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Explosives

Resource, Very rare, Blueprint

Recyclers hand back Explosives from 4 different items, and 2 recipes call for them.

Explosives recipe

What one batch takes.

The same recipe expanded until every line is something you gather, smelt or loot.

Industrial Conveyor

Gun Powder
Max
50
Buffer
-
Min
-
Low Grade Fuel
Max
3
Buffer
-
Min
-
Sulfur
Max
10
Buffer
-
Min
-
Metal Fragments
Max
10
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 50,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "gunpowder"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 3,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "lowgradefuel"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 10,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "sulfur"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 10,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.fragments"
  }
]

Workbench Level 3, 5s, yields 1

Researching the blueprint costs 120 scrap at a Research Table.

Mixing Table recipe

  1. Slot 1: Gun Powder×50
  2. Slot 2: Low Grade Fuel×3
  3. Slot 3: Sulfur×10
  4. Slot 4: Metal Fragments×10

4s per batch, yields 1, Blueprint needed

Also mixes on Cooking Workbench

The order is part of the recipe. The table checks slot 1 against the first ingredient, slot 2 against the second, and so on, and stops at the first empty slot: the same ingredients in another order make nothing.

Put more of the same in every slot to mix several batches in one go. Each extra batch adds 4s.

The table only starts this mix if you have learned the Explosives blueprint.

What Explosives is looted from

Crates, barrels and NPCs that drop Explosives, most likely first

FromChanceAmount
Scientist RHIB Dry Box12.1%1 to 2
Locked Crate5.6%1
Scientist PT Boat Dry Box2.8%1 to 3
Elite Crate1.9%1 to 2
Helicopter Crate, 4 crates per Patrol Helicopter0.66%1
Heavy Scientist0.24%1

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.

Every loot container, each with its own page

Explosives recycling

What Explosives give back in each recycler

Recycler Efficiency You get
Red recycler75%37 + 50% Gun Powder, 2 + 25% Low Grade Fuel, 7 + 50% Metal Fragments, 7 + 50% Sulfur
Green recycler (powered)60%30 Gun Powder, 1 + 80% Low Grade Fuel, 6 Metal Fragments, 6 Sulfur
Green recycler50%25 Gun Powder, 1 + 50% Low Grade Fuel, 5 Metal Fragments, 5 Sulfur
Yellow recycler40%20 Gun Powder, 1 + 20% Low Grade Fuel, 4 Metal Fragments, 4 Sulfur

Explosives break down into Gun Powder, Low Grade Fuel, Metal Fragments and Sulfur.

A recycler takes 10 per cycle, so a full stack of 100 goes through in 10 cycles.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “37 + 50%” means 37 every time and a 50% chance of one more.

4 items give back Explosives in a recycler

What one of each item gives back in Explosives, in perfect condition, most first by the green recycler’s figure. “7 + 50%” means 7 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.

Used to craft (2)

Explosives stats, mechanics, and overview in Rust

In Rust, Explosives is a resource in the Resources category (item ID #-592016202, console shortname explosives). In active play, they follow standard server rules for resource gear across procedural maps. Inventory storage stacks up to 100 units per slot, and uncollected ground drops despawn after 1 hour.

A component used for crafting C4 and Rockets.

  • Blueprint unlock savings (game files): Research Table study (120 scrap) saves 480 scrap (80% less) vs the 600-scrap tech tree branch
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Carries no condition wear bar and needs no bench maintenance
  • Conveyor & locker automation: Filter by category or shortname explosives to auto-stock locker kits and storage boxes

Explosives crafting, blueprint progression, and recycling in Rust

Crafting Explosives in Rust takes 5 seconds at a Workbench Level 3 once the 120 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.

What it is used for

Explosives go into the Rocket and the Timed Explosive Charge.

  • Ammunition 1
  • Tools 1

Where it sits

Most resources stack to 1,000; Explosives stack to 100.

How Explosives compares to related resources in Rust

When choosing between Explosives and related resources in Rust, prioritize researching a looted or traded copy at a Research Table (120 scrap) whenever you want to skip the 600-scrap tech tree path and save 480 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Explosives Resources100 per slotWorkbench Level 3120 node / 600 pathNot recyclable
Bone Fragments Resources1,000 per slotWorld loot / gatherNo blueprintNot recyclable
High Quality Metal Ore Resources100 per slotWorld loot / gatherNo blueprintNot recyclable
Crude Oil Resources500 per slotWorld loot / gatherNo blueprintNot recyclable

Related items

Compare Explosives with closely related resource sheets in the Rust item catalog:

To compare Explosives against every item in its inventory category, browse All 36 items in Resources, or plan prerequisite scrap paths on the The Workbench Level 3 tech tree, tile by tile.

Frequently asked questions about Explosives in Rust

What are Explosives used for in Rust?

In Rust, Explosives sit in the Resources catalog with item ID -592016202 (shortname explosives), stacking up to 100 units per inventory slot (spawn command inventory.give explosives 100) across 36 published Resources entries. They go into 2 recipes: the Rocket alongside the Timed Explosive Charge.

What do Explosives recycle into in Rust?

Explosives recycle in Rust at an unpowered green recycler into 25 Gun Powder, 1 Low Grade Fuel plus a 50% chance of one more, 5 Metal Fragments and 5 Sulfur. Radtown green recyclers return higher base material efficiency than safe-zone yellow recyclers, which trade lower output for peacekeeper turret protection.

How do you get Explosives in Rust?

Explosives are crafted at a Workbench Level Three from 50 Gun Powder, 3 Low Grade Fuel, 10 Sulfur and 10 Metal Fragments in 5 seconds, once the blueprint is learned in Rust. They can also be mixed at a Mixing Table, 1 per 4 seconds batch.

How much scrap are Explosives on the Rust tech tree?

Blueprint progression for Explosives at Workbench Level 3 in Rust charges 120 scrap on the target node and 600 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 120 scrap. They belong to the Resources category under numeric ID -592016202 across 36 resources.

How long do Explosives take to despawn in Rust?

Dropped on the ground in Rust, Explosives despawn after 1 hour by default. Moving them into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.

What is the stack size of Explosives in Rust?

Explosives stack to 100 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 1 hour under the Resources category (item ID -592016202).

What is the item ID for Explosives in Rust?

Explosives have 32-bit signed item ID -592016202 and shortname explosives in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Resources category (stack limit 100 units per slot).

What is the give command for Explosives in Rust?

Server administrators in Rust spawn Explosives in the F1 developer console with inventory.give explosives 100 or inventory.giveid -592016202 100 for 100 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.