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12 Gauge Incendiary Shell
Ammunition,Uncommon,Blueprint
The 12 Gauge Incendiary Shell loads into 6 weapons, the Pump Shotgun and the M4 Shotgun among them.
Damage is one body hit up close, with no armour. A headshot multiplies it against players only. Damage per second empties one magazine and counts the reload. Velocity and spread are applied locally by your game client, while the server bounds their limits.
What the 12 Gauge Incendiary Shell is looted from
Crates, barrels and NPCs that drop the 12 Gauge Incendiary Shell, most likely first
A recycler takes 7 per cycle, so a full stack of 64 goes through in 10 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “3 + 75%” means 3 every time and a 75% chance of one more.
12 Gauge Incendiary Shell stats, mechanics, and overview in Rust
In Rust, 12 Gauge Incendiary Shell is a ammunition in the Ammunition category (item ID #-1036635990, console shortname ammo.shotgun.fire). This ammunition loads into 6 distinct weapon platforms across standard server combat. Inventory storage stacks up to 64 units per slot, and uncollected ground drops despawn after 20 minutes.
Incendiary Shotgun Ammunition.
Blueprint unlock savings (game files): Research Table study (30 scrap) saves 270 scrap (90% less) vs the 300-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & locker automation: Filter by category or shortname ammo.shotgun.fire to auto-stock locker kits and storage boxes
12 Gauge Incendiary Shell crafting, blueprint progression, and recycling in Rust
Crafting 12 Gauge Incendiary Shell in Rust takes 3 seconds at a Workbench Level 2 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.
How 12 Gauge Incendiary Shell compares to related ammunition in Rust
When choosing between 12 Gauge Incendiary Shell and related ammunition in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 300-scrap tech tree path and save 270 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
12 Gauge Incendiary Shell
Ammunition
64 per slot
Workbench Level 2
30 node / 300 path
Not recyclable
Fragmentation Mortar Shell
Ammunition
10 per slot
Workbench Level 2
30 node / 960 path
Not recyclable
Mortar Shell
Ammunition
10 per slot
Workbench Level 2
30 node / 960 path
Not recyclable
Incendiary 5.56 Rifle Ammo
Ammunition
128 per slot
Workbench Level 3
60 node / 300 path
Not recyclable
Related items
Compare 12 Gauge Incendiary Shell with closely related ammunition sheets in the Rust item catalog:
Frequently asked questions about 12 Gauge Incendiary Shell in Rust
What guns use the 12 Gauge Incendiary Shell in Rust?
The 12 Gauge Incendiary Shell loads into 6 weapons: Double Barrel Shotgun, Eoka Pistol, M4 Shotgun, Pump Shotgun, Spas-12 Shotgun and Waterpipe Shotgun in Rust. It belongs to the Ammunition category under numeric ID -1036635990 across 44 ammunition, stacking to 64 units per slot.
How much sulfur does the 12 Gauge Incendiary Shell cost in Rust?
The 12 Gauge Incendiary Shell comes to 40 sulfur per batch of 2 once every ingredient is broken down to raw materials in Rust. It sits in the Ammunition catalog with item ID -1036635990 alongside 43 related ammunition, stacking to 64 units per slot.
How do you get the 12 Gauge Incendiary Shell in Rust?
The 12 Gauge Incendiary Shell is crafted at a Workbench Level Two from 5 Metal Fragments, 10 Gun Powder and 20 Sulfur, 2 at a time, once the blueprint is learned in Rust. Smelting raw ores and looting required components from monument crates lets players queue the craft at their workbench.
Which crates drop the 12 Gauge Incendiary Shell in Rust?
The 12 Gauge Incendiary Shell drops from 12 container and NPC loot tables in Rust, led by Supply Drop (50% chance), Heavy Scientist (29.3% chance), and Underwater Lab Ammo Crate (29.3% chance). It belongs to the Ammunition category under numeric ID -1036635990 across 44 ammunition.
What does the 12 Gauge Incendiary Shell recycle into in Rust?
The 12 Gauge Incendiary Shell recycles in Rust at an unpowered green recycler into 2 Gun Powder plus a 50% chance of one more, 1 Metal Fragments plus a 25% chance of one more and 5 Sulfur.
How long does the 12 Gauge Incendiary Shell take to craft in Rust?
The 12 Gauge Incendiary Shell takes 3 seconds per batch of 2, down to 1.5 seconds at Workbench Level 3 in Rust. It is indexed under the Ammunition category alongside 43 other ammunition in Rust (item ID -1036635990), stacking to 64 units per slot.
How much scrap is the 12 Gauge Incendiary Shell on the Rust tech tree?
Blueprint progression for 12 Gauge Incendiary Shell at Workbench Level 2 in Rust charges 30 scrap on the target node and 300 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap.
How long does the 12 Gauge Incendiary Shell take to despawn in Rust?
Dropped on the ground in Rust, the 12 Gauge Incendiary Shell despawns after 20 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the 12 Gauge Incendiary Shell in Rust?
The 12 Gauge Incendiary Shell has 32-bit signed item ID -1036635990 and shortname ammo.shotgun.fire in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Ammunition category (stack limit 64 units per slot).
What is the give command for the 12 Gauge Incendiary Shell in Rust?
Server administrators in Rust spawn the 12 Gauge Incendiary Shell in the F1 developer console with inventory.give ammo.shotgun.fire 64 or inventory.giveid -1036635990 64 for 64 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.