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Explosive 5.56 Rifle Ammo

Ammunition, Rare, Blueprint

Explosive 5.56 Rifle Ammo loads into 11 weapons, the M249 and the HMLMG among them.

Explosive 5.56 Rifle Ammo recipe

What one batch takes.

The same recipe expanded until every line is something you gather, smelt or loot.

Industrial Conveyor

Metal Fragments
Max
10
Buffer
-
Min
-
Gun Powder
Max
20
Buffer
-
Min
-
Sulfur
Max
10
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 10,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.fragments"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 20,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "gunpowder"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 10,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "sulfur"
  }
]

Workbench Level 3, 3s, yields 2

Researching the blueprint costs 60 scrap at a Research Table.

Guns that fire Explosive 5.56 Rifle Ammo

What Explosive 5.56 Rifle Ammo does in each weapon (11)

WeaponDamageHeadshotVelocityDamage per second
Assault Rifle50, +5 within 1.5 m×2225 m/s200
Bolt Action Rifle80, +5 within 1.5 m×2393.75 m/s30
High Caliber Revolver65, +5 within 1.5 m×2303.75 m/s60
HMLMG57.5, +5 within 1.5 m×2315 m/s270
L96 Rifle80, +5 within 1.5 m×2675 m/s32
LR-300 Assault Rifle40, +5 within 1.5 m×2337.5 m/s181
M16A235, +5 within 1.5 m×2315 m/s
M24965, +5 within 1.5 m×2292.5 m/s361
M39 Rifle50, +5 within 1.5 m×2281.25 m/s167
Semi-Automatic Rifle40, +5 within 1.5 m×2225 m/s103
SKS42.5, +5 within 1.5 m×2281.25 m/s110

Damage is one body hit up close, with no armour. A headshot multiplies it against players only. Damage per second empties one magazine and counts the reload. Velocity and spread are applied locally by your game client, while the server bounds their limits.

What Explosive 5.56 Rifle Ammo is looted from

Crates, barrels and NPCs that drop Explosive 5.56 Rifle Ammo, most likely first

FromChanceAmount
Locked Crate33.9%1 to 31
Bradley Crate, 3 crates per Bradley APC18.9%30 to 60
Helicopter Crate, 4 crates per Patrol Helicopter15%30
Supply Drop12.6%8 to 48
Heavy Scientist6.5%8 to 24
Underwater Lab Ammo Crate6.5%8 to 24
Missile Silo Scientist (underground)0.22%8
Scientist0.22%8
Tool Box0.13%8
Sunken Crate0.087%8
Santa's Supply Drop, Christmas event only6.5%8 to 24

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.

Every loot container, each with its own page

Explosive 5.56 Rifle Ammo recycling

What Explosive 5.56 Rifle Ammo gives back in each recycler

Recycler Efficiency You get
Red recycler75%7 + 50% Gun Powder, 3 + 75% Metal Fragments, 3 + 75% Sulfur
Green recycler (powered)60%6 Gun Powder, 3 Metal Fragments, 3 Sulfur
Green recycler50%5 Gun Powder, 2 + 50% Metal Fragments, 2 + 50% Sulfur
Yellow recycler40%4 Gun Powder, 2 Metal Fragments, 2 Sulfur

Explosive 5.56 Rifle Ammo breaks down into Gun Powder, Metal Fragments and Sulfur.

A recycler takes 13 per cycle, so a full stack of 128 goes through in 10 cycles.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “7 + 50%” means 7 every time and a 50% chance of one more.

Explosive 5.56 Rifle Ammo stats, mechanics, and overview in Rust

In Rust, Explosive 5.56 Rifle Ammo is a ammunition in the Ammunition category (item ID #-1321651331, console shortname ammo.rifle.explosive). This ammunition loads into 11 distinct weapon platforms across standard server combat. Inventory storage stacks up to 128 units per slot, and uncollected ground drops despawn after 40 minutes.

This ammo explodes on contact dealing a small amount of fragmentation damage to nearby objects.

  • Blueprint unlock savings (game files): Research Table study (60 scrap) saves 420 scrap (88% less) vs the 480-scrap tech tree branch
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Carries no condition wear bar and needs no bench maintenance
  • Conveyor & locker automation: Filter by category or shortname ammo.rifle.explosive to auto-stock locker kits and storage boxes

Explosive 5.56 Rifle Ammo crafting, blueprint progression, and recycling in Rust

Crafting Explosive 5.56 Rifle Ammo in Rust takes 3 seconds at a Workbench Level 3 once the 60 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.

