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Patch Changelist 4044

Power Trip

Power Trip

This month's update brings you Player Maintained Monuments in the form of a new Satellite Crash, Dome Pumping, restorable Power Plant, plus more. As well as plenty of balances, bug fixes, optimisations, upgrades, and more improvements!

Read the full post on the official Rust site

Features 12 lines

  • Power Plant - New Heavy Fuses can be plugged into special fuseboxes to power up the island-wide power grid
  • Power Plant - Added new red recycler
  • Power Plant - Added another loot room, only accessible with sufficient power plant power
  • Powerline poles can now provide electricity, amount dependent on power plant power
  • Powerline poles which provide electricity can now be climbed
  • Launch Site - New terminal for triggering satellite crash event
  • Oil Rig - Dome Crude Oil pumping system
  • Abandoned Supermarket - Added freezer that provides chilled food loot whilst receiving power from the power plant
  • Water Treatment Plant - New mechanics for activating new water dispensers located around the map
  • Oxum’s Gas Station - Added functional car lift and powered garage door
  • Airfield - Updated control tower, added new terminals for triggering airdrop and cargo helicopter events
  • New demo UI

Improvements 34 lines

  • Green recyclers (outside safezones) now operate at 50% by default, restoring to 60% with sufficient power from the power plant. Receive a 0.5s duration buff to 4.5s at maximum power
  • Power Plant environment art updates for no power/powered on states
  • IO entities can now have custom minimum/maximum wire slack levels. Enforced minimum slack level for wires connected to powerline poles
  • Art updates for the powerline poles which now provide electricity
  • The Recycle Bin workbench upgrade now has its own storage and bonus items automatically go there.
  • NPC Vendors that sold the Kayak and Paddle blueprints now just sell a kayak and a paddle
  • The Snow Jacket has been given a sizable buff to Bite and Cold protection, making it more useful in the arctic.
  • The Wolf Headdress (And skin variants such as LNY masks) now require a Tier 1 workbench to craft, in line with other helmets.
  • Improved texture sharpness overall, but especially when using TSSAA or DLSS.
  • Slightly improved performance when switching between anti-aliasing modes.
  • Added ability to show a sleeping bag/bed on the compass
  • Added ability to mark a sleeping bag as a favourite and making it first in the list
  • Mildly improved performance of weather fx
  • Blowpipe now costs 10 cloth to craft, down from 25
  • Wooden Dart now does 50 damage, up from 40
  • Bucket Helmet now costs 20 frags, down from 35
  • Bucket Helmet has a small buff to projectile and bite protection
  • Collared Shirt has a small buff to radiation and projectile protection
  • UsePlayerUpdateJobs 4 enables parallel entity saving
  • Can now modify the volume of deployed boom boxes
  • Reordered the gameui navigation to fix muscle memory, crafting button is back on the right
  • Removed console's input field character limit
  • Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
  • Made siege weapon vulnerable to fire (as intended initially)
  • Added a new 'snapping' bind for all snapping actions
  • Improved startup loading times
  • Optimised the F1 console, no more stalls when showing long texts
  • Optimised the time taken to close and open the main menu
  • Terrain shader optimisations
  • Vagabond deep sea treasure mission no longer requires you to return to the Vagabond after finding the treasure
  • Hunter NPC treasure mission and Vagabond deep sea treasure mission now display mystery reward icons
  • Adjusted NPC dialogue readout times
  • Model for Master Key
  • Fixed battering ram not doing damage to constructions sometimes

