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12 Gauge Incendiary Shell

Ammunition, Uncommon, Blueprint

The 12 Gauge Incendiary Shell loads into 6 weapons, the Pump Shotgun and the M4 Shotgun among them.

12 Gauge Incendiary Shell recipe

What one batch takes.

The same recipe expanded until every line is something you gather, smelt or loot.

Industrial Conveyor

Metal Fragments
Max
5
Buffer
-
Min
-
Gun Powder
Max
10
Buffer
-
Min
-
Sulfur
Max
20
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 5,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.fragments"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 10,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "gunpowder"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 20,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "sulfur"
  }
]

Workbench Level 2, 3s, yields 2

Faster at a higher workbench: 1.5s at Workbench Level 3.

Researching the blueprint costs 30 scrap at a Research Table.

Guns that fire the 12 Gauge Incendiary Shell

What the 12 Gauge Incendiary Shell does in each weapon (6)

WeaponDamageHeadshotVelocityDamage per second
Double Barrel Shotgun150, 10 pellets of 15×1100 m/s50
Eoka Pistol150, 10 pellets of 15×1100 m/s
M4 Shotgun120, 10 pellets of 12×1130 m/s110
Pump Shotgun150, 10 pellets of 15×1100 m/s86
Spas-12 Shotgun112.5, 10 pellets of 11.3×1100 m/s107
Waterpipe Shotgun150, 10 pellets of 15×1100 m/s33

Damage is one body hit up close, with no armour. A headshot multiplies it against players only. Damage per second empties one magazine and counts the reload. Velocity and spread are applied locally by your game client, while the server bounds their limits.

What the 12 Gauge Incendiary Shell is looted from

Crates, barrels and NPCs that drop the 12 Gauge Incendiary Shell, most likely first

FromChanceAmount
Supply Drop50%4 to 42
Heavy Scientist29.3%4 to 21
Underwater Lab Ammo Crate29.3%4 to 21
Scientist RHIB Dry Box26.5%4 to 14
Cannon Crate7.4%4 to 21
Missile Silo Scientist (underground)4.8%4 to 21
Scientist4.8%4 to 21
Military Tunnel Scientist2.9%4 to 7
Tunnel Dweller and Underwater Dweller0.76%4 to 7
Junkpile Scientist0.71%4 to 7
Tool Box0.64%4 to 7
Sunken Crate0.43%4 to 7
Santa's Supply Drop, Christmas event only29.3%4 to 21

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.

Every loot container, each with its own page

12 Gauge Incendiary Shell recycling

What the 12 Gauge Incendiary Shell gives back in each recycler

Recycler Efficiency You get
Red recycler75%3 + 75% Gun Powder, 1 + 88% Metal Fragments, 7 + 50% Sulfur
Green recycler (powered)60%3 Gun Powder, 1 + 50% Metal Fragments, 6 Sulfur
Green recycler50%2 + 50% Gun Powder, 1 + 25% Metal Fragments, 5 Sulfur
Yellow recycler40%2 Gun Powder, 1 Metal Fragments, 4 Sulfur

The 12 Gauge Incendiary Shell breaks down into Gun Powder, Metal Fragments and Sulfur.

A recycler takes 7 per cycle, so a full stack of 64 goes through in 10 cycles.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “3 + 75%” means 3 every time and a 75% chance of one more.

12 Gauge Incendiary Shell stats, mechanics, and overview in Rust

In Rust, 12 Gauge Incendiary Shell is a ammunition in the Ammunition category (item ID #-1036635990, console shortname ammo.shotgun.fire). This ammunition loads into 6 distinct weapon platforms across standard server combat. Inventory storage stacks up to 64 units per slot, and uncollected ground drops despawn after 20 minutes.

Incendiary Shotgun Ammunition.

  • Blueprint unlock savings (game files): Research Table study (30 scrap) saves 270 scrap (90% less) vs the 300-scrap tech tree branch
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Carries no condition wear bar and needs no bench maintenance
  • Conveyor & locker automation: Filter by category or shortname ammo.shotgun.fire to auto-stock locker kits and storage boxes

12 Gauge Incendiary Shell crafting, blueprint progression, and recycling in Rust

Crafting 12 Gauge Incendiary Shell in Rust takes 3 seconds at a Workbench Level 2 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.

