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Patch Changelist 4046

Livestock Update

Livestock Update

This month's update brings a major refresh to farming with the introduction of new Livestock animals, critters, and swimmers. Plus, fresh food recipes, the new Biofuel Generator, an overhaul to Sandbag Barricades, and new Powergrid Lootrooms to plunder. And all the usual bug fixes, improvements, and QoL changes!

Read the full post on the official Rust site

Features 17 lines

  • New farmable animal - Cow
  • New farmable animal - Sheep
  • Added Milk, Skimmed Milk and Cream
  • New Creamy and Milky versions of most pure Teas
  • New Beef and Mutton Meat
  • New Shepherds Pie
  • New Beef Pie
  • Added Wool
  • Added vendor bartering mechanic
  • Added decorative frogs, rabbits, squirrels, sea turtles, crabs and jellyfish
  • Added new powergrid loot rooms to many monuments
  • Revamped sandbags deployable that can be stacked up
  • Machete art and animation refresh
  • Added 11 New achievements
  • Added Plague Hazmat Suit skin
  • Made ladder hatches skinnable (all variants)
  • Added client prediction for throwables

Improvements 34 lines

  • Oil Rig crude pumping now takes 15 minutes to start producing
  • Removed duplicated hand mesh in viewmodels, saves ~100mb memory
  • Trimmed 15k+ renderers from standard proc gen world
  • Removed old animation clips for the old player model
  • 3p anim subsystem updates for many weapons
  • Air Wolf vendor at Bandit Camp will no longer sell air vehicles until their helipad has been repaired
  • Power Plant heavy fuse decay now scales based on server population - last 4x longer with 10 or lower players, same lifespan as before at 100 or greater players. Adjustable with convars powergrid.fusedecaylowpop, fusedecayhighpop, fusedecaylowpopscale
  • Improved colliders on the entrance to Legacy Shelter so its easier to get into or out of
  • Massively increased the melee protection of the Water Wheel, should be 4-5x as strong.
  • Rust client now downloads store assets from our backend, showing a blurred image in progress
  • Rust client no longer loads store assets by default, saving ~250MB on boot
  • Rust client now dynamically unloads store assets if it hasn't been opened for a minute, saving ~450MB
  • Updated some old DLC store media
  • Optimized the sizes of LOD textures, saving ~100-300MB memory in some instances
  • Remotely controlled turrets can now hit reactive targets
  • Improved physics performance of vehicles by ticking them in parallel
  • Added detailed frame timing info to the F8 performance overlay to help identify CPU/GPU bottlenecks.
  • Reduced the size of the HQM collectable
  • Optimized Newtonsoft JSON allocations
  • Optimized blueprint buttons running updates when the crafting menu is closed
  • Added analytics for signs being painted
  • Improved the country selection UI in the server browser
  • Improved server console compatibility with linux and windows terminals
  • Admin loadouts now correctly save and load item positions
  • Added option to invert the color of the brush preview when painting
  • Armor plates on the attack heli now fall off in random order instead of being predictable
  • Added option to change lock code on boat steering wheels
  • Can now deploy smart alarms on top of other deployables
  • Improved deployment of carvable pumpkins
  • Horses now drop considerably less dung, livestock are more efficient
  • Added colour wheel option to neon sign painting
  • Added larger brush size to neon sign painting
  • Painting brush outline is now a higher contrast inverted grayscale variant, the old version that shows the colour is still available behind the ConVar `paint.outlineinvert`
  • Improved the performance of muzzle flashes (dont spawn graphics for flashes at great distance, dont run lights/particle systems on flashes that have already faded out and are waiting to be recycled)

