RustPotato
EN

Language

  • EN
  • PT
  • ES
  • FR
  • DE
  • PL
  • TR
  • JA
  • RU
  • ZH
  • UA
  • IT
  • CS
  • KO
  • SV
  • NL
  • DA
  • AR
Save this page

Press Ctrl+D (Cmd+D on a Mac) to bookmark this page. Open your browser's menu (⋮, or Share on an iPhone) and choose Add bookmark or Add to Home Screen to keep this page.

Weapon flashlight

Weapon attachment, Uncommon, Blueprint

The Weapon flashlight takes the underbarrel slot on 28 weapons, so it never goes on alongside the other underbarrel attachment.

Weapon flashlight recipe

What one batch takes.

Industrial Conveyor

High Quality Metal
Max
3
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 3,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.refined"
  }
]

Workbench Level 1, 15s, yields 1

Faster at a higher workbench: 7.5s at Workbench Level 2, 3.75s at Workbench Level 3.

Researching the blueprint costs 30 scrap at a Research Table.

Weapon flashlight stats

Slot
Underbarrel
Can't share a gun with
Weapon Lasersight

Weapons the Weapon flashlight fits (28)

What the Weapon flashlight is looted from

Crates, barrels and NPCs that drop the Weapon flashlight, most likely first

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.

Every loot container, each with its own page

Weapon flashlight recycling

What the Weapon flashlight gives back in each recycler

Recycler Efficiency You get
Red recycler75%2 + 25% High Quality Metal
Green recycler (powered)60%1 + 80% High Quality Metal
Green recycler50%1 + 50% High Quality Metal
Yellow recycler40%1 + 20% High Quality Metal

The Weapon flashlight breaks down into High Quality Metal.

A recycler takes one at a time.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “2 + 25%” means 2 every time and a 25% chance of one more.

Weapon flashlight stats, mechanics, and overview in Rust

In Rust, Weapon flashlight is a weapon attachment in the Weapons category (item ID #952603248, console shortname weapon.mod.flashlight). Weapon modding mounts this underbarrel attachment across 28 compatible ranged weapons. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 20 minutes.

Attaches to a weapon. Provides user with a beam of light. Pressing F (default) to toggle light.

  • Blueprint unlock savings (game files): Research Table study (30 scrap) saves 405 scrap (93% less) vs the 435-scrap tech tree branch
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Carries no condition wear bar and needs no bench maintenance
  • Conveyor & locker automation: Filter by category or shortname weapon.mod.flashlight to auto-stock locker kits and storage boxes

Weapon flashlight crafting, blueprint progression, and recycling in Rust

Crafting Weapon flashlight in Rust takes 15 seconds at a Workbench Level 1 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.

Where it sits

The Weapon flashlight fits the most weapons of the 15 weapon attachments, tied with the Weapon Lasersight at 28.

How Weapon flashlight compares to related weapons in Rust

When choosing between Weapon flashlight and related weapons in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 435-scrap tech tree path and save 405 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Weapon flashlight Weapons1 per slotWorkbench Level 130 node / 435 pathNot recyclable
Oil Filter Silencer Weapons1 per slotWorkbench Level 215 node / 525 pathNot recyclable
Muzzle Boost Weapons1 per slotWorkbench Level 260 node / 750 pathNot recyclable
Extended Magazine Weapons1 per slotWorkbench Level 260 node / 990 pathNot recyclable

Related items

Compare Weapon flashlight with closely related weapon attachment sheets in the Rust item catalog:

To compare Weapon flashlight against every item in its inventory category, browse All 85 items in Weapons, or plan prerequisite scrap paths on the The Workbench Level 1 tech tree, tile by tile.

Frequently asked questions about Weapon flashlight in Rust

What weapons can use the Weapon flashlight in Rust?

The Weapon flashlight takes the underbarrel slot on 28 ranged weapons in Rust, including Assault Rifle, Bolt Action Rifle, Crossbow, Custom SMG, Double Barrel Shotgun, Handmade SMG and 22 other firearms. It belongs to the Weapons category under numeric ID 952603248 across 85 weapons.

How do you get the Weapon flashlight in Rust?

The Weapon flashlight is crafted at a Workbench Level 1 from 3 High Quality Metal, once the blueprint is learned in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.

Which crates drop the Weapon flashlight in Rust?

The Weapon flashlight drops from 8 container and NPC loot tables in Rust, led by Scientist RHIB Dry Box (26.5% chance), Military Tunnel Scientist (2.9% chance), and Sunken Chest (1.1% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.

What does the Weapon flashlight recycle into in Rust?

The Weapon flashlight recycles in Rust at an unpowered green recycler into 1 High Quality Metal plus a 50% chance of one more. Radtown green recyclers return higher base material efficiency than safe-zone yellow recyclers, which trade lower output for peacekeeper turret protection.

How long does the Weapon flashlight take to craft in Rust?

The Weapon flashlight takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 3 in Rust. It sits in the Weapons catalog with item ID 952603248 alongside 84 related weapons, with F1 console command inventory.giveid 952603248 1 across 85 published Weapons entries.

How much scrap is the Weapon flashlight on the Rust tech tree?

Blueprint progression for Weapon flashlight at Workbench Level 1 in Rust charges 30 scrap on the target node and 435 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap.

How long does the Weapon flashlight take to despawn in Rust?

Dropped on the ground in Rust, the Weapon flashlight despawns after 20 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the item ID for the Weapon flashlight in Rust?

The Weapon flashlight has 32-bit signed item ID 952603248 and shortname weapon.mod.flashlight in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 1 unit per slot).

What is the give command for the Weapon flashlight in Rust?

Server administrators in Rust spawn the Weapon flashlight in the F1 developer console by typing inventory.give weapon.mod.flashlight 1 or inventory.giveid 952603248 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.