Fixed 43 lines

  • Fixed typo on the inside of the bus in Apartments monument
  • Fixed Cacti having mismatched physical materials
  • Fixed decals not appearing at all on low settings
  • Fixed being able to continue stealing some items in apartment/shop after a break-in ends
  • Fixed being able to jump through the ceiling of the medium apartment
  • Fixed being unable to shoot other players inside apartments in hardcore mode
  • Fixed Hatchet not sitting in players' hands properly in Workshop scene
  • Fixed weapon attachment insert/remove sfx being audible for nearby players
  • Fixed cannons spawning in stacks higher than their max stack size
  • Made another attempt at fixing an OcclusionCulling error a very small number of players are experiencing (thank you for the reports!)
  • Fixed water containers continuing to drain into a connected water container if the connection was disconnected from the source container
  • Fixed not being able to use a CNY spear to craft a stone spear
  • (Hardcore) Fixed being unable to loot players in vanilla safe zones
  • (RustNav) Fixed animals walking through vine trees
  • (RustNav) Fixed RustNav.Draw sometimes killing a player's connection
  • (Softcore) Fixed workbench upgrades being lost inside T2 and T3 workbench corpses
  • Fixed Compass clipping into the shield when bracing
  • Fixed not being able to place wooden barricades or barbed wooden barricades
  • Fixed armoured hot air balloon health after server restart
  • Fixed being able to move safezone NPCs with a hot air balloon
  • Fixed a handful of 'melee_collider_entity' antihack invalid false-positive scenarios
  • Fixed multiple rock / cliff prefab's setup to resolve procedurally generated maps sometimes spawning with gaps between rocks and terrain
  • New Facepunch.Pool doesn't leak (and is faster)
  • Fixed health bars bluriness and artifacts at low ui scale
  • Fixed BBQ not opening its lid in the skin viewer
  • Fixed nameplates and pie menu not being cleared on disconnect
  • Fixed horse eating sound not playing
  • Fixed door controller triggering on server restart
  • Fixed wallpaper planner mismatch when switching construction type
  • Fixed +prevskin and +nextskin not being bound by default
  • Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
  • Fixed main menu errors when Steam is unreachable
  • Fixed terrain parallax effect
  • Fixed loot containers restarting rather than resuming their loot refresh cooldowns after a server restart
  • Fixed an exploit with the treasure hunt mission given by the Hunter NPC which enabled shorter repeat cooldowns
  • Renamed the Hunter NPC treasure mission from ‘Vagabond Treasure’ to ‘Treasure Hunter’. Vagabond is a different NPC with their own treasure hunt mission
  • Fixed viewmodels for guns with high firing rates having animation glitches at low fps
  • Fixed paintball overalls always appearing as white
  • Fixed paintball gun equipped world model not always appearing in the correct state (current pellet count/pellet colour)
  • Fixed NPC dialogue panel not correctly accounting for frame deltatime (was way too slow at low fps)
  • Fixed crashes/freezes/exceptions related to UniTask pool allowing 2 threads to get the same instance from the pool
  • Fixed Rust+ camera not updating when controlling a turret
  • Fixed workshop item list not scrolling all the way down

Removed 2 lines

  • Removed UsePlayerUpdateJobs 2 mode, Jobs 3 is now default
  • Stopped sending vending machine and event map markers (cargo, helis, travelling vendor) to Rust+

What's in Power Trip

  • Player maintained monuments
  • Powering up the power plant
  • Satellite crash
  • Dome pumping
  • Supermarket freezer
  • Water treatment plant production
  • Gas station car garage
  • Airfield terminal tower
  • Bar games pack DLC
  • Stone Sculpture item DLC
  • Respawn point improvements
  • Recycle Bin Workbench Upgrade... upgrade
  • Nodes in safe zones
  • Wolf Headdress balance & QoL
  • Toggling shields
  • High wall upkeep
  • Water well vendor stock
  • Hover looting fix
  • Master key
  • Demo UI 2
  • New Workshop skinnable: Small Backpack
  • Game startup optimisations
  • Server performance improvements
  • Vehicle emojis
  • SetFlag deprecation
  • Community UI updates
  • Rust OST on vinyl

Summary and details for the Power Trip Rust update

Facepunch Studios released the Power Trip Rust patch on 6 August 2026, shipping 91 official changelog lines across 4 release sections and 18 wiki-linked item changes in the 22-post RustPotato update archive.

