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Weapon flashlight
Weapon attachment,Uncommon,Blueprint
The Weapon flashlight takes the underbarrel slot on 28 weapons, so it never goes on alongside the other underbarrel attachment.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “2 + 25%” means 2 every time and a 25% chance of one more.
Weapon flashlight stats, mechanics, and overview in Rust
In Rust, Weapon flashlight is a weapon attachment in the Weapons category (item ID #952603248, console shortname weapon.mod.flashlight). Weapon modding mounts this underbarrel attachment across 28 compatible ranged weapons. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 20 minutes.
Attaches to a weapon. Provides user with a beam of light. Pressing F (default) to toggle light.
Blueprint unlock savings (game files): Research Table study (30 scrap) saves 405 scrap (93% less) vs the 435-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & locker automation: Filter by category or shortname weapon.mod.flashlight to auto-stock locker kits and storage boxes
Weapon flashlight crafting, blueprint progression, and recycling in Rust
Crafting Weapon flashlight in Rust takes 15 seconds at a Workbench Level 1 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.
Where it sits
The Weapon flashlight fits the most weapons of the 15 weapon attachments, tied with the Weapon Lasersight at 28.
How Weapon flashlight compares to related weapons in Rust
When choosing between Weapon flashlight and related weapons in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 435-scrap tech tree path and save 405 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Weapon flashlight
Weapons
1 per slot
Workbench Level 1
30 node / 435 path
Not recyclable
Oil Filter Silencer
Weapons
1 per slot
Workbench Level 2
15 node / 525 path
Not recyclable
Muzzle Boost
Weapons
1 per slot
Workbench Level 2
60 node / 750 path
Not recyclable
Extended Magazine
Weapons
1 per slot
Workbench Level 2
60 node / 990 path
Not recyclable
Related items
Compare Weapon flashlight with closely related weapon attachment sheets in the Rust item catalog:
Frequently asked questions about Weapon flashlight in Rust
What weapons can use the Weapon flashlight in Rust?
The Weapon flashlight takes the underbarrel slot on 28 ranged weapons in Rust, including Assault Rifle, Bolt Action Rifle, Crossbow, Custom SMG, Double Barrel Shotgun, Handmade SMG and 22 other firearms. It belongs to the Weapons category under numeric ID 952603248 across 85 weapons.
How do you get the Weapon flashlight in Rust?
The Weapon flashlight is crafted at a Workbench Level 1 from 3 High Quality Metal, once the blueprint is learned in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.
Which crates drop the Weapon flashlight in Rust?
The Weapon flashlight drops from 8 container and NPC loot tables in Rust, led by Scientist RHIB Dry Box (26.5% chance), Military Tunnel Scientist (2.9% chance), and Sunken Chest (1.1% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Weapon flashlight recycle into in Rust?
The Weapon flashlight recycles in Rust at an unpowered green recycler into 1 High Quality Metal plus a 50% chance of one more. Radtown green recyclers return higher base material efficiency than safe-zone yellow recyclers, which trade lower output for peacekeeper turret protection.
How long does the Weapon flashlight take to craft in Rust?
The Weapon flashlight takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 3 in Rust. It sits in the Weapons catalog with item ID 952603248 alongside 84 related weapons, with F1 console command inventory.giveid 952603248 1 across 85 published Weapons entries.
How much scrap is the Weapon flashlight on the Rust tech tree?
Blueprint progression for Weapon flashlight at Workbench Level 1 in Rust charges 30 scrap on the target node and 435 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap.
How long does the Weapon flashlight take to despawn in Rust?
Dropped on the ground in Rust, the Weapon flashlight despawns after 20 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Weapon flashlight in Rust?
The Weapon flashlight has 32-bit signed item ID 952603248 and shortname weapon.mod.flashlight in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 1 unit per slot).
What is the give command for the Weapon flashlight in Rust?
Server administrators in Rust spawn the Weapon flashlight in the F1 developer console by typing inventory.give weapon.mod.flashlight 1 or inventory.giveid 952603248 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.