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Spas-12 Shotgun

Ranged weapon

The Spas-12 Shotgun holds 6 rounds and accepts 11 of the 15 weapon attachments.

Damage
157.5, 14 pellets of 11.3
Rate of fire
240 RPM, at most
Magazine
6
Reload
5.048s, for 6 rounds
Draw
1.6s
Spread, aiming
12°

Damage is one body hit with 12 Gauge Buckshot, up close.

Spas-12 Shotgun stats

Magazine
6
Attachments at once
3
Spread from the hip
13.8°
Damage at range
25%, from 40 m on, full up to 10 m
Shots before it breaks
400

What each ammo does in the Spas-12 Shotgun

AmmoDamageHeadshotVelocityDamage per second
Handmade Shell135, 20 pellets of 6.8×1.25100 m/s129
12 Gauge Buckshot157.5, 14 pellets of 11.3×1.25225 m/s150
12 Gauge Incendiary Shell112.5, 10 pellets of 11.3×1100 m/s107
12 Gauge Slug60×2225 m/s57

Damage is one body hit up close, with no armour. A headshot multiplies it against players only. Damage per second empties one magazine and counts the reload. Velocity and spread are applied locally by your game client, while the server bounds their limits.

Attachments that fit the Spas-12 Shotgun (11)

Muzzle

Underbarrel

What the Spas-12 Shotgun is looted from

Crates, barrels and NPCs that drop the Spas-12 Shotgun, most likely first

FromChanceAmountCondition
Supply Drop18.3%1 to 2100%
Scientist RHIB Dry Box12.1%1 to 2100%
Elite Crate0.81%11 to 3%
Heavy Scientist0.63%1100%
Helicopter Crate, 4 crates per Patrol Helicopter0.63%1100%
Bradley Crate, 3 crates per Bradley APC0.35%1100%
Santa's Supply Drop, Christmas event only9.6%1100%

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any. Condition is the state the item comes out in.

Every loot container, each with its own page

Spas-12 Shotgun repair cost

Repair bench, from broken
Needs the blueprint
No
Max condition lost
20% from broken, less on lighter damage
Max condition
100

A repair bench charges 20% of the item’s recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.

Spas-12 Shotgun recycling

What the Spas-12 Shotgun gives back in each recycler

Recycler Efficiency You get
Red recycler75%15 High Quality Metal, 3 Metal Pipe, 2 + 25% Metal Spring
Green recycler (powered)60%12 High Quality Metal, 2 + 40% Metal Pipe, 1 + 80% Metal Spring
Green recycler50%10 High Quality Metal, 2 Metal Pipe, 1 + 50% Metal Spring
Yellow recycler40%8 High Quality Metal, 1 + 60% Metal Pipe, 1 + 20% Metal Spring

The Spas-12 Shotgun breaks down into High Quality Metal, Metal Pipe and Metal Spring.

A recycler takes one at a time.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “2 + 25%” means 2 every time and a 25% chance of one more.

Spas-12 Shotgun stats, mechanics, and overview in Rust

In Rust, Spas-12 Shotgun is a ranged weapon in the Weapons category (item ID #-41440462, console shortname shotgun.spas12). In active play, it follows standard server rules for ranged weapon gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 1 hour.

A semi automatic military issue shotgun.

  • Acquisition profile (game files): Uncraftable in vanilla Rust (6 loot tables, 0 downstream recipes)
  • Burst vs sustained DPS ratio: Fires every 250 ms (240 RPM) for 630 raw burst DPS, or 150 sustained DPS across the 4.4s reload
  • Per-ammo ballistics & velocity (read from game files): Handmade Shell (135 dmg, 100 m/s); 12 Gauge Buckshot (157.5 dmg, 225 m/s); 12 Gauge Incendiary Shell (112.5 dmg, 100 m/s); 12 Gauge Slug (60 dmg, 225 m/s)
  • Aim cone, durability & TTK breakpoints: 12° ADS spread (13.8° hip), 400 shots to break from full condition

Spas-12 Shotgun crafting, blueprint progression, and recycling in Rust

In Rust, Spas-12 Shotgun has no player crafting recipe; acquisition relies on 6 world loot tables read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.

