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Scarecrow Wrap

Clothing and armor,

Put through an unpowered green recycler, the Scarecrow Wrap breaks down into 5 Cloth.

Scarecrow Wrap stats

Covers
Head

What the Scarecrow Wrap stops when another player hits the part it covers

Bullet
30%
Slash
60%
Blunt
60%
Stab
60%
Arrow
30%

What the Scarecrow Wrap adds to your whole outfit

Explosion
13.3%
Bite
10%
Radiation
4%
Cold
8.8%
Heat
0%

These do not land on one part of the body: the game adds up every piece you wear, then keeps a sixth of the total for explosions, bites and heat, and all of it for radiation. Cold is insulation, where 100% is as warm as clothing gets.

Scarecrow Wrap recycling

What the Scarecrow Wrap gives back in each recycler

Recycler Efficiency You get
Red recycler75%7 + 50% Cloth
Green recycler (powered)60%6 Cloth
Green recycler50%5 Cloth
Yellow recycler40%4 Cloth

The Scarecrow Wrap breaks down into Cloth.

A recycler takes one at a time.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “7 + 50%” means 7 every time and a 50% chance of one more.

Scarecrow Wrap stats, mechanics, and overview in Rust

In Rust, Scarecrow Wrap is a clothing and armor in the Attire category (item ID #809942731, console shortname scarecrowhead). In active play, it follows standard server rules for clothing and armor gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 5 minutes.

A creepy burlap scarecrow hat.

  • Acquisition profile (game files): Uncraftable in vanilla Rust (0 loot tables, 0 downstream recipes)
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Carries no condition wear bar and needs no bench maintenance
  • Conveyor & sorting profile: Filter by shortname scarecrowhead in Industrial Conveyors for automated box sorting

Scarecrow Wrap crafting, blueprint progression, and recycling in Rust

In Rust, Scarecrow Wrap has no player crafting recipe; acquisition relies on map collection, smelting, or vendor trades read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.

How Scarecrow Wrap compares to related attire in Rust

When comparing Scarecrow Wrap against related attire in Rust, prioritize farming its highest-probability monument containers or recycling surplus components at an unpowered radtown green recycler (fifty percent base yield, versus forty percent at safe-zone yellow units) because this item cannot be crafted at a player workbench.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Scarecrow Wrap Attire1 per slotWorld loot / gatherNo blueprintNot recyclable
Bunny Hat Attire1 per slotCrafted by handNo blueprintNot recyclable
Bunny Ears Attire1 per slotWorld loot / gatherNo blueprintNot recyclable
BDU pants Attire1 per slotWorld loot / gatherNo blueprintNot recyclable

Related items

Compare Scarecrow Wrap with closely related clothing and armor sheets in the Rust item catalog:

To compare Scarecrow Wrap against every item in its inventory category, browse All 133 items in Attire.

Frequently asked questions about Scarecrow Wrap in Rust

What does the Scarecrow Wrap recycle into in Rust?

The Scarecrow Wrap recycles in Rust at an unpowered green recycler into 5 Cloth. It belongs to the Attire category under numeric ID 809942731 across 133 attire, while F1 console command inventory.giveid 809942731 1 spawns 1 unit for testing across 133 published Attire entries.

How many inventory slots does the Scarecrow Wrap take in Rust?

The Scarecrow Wrap is limited to 1 unit per slot in Rust, so each copy takes its own slot in a 24-slot player inventory, 6-slot belt, or 48-slot large wood box. Across 133 Attire entries, it carries ID 809942731 and despawns after 5 minutes.

What happens when the Scarecrow Wrap is dropped on the ground in Rust?

The Scarecrow Wrap remains on the ground for 5 minutes (300 seconds) before despawning on a default Rust server. Picking it back up into an inventory (up to 1 per slot) or storage box resets that timer under the Attire category (item ID 809942731).

What category and item family does the Scarecrow Wrap belong to in Rust?

The Scarecrow Wrap belongs to the Attire category (133 published items, 81 with crafting blueprints) and sits in the clothing and armor display family alongside 132 other attire items in Rust. For server administration and conveyor filters, it uses shortname scarecrowhead and item ID 809942731.

What is the item ID for the Scarecrow Wrap in Rust?

The Scarecrow Wrap has 32-bit signed item ID 809942731 and shortname scarecrowhead in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Attire category (stack limit 1 unit per slot).

What is the give command for the Scarecrow Wrap in Rust?

Server administrators in Rust spawn the Scarecrow Wrap in the F1 developer console by typing inventory.give scarecrowhead 1 or inventory.giveid 809942731 1 for a single unit. Both console spawn commands work only on dedicated or local worlds where your Steam account holds administrator or moderator privileges.