Power Trip is a Rust patch published by Facepunch Studios on 6 August 2026, recording 91 word-for-word changelog entries across 4 release sections. Across those entries, RustPotato wires 18 changelog lines directly to 16 distinct in-game wiki item sheets (including Crude Oil, garage door, Recycle Bin workbench upgrade and Paddle) so players and server owners can inspect updated crafting costs, weapon damage, and deployable health alongside the official devblog topic headings covering Player maintained monuments, Powering up the power plant and Satellite crash. Within the 22-post RustPotato update archive, Power Trip sits chronologically after Common Ground and before Breach and Clear.

Power Trip is the Rust patch of 6 August 2026 (changelist 4044): 91 changelog lines, with 12 features, 34 improvements, 43 fixes and 2 removals.

18 changelog lines link straight to the page of the item they name.

Rust is developed by Facepunch Studios, who publish every update on their own news page.

  • Release metadata: published on 6 August 2026 as an official Facepunch Studios patch under changelist #4044.
  • Changelog scope: 91 verbatim entries grouped across 4 release sections, with 18 lines linked to wiki item sheets.
  • Chronological neighbors: follows Common Ground and precedes Breach and Clear in the RustPotato update archive.

How to read changelist IDs and linked item changes on this page

Every monthly Rust patch page on RustPotato prints the complete official changelist at the top of the article, grouped into Features, Improvements, Fixed, and Removed so server owners and players can audit balance changes without scrolling through filler.

Whenever a changelog line names a specific weapon, building block, electrical component, or deployable from the game catalogue, the first mention links directly to that item’s wiki sheet so you can compare its current crafting cost, durability, and recycler yield alongside the Wipe Calendar.

All 22 updates on file

Frequently asked questions about the Rust wiki

When was the Rust Power Trip update released by Facepunch Studios?

Facepunch Studios published the Power Trip Rust patch on 6 August 2026 under official changelist #4044. Within the RustPotato archive of 22 official Rust releases, this page preserves the exact publication date, quoted summary, and direct link to the Facepunch blog post.

How many changelog lines and sections are in the Rust Power Trip update?

The Power Trip Rust patch changelog contains 91 word-for-word lines divided across 4 release categories (Features, Improvements, Fixed, and Removed), published alongside 27 official Facepunch Studios devblog topic headings in the 22-post RustPotato update archive.

What are the main features and devblog topics in the Rust Power Trip update?

Facepunch Studios structured the Power Trip Rust patch (6 August 2026) around 27 headline devblog sections, led by Player maintained monuments and Powering up the power plant, accompanied by 12 new feature entries and 77 balance improvements and bug fixes in the official changelog.

How many bug fixes, improvements, and removals are in the Rust Power Trip update?

Out of 91 total word-for-word changelog lines in the Power Trip Rust patch, Facepunch Studios recorded 34 quality-of-life and balance improvements, 43 bug fixes, and 2 removals alongside 12 new gameplay features in the official patch log.

Which Rust wiki items are linked inside the Power Trip update page?

Inside the Power Trip Rust patch changelog, 18 of the 91 lines link directly to 16 distinct RustPotato wiki item sheets (including Crude Oil, garage door, Recycle Bin workbench upgrade and Paddle), where players can inspect current crafting costs, weapon stats, tech tree scrap, and recycler yields.

Did the Rust Power Trip update land on a monthly server force wipe?

Released by Facepunch Studios on 6 August 2026 under official changelist #4044, the Power Trip Rust patch is one of the major patch releases tracked in the 22-post RustPotato update archive alongside the mandatory monthly first-Thursday server force wipe schedule.

Which Rust updates came immediately before and after Power Trip?

In chronological release order across the 22 official Facepunch Studios posts archived on RustPotato (1,988 total word-for-word changelog lines), Power Trip (6 August 2026) was published immediately after Common Ground and was followed in the release feed by Breach and Clear.