How Spas-12 Shotgun compares to related weapons in Rust

When comparing Spas-12 Shotgun against related weapons in Rust, prioritize farming its highest-probability monument containers or recycling surplus components at an unpowered radtown green recycler (fifty percent base yield, versus forty percent at safe-zone yellow units) because this item cannot be crafted at a player workbench.

WeaponDamageFire RateSustained DPSWorkbench / SourceBlueprint (Node / Path)
Spas-12 Shotgun 157.5 dmg240 RPM150 DPSMilitary crate / VendorUncraftable
LR-300 Assault Rifle 40 dmg500 RPM160.4 DPSMilitary crate / VendorUncraftable
Semi-Automatic Rifle 40 dmg343 RPM91.1 DPSWorkbench Level 260 node / 930 path
MP5A4 37.5 dmg600 RPM163 DPSWorkbench Level 3120 node / 420 path

Related items

Compare Spas-12 Shotgun with closely related ranged weapon sheets in the Rust item catalog:

To compare Spas-12 Shotgun against every item in its inventory category, browse All 85 items in Weapons.

Frequently asked questions about Spas-12 Shotgun in Rust

What are the damage, fire rate, and range stats of the Spas-12 Shotgun in Rust?

Loaded with standard ammunition, the Spas-12 Shotgun deals 157.5 base damage per hit up to a 240 RPM semi-automatic ceiling (150 sustained DPS) in Rust, dropping to 25% damage past 40 m. It belongs to the Weapons category under numeric ID -41440462 across 85 weapons.

What ammo does the Spas-12 Shotgun use in Rust?

The Spas-12 Shotgun fires 12 Gauge Buckshot, 12 Gauge Incendiary Shells, 12 Gauge Slugs and Handmade Shells, 6 rounds to a magazine in Rust. Holding the reload key (R) opens the ammunition radial menu, letting players switch between standard and specialty rounds in their inventory.

What attachments fit the Spas-12 Shotgun in Rust?

Up to 3 weapon mods equip simultaneously on the Spas-12 Shotgun in Rust across 11 compatible attachments: muzzle (Military Silencer, Muzzle Boost, Muzzle Brake, Oil Filter Silencer, Soda Can Silencer); sight (8x Zoom Scope, Holosight, Simple Handmade Sight, Variable Zoom Scope); underbarrel (Weapon flashlight, Weapon Lasersight).

Which crates drop the Spas-12 Shotgun in Rust?

The Spas-12 Shotgun drops from 6 container and NPC loot tables in Rust, led by Supply Drop (18.3% chance), Scientist RHIB Dry Box (12.1% chance), and Elite Crate (0.81% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.

What does the Spas-12 Shotgun recycle into in Rust?

The Spas-12 Shotgun recycles in Rust at an unpowered green recycler into 10 High Quality Metal, 2 Metal Pipes and 1 Metal Spring plus a 50% chance of one more. Undamaged copies return the full listed yield, whereas worn items scale their recycler output down in proportion to remaining durability.

How much does it cost to repair the Spas-12 Shotgun in Rust?

A repair bench fixes the Spas-12 Shotgun from broken for 7 High Quality Metal in Rust. Repairing at a Repair Bench requires no learned blueprint or rare component body, scaling material cost to missing durability while permanently capping maximum condition by 20% across a full repair.

How long does the Spas-12 Shotgun take to despawn in Rust?

Dropped with nothing attached or inside in Rust, the Spas-12 Shotgun despawns after 1 hour by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the item ID for the Spas-12 Shotgun in Rust?

The Spas-12 Shotgun has 32-bit signed item ID -41440462 and shortname shotgun.spas12 in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 1 unit per slot).

What is the give command for the Spas-12 Shotgun in Rust?

Server administrators in Rust spawn the Spas-12 Shotgun in the F1 developer console by typing inventory.give shotgun.spas12 1 or inventory.giveid -41440462 1 for a single unit. Both console spawn commands work only on dedicated or local worlds where your Steam account holds administrator or moderator privileges.