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Stones
Resource
Stones go into 20 recipes, and a stone ore node gives up to 1,000 of them.
What a full node, tree or animal leaves in your inventory, finish bonus included when the tool earns it. Rougher tools destroy part of what they hit, which is why the numbers fall from left to right.
Pickaxe column: also Jackhammer, Salvaged Icepick, Prototype Pickaxe and Abyss Metal Pickaxe.
What one of each item gives back in Stones, in perfect condition, most first by the green recycler’s figure. “666 + 67%” means 666 every time and a 67% chance of one more.
In Rust, Stones is a resource in the Resources category (item ID #-2099697608, console shortname stones). In active play, they follow standard server rules for resource gear across procedural maps. Inventory storage stacks up to 1,000 units per slot, and uncollected ground drops despawn after 5 minutes.
Harvested from rocks using tools, basic building material.
Monument recycling yield: Non-recyclable at green, yellow, or red units (20 downstream recipes)
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & sorting profile: Filter by shortname stones in Industrial Conveyors for automated box sorting
Stones crafting, blueprint progression, and recycling in Rust
In Rust, Stones have no player crafting recipe; acquisition relies on map collection, smelting, or vendor trades read from the Rust game files. Monument recyclers do not break this item down into raw components, while 20 downstream crafting recipes use it. Equipped and stored units carry no durability wear bar.
When comparing Stones against related resources in Rust, prioritize farming its highest-probability monument containers or recycling surplus components at an unpowered radtown green recycler (fifty percent base yield, versus forty percent at safe-zone yellow units) because this item cannot be crafted at a player workbench.
On the map, Stones are mined from the Stone ore node and picked up from Stone in Rust. They belong to the Resources category under numeric ID -2099697608 across 36 resources, stacking to 1,000 units per slot, with F1 console command inventory.giveid -2099697608 1,000.
What are Stones used for in Rust?
In Rust, Stones belong to the Resources category under numeric ID -2099697608 (shortname stones) and stack to 1,000 units per slot. They go into 20 recipes, 6 of them construction and as many deployables, such as the High External Stone Wall, the Graveyard Fence and the Concrete Barricade.
How long do Stones take to despawn in Rust?
Dropped on the ground in Rust, Stones despawn after 5 minutes by default. Moving them into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.
Do Stones lose condition or require repairs in Rust?
Stones have no durability bar in Rust and never lose condition in storage or on the belt, so condition never degrades during use. Grouped with 36 resources entries under Resources, they stack to 1,000 per slot and despawn in 5 minutes.
How many units of Stones fit in a container or inventory in Rust?
Stones stack up to 1,000 units per slot in Rust, allowing a 24-slot main player inventory to carry 24,000 units and a 48-slot large wood box to hold 48,000 units. Within the Resources category (36 items), they use item ID -2099697608 and despawn after 5 minutes.
What is the item ID for Stones in Rust?
Stones have 32-bit signed item ID -2099697608 and shortname stones in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Resources category (stack limit 1,000 units per slot).
What is the give command for Stones in Rust?
Server administrators in Rust spawn Stones in the F1 developer console with inventory.give stones 1,000 or inventory.giveid -2099697608 1,000 for 1,000 units. Both console spawn commands work only on dedicated or local worlds where your Steam account holds administrator or moderator privileges.