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Extended Magazine

Weapon attachment, Rare, Blueprint

The Extended Magazine goes in the magazine slot and adds 25% to the magazine, on any of the 15 weapons that take it.

Extended Magazine recipe

What one batch takes.

Industrial Conveyor

High Quality Metal
Max
10
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 10,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.refined"
  }
]

Workbench Level 2, 25s, yields 1

Faster at a higher workbench: 12.5s at Workbench Level 3.

Researching the blueprint costs 60 scrap at a Research Table.

Extended Magazine stats

Slot
Magazine
Magazine size
+25%

Magazine size with the Extended Magazine, weapon by weapon

What the Extended Magazine is looted from

Crates, barrels and NPCs that drop the Extended Magazine, most likely first

FromChanceAmount
Bradley Crate, 3 crates per Bradley APC50%1
Locked Crate26%1 to 3
Helicopter Crate, 4 crates per Patrol Helicopter7.5%1
Elite Crate0.78%1 to 3
Scientist PT Boat Dry Box0.73%1 to 3
Military Crate0.42%1
Underwater Lab Military Crate0.42%1
Wagon Military Crate0.42%1
Missile Silo Scientist (underground)0.3%1
Scientist0.074%1
Heavy Scientist0.061%1
Treasure Box, mission reward1.6%1 to 2
Gingerbread Mine Present, Christmas event only0.42%1

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.

Every loot container, each with its own page

Extended Magazine recycling

What the Extended Magazine gives back in each recycler

Recycler Efficiency You get
Red recycler75%7 + 50% High Quality Metal
Green recycler (powered)60%6 High Quality Metal
Green recycler50%5 High Quality Metal
Yellow recycler40%4 High Quality Metal

The Extended Magazine breaks down into High Quality Metal.

A recycler takes one at a time.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “7 + 50%” means 7 every time and a 50% chance of one more.

Extended Magazine stats, mechanics, and overview in Rust

In Rust, Extended Magazine is a weapon attachment in the Weapons category (item ID #2005491391, console shortname weapon.mod.extendedmags). Weapon modding mounts this magazine attachment across 15 compatible ranged weapons. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 40 minutes.

Larger magazine size.

  • Blueprint unlock savings (game files): Research Table study (60 scrap) saves 930 scrap (94% less) vs the 990-scrap tech tree branch
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Carries no condition wear bar and needs no bench maintenance
  • Conveyor & locker automation: Filter by category or shortname weapon.mod.extendedmags to auto-stock locker kits and storage boxes

Extended Magazine crafting, blueprint progression, and recycling in Rust

Crafting Extended Magazine in Rust takes 25 seconds at a Workbench Level 2 once the 60 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.

How Extended Magazine compares to related weapons in Rust

When choosing between Extended Magazine and related weapons in Rust, prioritize researching a looted or traded copy at a Research Table (60 scrap) whenever you want to skip the 990-scrap tech tree path and save 930 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Extended Magazine Weapons1 per slotWorkbench Level 260 node / 990 pathNot recyclable
Weapon Lasersight Weapons1 per slotWorkbench Level 360 node / 180 pathNot recyclable
Weapon flashlight Weapons1 per slotWorkbench Level 130 node / 435 pathNot recyclable
Targeting Attachment Weapons1 per slotWorkbench Level 260 node / 1,050 pathNot recyclable

Related items

Compare Extended Magazine with closely related weapon attachment sheets in the Rust item catalog:

To compare Extended Magazine against every item in its inventory category, browse All 85 items in Weapons, or plan prerequisite scrap paths on the The Workbench Level 2 tech tree, tile by tile.

Frequently asked questions about Extended Magazine in Rust

What weapons can use the Extended Magazine in Rust?

The Extended Magazine takes the magazine slot and adds 25% to the magazine on 15 weapons: Assault Rifle, Custom SMG, Handmade SMG, L96 Rifle, LR-300 Assault Rifle, M16A2, M39 Rifle, M4 Shotgun, M92 Pistol, MP5A4, Prototype 17, Semi-Automatic Pistol, Semi-Automatic Rifle, SKS and Thompson in Rust.

How do you get the Extended Magazine in Rust?

The Extended Magazine is crafted at a Workbench Level 2 from 10 High Quality Metal, once the blueprint is learned in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.

Which crates drop the Extended Magazine in Rust?

The Extended Magazine drops from 11 container and NPC loot tables in Rust, led by Bradley Crate (50% chance), Locked Crate (26% chance), and Helicopter Crate (7.5% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.

What does the Extended Magazine recycle into in Rust?

The Extended Magazine recycles in Rust at an unpowered green recycler into 5 High Quality Metal. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.

How long does the Extended Magazine take to craft in Rust?

The Extended Magazine takes 25 seconds to craft, down to 12.5 seconds at Workbench Level 3 in Rust. It sits in the Weapons catalog with item ID 2005491391 alongside 84 related weapons, with F1 console command inventory.giveid 2005491391 1 across 85 published Weapons entries.

How much scrap is the Extended Magazine on the Rust tech tree?

Blueprint progression for Extended Magazine at Workbench Level 2 in Rust charges 60 scrap on the target node and 990 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 60 scrap.

How long does the Extended Magazine take to despawn in Rust?

Dropped on the ground in Rust, the Extended Magazine despawns after 40 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the item ID for the Extended Magazine in Rust?

The Extended Magazine has 32-bit signed item ID 2005491391 and shortname weapon.mod.extendedmags in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 1 unit per slot).

What is the give command for the Extended Magazine in Rust?

Server administrators in Rust spawn the Extended Magazine in the F1 developer console by typing inventory.give weapon.mod.extendedmags 1 or inventory.giveid 2005491391 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.