Press Ctrl+D (Cmd+D on a Mac) to bookmark this page.Open your browser's menu (⋮, or Share on an iPhone) and choose Add bookmark or Add to Home Screen to keep this page.
Electric Fuse
Crafting part,Rare
Up to 10 Electric Fuses fit in one inventory slot.
What the Electric Fuse is looted from
Crates, barrels and NPCs that drop the Electric Fuse, most likely first
A recycler takes them one at a time, so a full stack of 10 goes through in 10 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. Scrap keeps its decimals: the recycler pays whole pieces and carries the rest into its next payout. Scrap per stack is for one full stack of the item.
What one of each item gives back in Electric Fuse, in perfect condition, most first by the green recycler’s figure. “2 + 40%” means 2 every time and a 40% chance of one more.
Electric Fuse stats, mechanics, and overview in Rust
In Rust, Electric Fuse is a crafting part in the Components category (item ID #-629028935, console shortname fuse). In active play, it follows standard server rules for crafting part gear across procedural maps. Inventory storage stacks up to 10 units per slot, and uncollected ground drops despawn after 40 minutes.
An unreliable electric fuse. Will allow electrical passthrough for a period of time.
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & sorting profile: Filter by shortname fuse in Industrial Conveyors for automated box sorting
Electric Fuse crafting, blueprint progression, and recycling in Rust
In Rust, Electric Fuse has no player crafting recipe; acquisition relies on 8 world loot tables read from the Rust game files. Shredding a spare copy at a green recycler returns 20 scrap at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.
Where it sits
The Electric Fuse is one of the 25 crafting parts; Rust classifies it under the Components inventory category.
How Electric Fuse compares to related components in Rust
When comparing Electric Fuse against related components in Rust, prioritize farming its highest-probability monument containers or recycling surplus components at an unpowered radtown green recycler (fifty percent base yield, versus forty percent at safe-zone yellow units) because this item cannot be crafted at a player workbench.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Electric Fuse
Components
10 per slot
World loot / gather
No blueprint
Not recyclable
Heavy Fuse
Components
3 per slot
World loot / gather
No blueprint
Not recyclable
Sticks
Components
100 per slot
World loot / gather
No blueprint
Not recyclable
Thruster Module
Components
1 per slot
World loot / gather
No blueprint
Not recyclable
Related items
Compare Electric Fuse with closely related crafting part sheets in the Rust item catalog:
To compare Electric Fuse against every item in its inventory category, browse All 63 items in Components.
Frequently asked questions about Electric Fuse in Rust
Which crates drop the Electric Fuse in Rust?
The Electric Fuse drops from 8 container and NPC loot tables in Rust, led by Underwater Lab Component Crate (26.5% chance), Normal Crate (14.3% chance), and Sunken Chest (14.3% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Electric Fuse recycle into in Rust?
The Electric Fuse recycles in Rust at an unpowered green recycler into 20 scrap. It sits in the Components catalog with item ID -629028935 alongside 62 related components, with F1 console command inventory.giveid -629028935 10 across 63 published Components entries (35 with crafting blueprints).
How do you get the Electric Fuse in Rust?
The Electric Fuse comes back from 1 item in a recycler in Rust. It is indexed under the Components category alongside 62 other components in Rust (item ID -629028935), while server administrators can spawn it directly in the F1 console using inventory.giveid -629028935 10.
How long does the Electric Fuse take to despawn in Rust?
Dropped on the ground in Rust, the Electric Fuse despawns after 40 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Electric Fuse in Rust?
The Electric Fuse has 32-bit signed item ID -629028935 and shortname fuse in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Components category (stack limit 10 units per slot).
What is the give command for the Electric Fuse in Rust?
Server administrators in Rust spawn the Electric Fuse in the F1 developer console with inventory.give fuse 10 or inventory.giveid -629028935 10 for 10 units. Both console spawn commands work only on dedicated or local worlds where your Steam account holds administrator or moderator privileges.