Fixed 66 lines

  • Fixed a rare client crash that would primarily occur in the deep sea
  • Fixed a console warning when hitting objects with a torch
  • Possibly fixed an issue where standing too close to the wall of a player boat when entering/leaving the deep sea would leave a player behind
  • Fixed handbrake on non cars not working as intended when toggle duck is enabled
  • Attempt #2 to fix an issue where players would get killed in boats when driving close to the shore
  • Fixed eggs dropped from wild chickens sometimes falling through the terrain
  • Possibly fixed a case where players would swap between running and swimming animations when swimming on the surface of the ocean
  • Fixed issues with head item overlay effects when downed/dying
  • Fixed inconsistent text alignment and spacing on item descriptions in inventory UI
  • Fixed dialogue on boat vendors on floating cities stating wrong direction for where to find purchased boats
  • Fuseboxes now show the model for the currently inserted fuse type rather than always showing a regular fuse
  • Fixed animations on player models stopping too early when using the last item in a stack on various entity types
  • Jobs 4(experimental) - fixed protobuf string serialization not being thread safe
  • Jobs 4(experimental) - fixed syncvar serialization not being thread safe
  • Fixed PlayerMovement NREing if server sends snapshots out of order on connect
  • Fixed battering ram hitting TCs through walls
  • Fixed item pickup and item dropped notices layout issues
  • Fixed settings search text highlighting issues
  • Fixed store showing "Store content failed to load" when your Rust item inventory is totally empty
  • Fixed cannon clippable through deployables
  • Fixed console and menu toast occasionally drawing lines on top of each other
  • Fixed hammerhead bolt ragdolling player without line of sight
  • Fixed input issues with Greek and Cyrillic keyboard layouts
  • Fixed player boats exploits
  • Fixed campfires cooking certain foods 2x as fast
  • Fixed composter showing "Turn On" and "Turn Off" options
  • Fixed players being kicked by errors in background work
  • Fixed RCON disconnect messages sometimes causing other RCON connections to drop out
  • Fixed elevator causing NRE when saved
  • Fixed server browser causing error when refreshing quickly
  • Fixed a rare map generation issue causing "holes" in the ocean
  • Fixed rail junctions sometimes being impassable by train
  • Fixed arrows being slightly rotated inside the crossbow viewmodel
  • Fixed oil rig radiation being able to start even though the locked crate was not looted
  • Fixed a rare case of crates duplicating on oil rig
  • Fixed minigun ammo counter not updating correctly when inside a container
  • Fixed an error that could happen when using binds with a greek keyboard layout
  • Fixed diving tanks and shields not occupying the backpack slot in the admin loadout UI
  • Fixed hackable crates giving out more clan points than intended
  • Fixed upgrading high external gates messing up attached door controller's positions
  • Fixed reskinning sheet metal doors messing up attached door controller's positions
  • Fixed pool cues being low quality in first person
  • Fixed an exploit where players could clip their head through the roof using storage adaptors
  • Fixed animation issues when shooting while in the new running animations
  • Fixed triangle foundations connecting together when they shouldn't
  • Fixed some items having a condition bar even though they could never lose HP
  • Fixed sometimes not being able to enter cctv codes in computer station UI
  • Fixed missile silo disappearing when looking from far away
  • Fixed an issue with searching in the settings causing incorrect text highlighting
  • Fixed PT boat turrets not appearing correctly on the death screen
  • Allowed various client commands to be set from the server again
  • Fixed cooking workbenches sometimes turning off mid-cooking
  • Fixed drop box placement allowing for a one way peek
  • Fixed salvaged cleaver sounds being audible from too far away
  • Fixed a crate spawn clipping into the wall in one of the caves
  • Fixed landmines being too big, caused by a recent change
  • Slightly decreased the size of the HQM collectable
  • Fixed locomotive bell not being audible by other players when rung
  • Fixed a floating light on large oil rig exhaust
  • Fixed static piano in outpost randomly breaking
  • Fixed parent history antihack causing invincibility on cargo ship under weird conditions
  • Fix country selection tag showing players country regardless of streamermode settings when in between updates
  • Fix SyncVar buffers being leaked when using parallel saves
  • Fix NaN values sometimes being generated for water level
  • Fixed player count of gamemodes changing when you click on different game modes
  • Fixed paintbrush outline on ornate frames

Removed 1 line

  • Removed MutexPool

What's in Livestock Update

  • Livestock
  • Livestock economy
  • Milk
  • Livestock fencing
  • Biofuel Generator
  • Critters and swimmers
  • Air wolf repairable helipad
  • Sandbag stacking
  • Powergrid loot rooms
  • Population decay scaling of heavy fuses
  • Client predicted grenades/explosives
  • Machete refresh
  • Country selection UI refresh
  • Performance - viewmodel memory
  • New Workshop skinnable: all ladder hatches
  • Plague doctor Hazmat Suit item DLC
  • Performance - dynamic store assets
  • Performance - animation ik jobs
  • Rust render pipeline
  • Anticheat: additional secure servers
  • Crash uploading
  • Rust isles - Twitch drops
  • Steam autumn sale
  • Halloween update

Summary and details for Rust's Livestock Update

Facepunch Studios released the Rust Livestock Update on 1 October 2026, shipping 118 official changelog lines across 4 release sections and 13 wiki-linked item changes in the 22-post RustPotato update archive.