Where it sits

The 12 Gauge Incendiary Shell loads into 6 weapons, as do the Handmade Shell, 12 Gauge Buckshot and the 12 Gauge Slug.

How 12 Gauge Incendiary Shell compares to related ammunition in Rust

When choosing between 12 Gauge Incendiary Shell and related ammunition in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 300-scrap tech tree path and save 270 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
12 Gauge Incendiary Shell Ammunition64 per slotWorkbench Level 230 node / 300 pathNot recyclable
Fragmentation Mortar Shell Ammunition10 per slotWorkbench Level 230 node / 960 pathNot recyclable
Mortar Shell Ammunition10 per slotWorkbench Level 230 node / 960 pathNot recyclable
Incendiary 5.56 Rifle Ammo Ammunition128 per slotWorkbench Level 360 node / 300 pathNot recyclable

Related items

Compare 12 Gauge Incendiary Shell with closely related ammunition sheets in the Rust item catalog:

To compare 12 Gauge Incendiary Shell against every item in its inventory category, browse All 44 items in Ammunition, or plan prerequisite scrap paths on the The Workbench Level 2 tech tree, tile by tile.

Frequently asked questions about 12 Gauge Incendiary Shell in Rust

What guns use the 12 Gauge Incendiary Shell in Rust?

The 12 Gauge Incendiary Shell loads into 6 weapons: Double Barrel Shotgun, Eoka Pistol, M4 Shotgun, Pump Shotgun, Spas-12 Shotgun and Waterpipe Shotgun in Rust. It belongs to the Ammunition category under numeric ID -1036635990 across 44 ammunition, stacking to 64 units per slot.

How much sulfur does the 12 Gauge Incendiary Shell cost in Rust?

The 12 Gauge Incendiary Shell comes to 40 sulfur per batch of 2 once every ingredient is broken down to raw materials in Rust. It sits in the Ammunition catalog with item ID -1036635990 alongside 43 related ammunition, stacking to 64 units per slot.

How do you get the 12 Gauge Incendiary Shell in Rust?

The 12 Gauge Incendiary Shell is crafted at a Workbench Level Two from 5 Metal Fragments, 10 Gun Powder and 20 Sulfur, 2 at a time, once the blueprint is learned in Rust. Smelting raw ores and looting required components from monument crates lets players queue the craft at their workbench.

Which crates drop the 12 Gauge Incendiary Shell in Rust?

The 12 Gauge Incendiary Shell drops from 12 container and NPC loot tables in Rust, led by Supply Drop (50% chance), Heavy Scientist (29.3% chance), and Underwater Lab Ammo Crate (29.3% chance). It belongs to the Ammunition category under numeric ID -1036635990 across 44 ammunition.

What does the 12 Gauge Incendiary Shell recycle into in Rust?

The 12 Gauge Incendiary Shell recycles in Rust at an unpowered green recycler into 2 Gun Powder plus a 50% chance of one more, 1 Metal Fragments plus a 25% chance of one more and 5 Sulfur.

How long does the 12 Gauge Incendiary Shell take to craft in Rust?

The 12 Gauge Incendiary Shell takes 3 seconds per batch of 2, down to 1.5 seconds at Workbench Level 3 in Rust. It is indexed under the Ammunition category alongside 43 other ammunition in Rust (item ID -1036635990), stacking to 64 units per slot.

How much scrap is the 12 Gauge Incendiary Shell on the Rust tech tree?

Blueprint progression for 12 Gauge Incendiary Shell at Workbench Level 2 in Rust charges 30 scrap on the target node and 300 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap.

How long does the 12 Gauge Incendiary Shell take to despawn in Rust?

Dropped on the ground in Rust, the 12 Gauge Incendiary Shell despawns after 20 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the item ID for the 12 Gauge Incendiary Shell in Rust?

The 12 Gauge Incendiary Shell has 32-bit signed item ID -1036635990 and shortname ammo.shotgun.fire in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Ammunition category (stack limit 64 units per slot).

What is the give command for the 12 Gauge Incendiary Shell in Rust?

Server administrators in Rust spawn the 12 Gauge Incendiary Shell in the F1 developer console with inventory.give ammo.shotgun.fire 64 or inventory.giveid -1036635990 64 for 64 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.