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Molotov Cocktail
Explosive,Uncommon,Blueprint
The Molotov Cocktail takes 450 scrap to reach on the Workbench Level 2 tech tree.
A recycler takes them one at a time, so a full stack of 3 goes through in 3 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “7 + 50%” means 7 every time and a 50% chance of one more.
Molotov Cocktail stats, mechanics, and overview in Rust
In Rust, Molotov Cocktail is a explosive in the Weapons category (item ID #1556365900, console shortname grenade.molotov). In active play, it follows standard server rules for explosive gear across procedural maps. Inventory storage stacks up to 3 units per slot, and uncollected ground drops despawn after 20 minutes.
A glass bottle filled with low grade fuel. Smashes and spreads fire when it lands, incredibly high damage to wood and players but innefective against stronger materials.
Blueprint unlock savings (game files): Research Table study (30 scrap) saves 420 scrap (93% less) vs the 450-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & locker automation: Filter by category or shortname grenade.molotov to auto-stock locker kits and storage boxes
Molotov Cocktail crafting, blueprint progression, and recycling in Rust
Crafting Molotov Cocktail in Rust takes 10 seconds at a Workbench Level 2 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.
Where it sits
The Molotov Cocktail is one of the 9 explosives; Rust classifies it under the Weapons inventory category.
How Molotov Cocktail compares to related weapons in Rust
When choosing between Molotov Cocktail and related weapons in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 450-scrap tech tree path and save 420 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Molotov Cocktail
Weapons
3 per slot
Workbench Level 2
30 node / 450 path
Not recyclable
Flashbang
Weapons
3 per slot
Workbench Level 2
30 node / 480 path
Not recyclable
Smoke Grenade
Tools
3 per slot
Workbench Level 2
30 node / 840 path
Not recyclable
Bee Grenade
Weapons
3 per slot
Workbench Level 1
15 node / 75 path
Not recyclable
Related items
Compare Molotov Cocktail with closely related explosive sheets in the Rust item catalog:
Frequently asked questions about Molotov Cocktail in Rust
How do you get the Molotov Cocktail in Rust?
The Molotov Cocktail is crafted at a Workbench Level 2 from 10 Cloth and 50 Low Grade Fuel, once the blueprint is learned in Rust. Players smelt raw ores in a furnace and gather required components from monument crates before queuing the craft at their workbench.
Which crates drop the Molotov Cocktail in Rust?
The Molotov Cocktail drops from 9 container and NPC loot tables in Rust, led by Elite Crate (7.2% chance), Heavy Scientist (5.1% chance), and Locked Crate (1.3% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Molotov Cocktail recycle into in Rust?
The Molotov Cocktail recycles in Rust at an unpowered green recycler into 5 Cloth and 25 Low Grade Fuel. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.
How long does the Molotov Cocktail take to craft in Rust?
The Molotov Cocktail takes 10 seconds to craft, down to 5 seconds at Workbench Level 3 in Rust. It belongs to the Weapons category under numeric ID 1556365900 across 85 weapons, stacking to 3 units per slot, with F1 console command inventory.giveid 1556365900 3.
How much scrap is the Molotov Cocktail on the Rust tech tree?
Blueprint progression for Molotov Cocktail at Workbench Level 2 in Rust charges 30 scrap on the target node and 450 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap.
How long does the Molotov Cocktail take to despawn in Rust?
Dropped on the ground in Rust, the Molotov Cocktail despawns after 20 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the stack size of the Molotov Cocktail in Rust?
The Molotov Cocktail stacks to 3 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 20 minutes under the Weapons category (item ID 1556365900).
What is the item ID for the Molotov Cocktail in Rust?
The Molotov Cocktail has 32-bit signed item ID 1556365900 and shortname grenade.molotov in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 3 units per slot).
What is the give command for the Molotov Cocktail in Rust?
Server administrators in Rust spawn the Molotov Cocktail in the F1 developer console with inventory.give grenade.molotov 3 or inventory.giveid 1556365900 3 for 3 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.