Press Ctrl+D (Cmd+D on a Mac) to bookmark this page.Open your browser's menu (⋮, or Share on an iPhone) and choose Add bookmark or Add to Home Screen to keep this page.
Prototype 17
Ranged weapon,Rare
The Prototype 17 takes Pistol Bullets and two variants of them, 18 to a magazine or 23 with an Extended Magazine.
Damage is one body hit up close, with no armour. A headshot multiplies it against players only. Damage per second empties one magazine and counts the reload. Velocity and spread are applied locally by your game client, while the server bounds their limits.
A repair bench charges 20% of the item’s recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “1 + 50%” means 1 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.
Prototype 17 stats, mechanics, and overview in Rust
In Rust, Prototype 17 is a ranged weapon in the Weapons category (item ID #1914691295, console shortname pistol.prototype17). In active play, it follows standard server rules for ranged weapon gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 40 minutes.
A protype pistol with a built-in 3 round burst fire mode. Strong in close quarters. Swap between single shot and burst with [+firemode].
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Bench repair & durability cap: Full repair costs 6 High Quality Metal (zero rare bodies) while capping max condition by 20%
Conveyor & sorting profile: Filter by shortname pistol.prototype17 in Industrial Conveyors for automated box sorting
Prototype 17 crafting, blueprint progression, and recycling in Rust
In Rust, Prototype 17 has no player crafting recipe; acquisition relies on 5 world loot tables read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.
Where it sits
The Prototype 17 holds 18 rounds, as does the Handmade SMG.
The Prototype 17 accepts 12 different attachments, as do the L96 Rifle, the M4 Shotgun and the MP5A4.
How Prototype 17 compares to related weapons in Rust
When comparing Prototype 17 against related weapons in Rust, prioritize farming its highest-probability monument containers or recycling surplus components at an unpowered radtown green recycler (fifty percent base yield, versus forty percent at safe-zone yellow units) because this item cannot be crafted at a player workbench.
Weapon
Damage
Fire Rate
Sustained DPS
Workbench / Source
Blueprint (Node / Path)
Prototype 17
40 dmg
762 RPM
149.6 DPS
Military crate / Vendor
Uncraftable
LR-300 Assault Rifle
40 dmg
500 RPM
160.4 DPS
Military crate / Vendor
Uncraftable
Semi-Automatic Rifle
40 dmg
343 RPM
91.1 DPS
Workbench Level 2
60 node / 930 path
MP5A4
37.5 dmg
600 RPM
163 DPS
Workbench Level 3
120 node / 420 path
Related items
Compare Prototype 17 with closely related ranged weapon sheets in the Rust item catalog:
To compare Prototype 17 against every item in its inventory category, browse All 85 items in Weapons.
Frequently asked questions about Prototype 17 in Rust
What are the damage, fire rate, and range stats of the Prototype 17 in Rust?
Loaded with standard ammunition, the Prototype 17 deals 40 base damage per hit at 762 RPM in burst mode (149.6 sustained DPS) in Rust, dropping to 80% damage past 30 m. It belongs to the Weapons category under numeric ID 1914691295 across 85 weapons.
What ammo does the Prototype 17 use in Rust?
The Prototype 17 fires HV Pistol Ammo, Incendiary Pistol Bullets and Pistol Bullets, 18 rounds to a magazine or 23 with an Extended Magazine in Rust. Holding the reload key (R) opens the ammunition selector to switch compatible rounds, with a 2.9-second reload timer.
What attachments fit the Prototype 17 in Rust?
Up to 4 weapon mods equip simultaneously on the Prototype 17 in Rust across 12 compatible attachments: muzzle (Military Silencer, Muzzle Boost, Muzzle Brake, Oil Filter Silencer, Soda Can Silencer); sight (8x Zoom Scope, Holosight, Simple Handmade Sight, Variable Zoom Scope); underbarrel (Weapon flashlight, Weapon Lasersight); magazine (Extended Magazine).
Which crates drop the Prototype 17 in Rust?
The Prototype 17 drops from 5 container and NPC loot tables in Rust, led by Supply Drop (18.3% chance), Elite Crate (2% chance), and Heavy Scientist (1.6% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Prototype 17 recycle into in Rust?
The Prototype 17 recycles in Rust at an unpowered green recycler into 1 Burst Module, 2 High Quality Metal, a 50% chance of a Metal Pipe and a 50% chance of a Semi Automatic Body. It belongs to the Weapons category under numeric ID 1914691295 across 85 weapons.
How much does it cost to repair the Prototype 17 in Rust?
A repair bench fixes the Prototype 17 from broken for 6 High Quality Metal in Rust. Repairing at a Repair Bench requires no learned blueprint or rare component body, scaling material cost to missing durability while permanently capping maximum condition by 20% across a full repair.
How long does the Prototype 17 take to despawn in Rust?
Dropped with nothing attached or inside in Rust, the Prototype 17 despawns after 40 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Prototype 17 in Rust?
The Prototype 17 has 32-bit signed item ID 1914691295 and shortname pistol.prototype17 in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 1 unit per slot).
What is the give command for the Prototype 17 in Rust?
Server administrators in Rust spawn the Prototype 17 in the F1 developer console by typing inventory.give pistol.prototype17 1 or inventory.giveid 1914691295 1 for a single unit. Both console spawn commands work only on dedicated or local worlds where your Steam account holds administrator or moderator privileges.