Livestock Update is a Rust patch published by Facepunch Studios on 1 October 2026, recording 118 word-for-word changelog entries across 4 release sections. Across those entries, RustPotato wires 13 changelog lines directly to 13 distinct in-game wiki item sheets (including Skimmed Milk, Shepherds Pie, Beef Pie and Hazmat Suit) so players and server owners can inspect updated crafting costs, weapon damage, and deployable health alongside the official devblog topic headings covering Livestock, Livestock economy and Milk. Within the 22-post RustPotato update archive, Livestock Update sits chronologically after Breach and Clear and before Halloween 2026.

Livestock Update is the Rust patch of 1 October 2026 (changelist 4046): 118 changelog lines, with 17 features, 34 improvements, 66 fixes and 1 removal.

13 changelog lines link straight to the page of the item they name.

Rust is developed by Facepunch Studios, who publish every update on their own news page.

  • Release metadata: published on 1 October 2026 as an official Facepunch Studios patch under changelist #4046.
  • Changelog scope: 118 verbatim entries grouped across 4 release sections, with 13 lines linked to wiki item sheets.
  • Chronological neighbors: follows Breach and Clear and precedes Halloween 2026 in the RustPotato update archive.

How to read changelist IDs and linked item changes on this page

Every monthly Rust patch page on RustPotato prints the complete official changelist at the top of the article, grouped into Features, Improvements, Fixed, and Removed so server owners and players can audit balance changes without scrolling through filler.

Whenever a changelog line names a specific weapon, building block, electrical component, or deployable from the game catalogue, the first mention links directly to that item’s wiki sheet so you can compare its current crafting cost, durability, and recycler yield alongside the Wipe Calendar.

All 22 updates on file

Frequently asked questions about the Rust wiki

When was the Rust Livestock Update released by Facepunch Studios?

Facepunch Studios published the Rust Livestock Update on 1 October 2026 under official changelist #4046. Within the RustPotato archive of 22 official Rust releases, this page preserves the exact publication date, quoted summary, and direct link to the Facepunch blog post.

How many changelog lines and sections are in the Rust Livestock Update?

The Rust Livestock Update changelog contains 118 word-for-word lines divided across 4 release categories (Features, Improvements, Fixed, and Removed), published alongside 24 official Facepunch Studios devblog topic headings in the 22-post RustPotato update archive.

What are the main features and devblog topics in the Rust Livestock Update?

Facepunch Studios structured the Rust Livestock Update (1 October 2026) around 24 headline devblog sections, led by Livestock, Livestock economy and Milk, accompanied by 17 new feature entries and 100 balance improvements and bug fixes in the official changelog.

How many bug fixes, improvements, and removals are in the Rust Livestock Update?

Out of 118 total word-for-word changelog lines in the Rust Livestock Update, Facepunch Studios recorded 34 quality-of-life and balance improvements, 66 bug fixes, and 1 removal alongside 17 new gameplay features in the official patch log.

Which Rust wiki items are linked inside the Livestock Update page?

Inside the Rust Livestock Update changelog, 13 of the 118 lines link directly to 13 distinct RustPotato wiki item sheets (including Skimmed Milk, Shepherds Pie, Beef Pie and Hazmat Suit), where players can inspect current crafting costs, weapon stats, tech tree scrap, and recycler yields.

Did the Rust Livestock Update land on a monthly server force wipe?

Released by Facepunch Studios on 1 October 2026 under official changelist #4046, the Rust Livestock Update is one of the major patch releases tracked in the 22-post RustPotato update archive alongside the mandatory monthly first-Thursday server force wipe schedule.

Which Rust updates came immediately before and after Livestock Update?

In chronological release order across the 22 official Facepunch Studios posts archived on RustPotato (1,988 total word-for-word changelog lines), Livestock Update (1 October 2026) was published immediately after Breach and Clear and was followed in the release feed by Halloween 2026.