Where it sits

Only one of the 45 kinds of ammunition loads into more weapons than Explosive 5.56 Rifle Ammo.

Explosive 5.56 Rifle Ammo loads into 11 weapons, as do HV 5.56 Rifle Ammo and Incendiary 5.56 Rifle Ammo.

How Explosive 5.56 Rifle Ammo compares to related ammunition in Rust

When choosing between Explosive 5.56 Rifle Ammo and related ammunition in Rust, prioritize researching a looted or traded copy at a Research Table (60 scrap) whenever you want to skip the 480-scrap tech tree path and save 420 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Explosive 5.56 Rifle Ammo Ammunition128 per slotWorkbench Level 360 node / 480 pathNot recyclable
5.56 Rifle Ammo Ammunition128 per slotWorkbench Level 260 node / 870 pathNot recyclable
HV Pistol Ammo Ammunition128 per slotWorkbench Level 260 node / 690 pathNot recyclable
SAM Ammo Ammunition1,000 per slotWorkbench Level 230 node / 1,140 pathNot recyclable

Related items

Compare Explosive 5.56 Rifle Ammo with closely related ammunition sheets in the Rust item catalog:

To compare Explosive 5.56 Rifle Ammo against every item in its inventory category, browse All 44 items in Ammunition, or plan prerequisite scrap paths on the The Workbench Level 3 tech tree, tile by tile.

Frequently asked questions about Explosive 5.56 Rifle Ammo in Rust

What guns use Explosive 5.56 Rifle Ammo in Rust?

Explosive 5.56 Rifle Ammo loads into 11 weapons: Assault Rifle, Bolt Action Rifle, High Caliber Revolver, HMLMG, L96 Rifle, LR-300 Assault Rifle, M16A2, M249, M39 Rifle, Semi-Automatic Rifle and SKS in Rust. It belongs to the Ammunition category under numeric ID -1321651331 across 44 ammunition.

How much sulfur does Explosive 5.56 Rifle Ammo cost in Rust?

Explosive 5.56 Rifle Ammo comes to 50 sulfur per batch of 2 once every ingredient is broken down to raw materials in Rust. It sits in the Ammunition catalog with item ID -1321651331 alongside 43 related ammunition, with F1 console command inventory.giveid -1321651331 128.

How do you get Explosive 5.56 Rifle Ammo in Rust?

Explosive 5.56 Rifle Ammo is crafted at a Workbench Level Three from 10 Metal Fragments, 20 Gun Powder and 10 Sulfur in 3 seconds per batch of 2, once the blueprint is learned in Rust. It belongs to the Ammunition category under numeric ID -1321651331 across 44 ammunition.

Which crates drop Explosive 5.56 Rifle Ammo in Rust?

Explosive 5.56 Rifle Ammo drops from 10 container and NPC loot tables in Rust, led by Locked Crate (33.9% chance), Bradley Crate (18.9% chance), and Helicopter Crate (15% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.

What does Explosive 5.56 Rifle Ammo recycle into in Rust?

Explosive 5.56 Rifle Ammo recycles in Rust at an unpowered green recycler into 5 Gun Powder, 2 Metal Fragments plus a 50% chance of one more and 2 Sulfur plus a 50% chance of one more. It belongs to the Ammunition category under numeric ID -1321651331 across 44 ammunition.

How much scrap is Explosive 5.56 Rifle Ammo on the Rust tech tree?

Blueprint progression for Explosive 5.56 Rifle Ammo at Workbench Level 3 in Rust charges 60 scrap on the target node and 480 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 60 scrap.

How long does Explosive 5.56 Rifle Ammo take to despawn in Rust?

Dropped on the ground in Rust, Explosive 5.56 Rifle Ammo despawns after 40 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the stack size of Explosive 5.56 Rifle Ammo in Rust?

Explosive 5.56 Rifle Ammo stacks to 128 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 40 minutes under the Ammunition category (item ID -1321651331).

What is the item ID for Explosive 5.56 Rifle Ammo in Rust?

Explosive 5.56 Rifle Ammo has 32-bit signed item ID -1321651331 and shortname ammo.rifle.explosive in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Ammunition category (stack limit 128 units per slot).

What is the give command for Explosive 5.56 Rifle Ammo in Rust?

Server administrators in Rust spawn Explosive 5.56 Rifle Ammo in the F1 developer console with inventory.give ammo.rifle.explosive 128 or inventory.giveid -1321651331 128 for 128 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.