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Beancan Grenade
Explosive,Uncommon,Blueprint
The Beancan Grenade comes to 120 sulfur in raw materials and goes into one recipe, the Satchel Charge.
What one of each item gives back in Beancan Grenade, in perfect condition, most first by the green recycler’s figure. “2 + 40%” means 2 every time and a 40% chance of one more.
Beancan Grenade stats, mechanics, and overview in Rust
In Rust, Beancan Grenade is a explosive in the Weapons category (item ID #1840822026, console shortname grenade.beancan). In active play, it follows standard server rules for explosive gear across procedural maps. Inventory storage stacks up to 4 units per slot, and uncollected ground drops despawn after 40 minutes.
An unreliable explosive grenade. Each one has a different length fuse, so you might lose some fingers. Can be used to make satchel charges.
Blueprint unlock savings (game files): Research Table study (30 scrap) saves 420 scrap (93% less) vs the 450-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & locker automation: Filter by category or shortname grenade.beancan to auto-stock locker kits and storage boxes
Beancan Grenade crafting, blueprint progression, and recycling in Rust
Crafting Beancan Grenade in Rust takes 10 seconds at a Workbench Level 1 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.
What it is used for
The Beancan Grenade goes into the Satchel Charge.
Where it sits
The Beancan Grenade is one of the 9 explosives; Rust classifies it under the Weapons inventory category.
Only two of the 9 explosives cost more sulfur than the Beancan Grenade.
Most explosives stack to 3; the Beancan Grenade stacks to 4.
How Beancan Grenade compares to related weapons in Rust
When choosing between Beancan Grenade and related weapons in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 450-scrap tech tree path and save 420 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Beancan Grenade
Weapons
4 per slot
Workbench Level 1
30 node / 450 path
Not recyclable
Smoke Grenade
Tools
3 per slot
Workbench Level 2
30 node / 840 path
Not recyclable
Bee Grenade
Weapons
3 per slot
Workbench Level 1
15 node / 75 path
Not recyclable
F1 Grenade
Weapons
3 per slot
Workbench Level 2
30 node / 450 path
Not recyclable
Related items
Compare Beancan Grenade with closely related explosive sheets in the Rust item catalog:
Frequently asked questions about Beancan Grenade in Rust
How much sulfur does the Beancan Grenade cost in Rust?
The Beancan Grenade costs 120 sulfur once every ingredient is broken down to raw materials in Rust. It belongs to the Weapons category under numeric ID 1840822026 across 85 weapons and despawns after 40 minutes when dropped, with F1 console command inventory.giveid 1840822026 4.
How do you get the Beancan Grenade in Rust?
The Beancan Grenade is crafted at a Workbench Level 1 from 60 Gun Powder and 20 Metal Fragments, once the blueprint is learned in Rust. Players smelt raw ores in a furnace and gather required components from monument crates before queuing the craft at their workbench.
Which crates drop the Beancan Grenade in Rust?
The Beancan Grenade drops from 7 container and NPC loot tables in Rust, led by Elite Crate (6.5% chance), Heavy Scientist (5% chance), and Sunken Chest (1.1% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Beancan Grenade recycle into in Rust?
The Beancan Grenade recycles in Rust at an unpowered green recycler into 30 Gun Powder and 10 Metal Fragments. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.
What is the Beancan Grenade used for in Rust?
In Rust, the Beancan Grenade sits in the Weapons catalog with item ID 1840822026 (shortname grenade.beancan), stacking up to 4 units per inventory slot with a 40 minutes ground despawn timer across 85 published Weapons entries. It goes into one recipe, the Satchel Charge.
How long does the Beancan Grenade take to craft in Rust?
The Beancan Grenade takes 10 seconds to craft, down to 2.5 seconds at Workbench Level 3 in Rust. It is indexed under the Weapons category alongside 84 other weapons in Rust (item ID 1840822026), stacking up to 4 units per inventory or container slot.
How much scrap is the Beancan Grenade on the Rust tech tree?
Blueprint progression for Beancan Grenade at Workbench Level 1 in Rust charges 30 scrap on the target node and 450 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap.
How long does the Beancan Grenade take to despawn in Rust?
Dropped on the ground in Rust, the Beancan Grenade despawns after 40 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Beancan Grenade in Rust?
The Beancan Grenade has 32-bit signed item ID 1840822026 and shortname grenade.beancan in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 4 units per slot).
What is the give command for the Beancan Grenade in Rust?
Server administrators in Rust spawn the Beancan Grenade in the F1 developer console with inventory.give grenade.beancan 4 or inventory.giveid 1840822026 4 for 4 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.