RustPotato
EN

Language

  • EN
  • PT
  • ES
  • FR
  • DE
  • PL
  • TR
  • JA
  • RU
  • ZH
  • UA
  • IT
  • CS
  • KO
  • SV
  • NL
  • DA
  • AR
Save this page

Press Ctrl+D (Cmd+D on a Mac) to bookmark this page. Open your browser's menu (⋮, or Share on an iPhone) and choose Add bookmark or Add to Home Screen to keep this page.

Paintball Overalls

Clothing and armor, Artist Pack, , Blueprint

Paintball Overalls are clothing sold in the item store as part of the Artist Pack.

Paintball Overalls recipe

What one batch takes.

The same recipe expanded until every line is something you gather, smelt or loot.

Industrial Conveyor

Cloth
Max
60
Buffer
-
Min
-
Sewing Kit
Max
2
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 60,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "cloth"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 2,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "sewingkit"
  }
]

No workbench, 15s, yields 1

Faster at a higher workbench: 7.5s at Workbench Level 1, 3.75s at Workbench Level 2 or 3.

Paintball Overalls stats

Covers
Full body

What Paintball Overalls stops when another player hits the part it covers

Bullet
25%
Slash
30%
Blunt
30%
Stab
30%
Arrow
30%

What Paintball Overalls adds to your whole outfit

Explosion
5%
Bite
8.3%
Radiation
15%
Cold
12.5%
Heat
0%

These do not land on one part of the body: the game adds up every piece you wear, then keeps a sixth of the total for explosions, bites and heat, and all of it for radiation. Cold is insulation, where 100% is as warm as clothing gets.

Item store

Sold in
the item store, Artist Pack

Paintball Overalls repair cost

Repair bench, from broken
Needs the blueprint
No
Max condition lost
20% from broken, less on lighter damage
Max condition
100

A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.

Paintball Overalls recycling

What Paintball Overalls give back in each recycler

Recycler Efficiency You get
Red recycler75%45 Cloth, 1 + 50% Sewing Kit
Green recycler (powered)60%36 Cloth, 1 + 20% Sewing Kit
Green recycler50%30 Cloth, 1 Sewing Kit
Yellow recycler40%24 Cloth, 80% Sewing Kit

Paintball Overalls break down into Cloth and Sewing Kit.

A recycler takes one at a time.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “1 + 50%” means 1 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.

Paintball Overalls stats, mechanics, and overview in Rust

In Rust, Paintball Overalls is a clothing and armor in the Attire category (item ID #-1014934560, console shortname paintballoveralls.suit). In active play, they follow standard server rules for clothing and armor gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 5 minutes.

A set of paintball overalls.

  • Acquisition profile (game files): Uncraftable in vanilla Rust (0 loot tables, 0 downstream recipes)
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Bench repair & durability cap: Full repair costs 20 Cloth (zero rare bodies) while capping max condition by 20%
  • Conveyor & locker automation: Filter by category or shortname paintballoveralls.suit to auto-stock locker kits and storage boxes

Paintball Overalls crafting, blueprint progression, and recycling in Rust

Crafting Paintball Overalls in Rust takes 15 seconds by hand without a workbench, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.

How Paintball Overalls compares to related attire in Rust

When comparing Paintball Overalls against related attire in Rust, craft copies once the blueprint is unlocked (15 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Paintball Overalls Attire1 per slotCrafted by handNo blueprintNot recyclable
Small Backpack Attire1 per slotWorkbench Level 110 scrap (Table)Not recyclable
Road Sign Gloves Attire1 per slotWorkbench Level 215 node / 105 pathNot recyclable
Road Sign Kilt Attire1 per slotWorkbench Level 230 node / 135 pathNot recyclable

Related items

Compare Paintball Overalls with closely related clothing and armor sheets in the Rust item catalog:

To compare Paintball Overalls against every item in its inventory category, browse All 133 items in Attire.

Frequently asked questions about Paintball Overalls in Rust

How do you get Paintball Overalls in Rust?

Paintball Overalls are crafted by hand from 60 Cloth and 2 Sewing Kit in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.

What do Paintball Overalls recycle into in Rust?

Paintball Overalls recycle in Rust at an unpowered green recycler into 30 Cloth and 1 Sewing Kit. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.

How long do Paintball Overalls take to craft in Rust?

Paintball Overalls take 15 seconds to craft, down to 3.75 seconds at Workbench Level 2 or 3 in Rust. They are indexed under the Attire category alongside 132 other attire in Rust (item ID -1014934560) across 133 published Attire entries (81 with crafting blueprints).

How much does it cost to repair Paintball Overalls in Rust?

A repair bench fixes Paintball Overalls from broken for 20 Cloth in Rust. Repairing at a Repair Bench requires no learned blueprint or rare component body, scaling material cost to missing durability while permanently capping maximum condition by 20% across a full repair.

How long do Paintball Overalls take to despawn in Rust?

Dropped on the ground in Rust, Paintball Overalls despawn after 5 minutes by default. Moving them into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.

What is the item ID for Paintball Overalls in Rust?

Paintball Overalls have 32-bit signed item ID -1014934560 and shortname paintballoveralls.suit in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Attire category (stack limit 1 unit per slot).

What is the give command for Paintball Overalls in Rust?

Server administrators in Rust spawn Paintball Overalls in the F1 developer console by typing inventory.give paintballoveralls.suit 1 or inventory.giveid -1014934560 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.