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Weapons

The Rust Weapons category contains 85 published items, including 65 craftable recipes with item IDs and shortnames.

All 85 items in Weapons

How the Rust Weapons category works

The Weapons tab in Rust holds the guns, bows, melee weapons and grenades, plus the attachments that go on them: scopes, silencers, muzzle brakes and lasersights have no tab of their own. The siege gear is filed here too, from the battering ram and the catapult to the ballista and the siege tower, while C4 and the satchel charge sit under Tools.

The Rust Weapons category contains 85 published items in the crafting and inventory catalog, each indexed with static HTML tables compiled directly from the game files. Notable entries in the Weapons roster include 8x Zoom Scope, Assault Rifle, Ballista and Battering Ram. Across the Weapons roster, 65 entries carry a crafting blueprint, 63 can be studied at a Research Table, 83 break down at a monument Recycler, and 63 accept condition repair at a Repair Bench or with a Hammer.

Crafting, recycling and blueprint stats in Weapons

Each card in the Weapons index opens a dedicated item sheet displaying its console shortname, signed integer ID, ground despawn timer, and complete crafting bill broken down to base resources. Research Table study fees across the researchable Weapons blueprints span from 10 to 120 Scrap. Feeding recyclable Weapons items into a monument Recycler yields raw materials or components across 83 material-returning entries. Inventory stack limits in Weapons reach up to 4 units per slot alongside 80 non-stackable entries.

  • Workbench and crafting split (65 of 85): 12 hand-crafted without a workbench, 21 at Workbench Level 1, 25 at Workbench Level 2, 7 at Workbench Level 3, with 20 non-craftable items sourced from loot tables, vendors, or world harvesting.
  • Blueprint research costs (63 researchable): Research Table study fees range from 10 to 120 Scrap depending on blueprint tier and item rarity.
  • Monument recycler breakdown (83 recyclable): 83 entries return crafting materials at yellow (40%), green (50%/60%), and red (75%) monument Recyclers.
  • Inventory stack limits (up to 4): 80 non-stackable (1 per slot) and 5 stackable items across player backpacks and storage chests.
  • Rarity tiers and admin console IDs: Distributed across 5 rarity groups, with signed 32-bit integer IDs and F1 console shortnames printed on every individual sheet.

Frequently asked questions about the Rust wiki

How many Weapons items are in Rust?

Vanilla Rust includes 85 published items under the Weapons tab, including 8x Zoom Scope and Assault Rifle. Within that group, 65 have a player recipe, 63 support Research Table study, 83 shred in a Recycler, and 63 support durability repair.

Which Weapons items can be crafted in Rust and at what workbench tier?

Survivors can craft 65 out of 85 Weapons items (12 by hand, 21 at Tier 1, 25 at Tier 2, 7 at Tier 3). The remaining 20 entries have no player recipe and must be gathered from monument crates, Scientist drops, resource nodes, or vendor stalls.

How much Scrap does it cost to research Weapons blueprints in Rust?

Players can study 63 of the 85 Weapons items at a Research Table for 10 to 120 Scrap, topped by Assault Rifle (120 Scrap) and Bolt Action Rifle (120 Scrap). The other 22 entries are either unlocked by default or non-craftable.

What do Rust Weapons items give when recycled at a monument Recycler?

Monument Recyclers process 83 of the 85 Weapons entries (83 returning raw materials or components, with direct Scrap returns led by Nailgun (10 Scrap)). Standard green recyclers return 50% unpowered (60% powered), yellow safe-zone units return 40%, and the red Power Plant unit returns 75%.

What are the inventory stack sizes for Rust Weapons items?

Slot capacities across the 85 Weapons entries range from 1 up to 4 units: 80 items are single-slot while 5 stack to multiple units. High-capacity stacks include Beancan Grenade (4 per slot) and Bee Grenade (3 per slot).

Can Rust Weapons items be repaired at a Repair Bench?

Out of 85 Weapons entries, 63 carry a condition bar that can be restored at a Repair Bench or with a Hammer, while 22 never require repair. Bench repairs consume up to 20% of the crafting bill and trim maximum durability.

What are the item IDs and console spawn shortnames for Rust Weapons items?

Every Weapons sheet on RustPotato provides both the text shortname used by inventory.give and the signed 32-bit integer ID used by inventory.giveid in F1 or RCON. Examples include 8x Zoom Scope (weapon.mod.small.scope, ID 567235583) and Assault Rifle (rifle.ak, ID 1545779598).

How are Rust Weapons items distributed by rarity tier?

Item rarity across the 85 Weapons entries breaks down into 12 common, 21 uncommon, 26 rare, 11 very rare and 15 unranked. On a Workbench Tech Tree, rarity determines the base tile fee: 15 Scrap for Common, 30 for Uncommon, 60 for Rare, and 120 for Very Rare.

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