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Patch Changelist 4044
Power Trip
This month's update brings you Player Maintained Monuments in the form of a new Satellite Crash, Dome Pumping, restorable Power Plant, plus more. As well as plenty of balances, bug fixes, optimisations, upgrades, and more improvements!
Read the full post on the official Rust site
Features 12 lines
- Power Plant - New Heavy Fuses can be plugged into special fuseboxes to power up the island-wide power grid
- Power Plant - Added new red recycler
- Power Plant - Added another loot room, only accessible with sufficient power plant power
- Powerline poles can now provide electricity, amount dependent on power plant power
- Powerline poles which provide electricity can now be climbed
- Launch Site - New terminal for triggering satellite crash event
- Oil Rig - Dome Crude Oil pumping system
- Abandoned Supermarket - Added freezer that provides chilled food loot whilst receiving power from the power plant
- Water Treatment Plant - New mechanics for activating new water dispensers located around the map
- Oxum’s Gas Station - Added functional car lift and powered garage door
- Airfield - Updated control tower, added new terminals for triggering airdrop and cargo helicopter events
- New demo UI
Improvements 34 lines
- Green recyclers (outside safezones) now operate at 50% by default, restoring to 60% with sufficient power from the power plant. Receive a 0.5s duration buff to 4.5s at maximum power
- Power Plant environment art updates for no power/powered on states
- IO entities can now have custom minimum/maximum wire slack levels. Enforced minimum slack level for wires connected to powerline poles
- Art updates for the powerline poles which now provide electricity
- The Recycle Bin workbench upgrade now has its own storage and bonus items automatically go there.
- NPC Vendors that sold the Kayak and Paddle blueprints now just sell a kayak and a paddle
- The Snow Jacket has been given a sizable buff to Bite and Cold protection, making it more useful in the arctic.
- The Wolf Headdress (And skin variants such as LNY masks) now require a Tier 1 workbench to craft, in line with other helmets.
- Improved texture sharpness overall, but especially when using TSSAA or DLSS.
- Slightly improved performance when switching between anti-aliasing modes.
- Added ability to show a sleeping bag/bed on the compass
- Added ability to mark a sleeping bag as a favourite and making it first in the list
- Mildly improved performance of weather fx
- Blowpipe now costs 10 cloth to craft, down from 25
- Wooden Dart now does 50 damage, up from 40
- Bucket Helmet now costs 20 frags, down from 35
- Bucket Helmet has a small buff to projectile and bite protection
- Collared Shirt has a small buff to radiation and projectile protection
- UsePlayerUpdateJobs 4 enables parallel entity saving
- Can now modify the volume of deployed boom boxes
- Reordered the gameui navigation to fix muscle memory, crafting button is back on the right
- Removed console's input field character limit
- Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
- Made siege weapon vulnerable to fire (as intended initially)
- Added a new 'snapping' bind for all snapping actions
- Improved startup loading times
- Optimised the F1 console, no more stalls when showing long texts
- Optimised the time taken to close and open the main menu
- Terrain shader optimisations
- Vagabond deep sea treasure mission no longer requires you to return to the Vagabond after finding the treasure
- Hunter NPC treasure mission and Vagabond deep sea treasure mission now display mystery reward icons
- Adjusted NPC dialogue readout times
- Model for Master Key
- Fixed battering ram not doing damage to constructions sometimes
Fixed 43 lines
- Fixed typo on the inside of the bus in Apartments monument
- Fixed Cacti having mismatched physical materials
- Fixed decals not appearing at all on low settings
- Fixed being able to continue stealing some items in apartment/shop after a break-in ends
- Fixed being able to jump through the ceiling of the medium apartment
- Fixed being unable to shoot other players inside apartments in hardcore mode
- Fixed Hatchet not sitting in players' hands properly in Workshop scene
- Fixed weapon attachment insert/remove sfx being audible for nearby players
- Fixed cannons spawning in stacks higher than their max stack size
- Made another attempt at fixing an OcclusionCulling error a very small number of players are experiencing (thank you for the reports!)
- Fixed water containers continuing to drain into a connected water container if the connection was disconnected from the source container
- Fixed not being able to use a CNY spear to craft a stone spear
- (Hardcore) Fixed being unable to loot players in vanilla safe zones
- (RustNav) Fixed animals walking through vine trees
- (RustNav) Fixed RustNav.Draw sometimes killing a player's connection
- (Softcore) Fixed workbench upgrades being lost inside T2 and T3 workbench corpses
- Fixed Compass clipping into the shield when bracing
- Fixed not being able to place wooden barricades or barbed wooden barricades
- Fixed armoured hot air balloon health after server restart
- Fixed being able to move safezone NPCs with a hot air balloon
- Fixed a handful of 'melee_collider_entity' antihack invalid false-positive scenarios
- Fixed multiple rock / cliff prefab's setup to resolve procedurally generated maps sometimes spawning with gaps between rocks and terrain
- New Facepunch.Pool doesn't leak (and is faster)
- Fixed health bars bluriness and artifacts at low ui scale
- Fixed BBQ not opening its lid in the skin viewer
- Fixed nameplates and pie menu not being cleared on disconnect
- Fixed horse eating sound not playing
- Fixed door controller triggering on server restart
- Fixed wallpaper planner mismatch when switching construction type
- Fixed +prevskin and +nextskin not being bound by default
- Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
- Fixed main menu errors when Steam is unreachable
- Fixed terrain parallax effect
- Fixed loot containers restarting rather than resuming their loot refresh cooldowns after a server restart
- Fixed an exploit with the treasure hunt mission given by the Hunter NPC which enabled shorter repeat cooldowns
- Renamed the Hunter NPC treasure mission from ‘Vagabond Treasure’ to ‘Treasure Hunter’. Vagabond is a different NPC with their own treasure hunt mission
- Fixed viewmodels for guns with high firing rates having animation glitches at low fps
- Fixed paintball overalls always appearing as white
- Fixed paintball gun equipped world model not always appearing in the correct state (current pellet count/pellet colour)
- Fixed NPC dialogue panel not correctly accounting for frame deltatime (was way too slow at low fps)
- Fixed crashes/freezes/exceptions related to UniTask pool allowing 2 threads to get the same instance from the pool
- Fixed Rust+ camera not updating when controlling a turret
- Fixed workshop item list not scrolling all the way down
Removed 2 lines
- Removed UsePlayerUpdateJobs 2 mode, Jobs 3 is now default
- Stopped sending vending machine and event map markers (cargo, helis, travelling vendor) to Rust+
What's in Power Trip
- Player maintained monuments
- Powering up the power plant
- Satellite crash
- Dome pumping
- Supermarket freezer
- Water treatment plant production
- Gas station car garage
- Airfield terminal tower
- Bar games pack DLC
- Stone Sculpture item DLC
- Respawn point improvements
- Recycle Bin Workbench Upgrade... upgrade
- Nodes in safe zones
- Wolf Headdress balance & QoL
- Toggling shields
- High wall upkeep
- Water well vendor stock
- Hover looting fix
- Master key
- Demo UI 2
- New Workshop skinnable: Small Backpack
- Game startup optimisations
- Server performance improvements
- Vehicle emojis
- SetFlag deprecation
- Community UI updates
- Rust OST on vinyl