Semi-Automatic Rifle take to despawn in Rust?
Dropped with nothing attached or inside in Rust, the Semi-Automatic Rifle despawns after 40 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Semi-Automatic Rifle in Rust?
The Semi-Automatic Rifle has 32-bit signed item ID -904863145 and shortname rifle.semiauto in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 1 unit per slot).
What is the give command for the Semi-Automatic Rifle in Rust?
Server administrators in Rust spawn the Semi-Automatic Rifle in the F1 developer console by typing inventory.give rifle.semiauto 1 or inventory.giveid -904863145 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.