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Building Blocks
Rust has 20 building blocks across 5 grades, from 10 health in Twig to 2,000 health in Armored.
Twig building blocks
- Health
- 10
- Full block
50 Wood- Upkeep a day
- 10% to 33.3% of its cost
- Gone without upkeep in
- 1 hour
- Cheapest raid
25 Sulfur
What each block costs in Twig
Walls
-
Wall
50
-
Doorway
35
-
Window
35
-
Half Wall
50
-
Low Wall
25
-
Wall Frame
25
Floors
-
Floor
25
-
Triangle Floor
13
-
Floor Frame
25
-
Triangle Floor Frame
13
Foundations
-
Foundation
50
-
Triangle Foundation
25
-
Foundation Steps
25
-
Ramp
25
Roofs
-
Roof
25
-
Triangle Roof
25
Stairs
-
L Shaped Stairs
50
-
U Shaped Stairs
50
-
Spiral Stairs
50
-
Triangle Spiral Stairs
50
What it takes to raid a Twig block
| Explosive | Walls, floors, foundations, roofs | Stairs, steps, ramp |
|---|---|---|
| 1 | 1 | |
| 1 | 1 | |
| 2 | 1 | |
| 1 | 1 | |
| 1 | 1 | |
| 1 | 1 | |
| 1 | 1 | |
| 1 | 1 |
Every count starts from full health, with the Timed Explosive Charge and the Satchel Charge stuck on the block and Explosive 5.56 Rifle Ammo fired from an Assault Rifle.
A Satchel Charge fails to go off 20% of the time and a Beancan Grenade 15%, so carry spares.
Getting through a Twig block with a tool
Swings it takes to break one Twig Wall, from each side.
Soft side
Jackhammer 4 swings 1 s
Salvaged Icepick 2 swings 3 s
Pickaxe 2 swings 3 s
Salvaged Axe 2 swings 3 s
Hatchet 2 swings 2 s
Chainsaw 5 swings 1 s
Hard side
Jackhammer 34 swings 5 s
Salvaged Icepick 13 swings 16 s
Pickaxe 17 swings 26 s
Salvaged Axe 13 swings 16 s
Hatchet 20 swings 18 s
Chainsaw 42 swings 8 s
A tool does 10 times the damage on the soft side. The Wall Frame and Floor Frame have no soft side and take the hard-side count on every face. A block with no hard side takes the soft-side count.
Twig upkeep, decay and repair
| Building pieces | Share of the cost, a day | One Wall |
|---|---|---|
| The first 15 | 10% | |
| The next 50 | 15% | |
| The next 125 | 20% | |
| Everything above 190 | 33.3% |
The Triangle Spiral Stairs adds nothing to the tool cupboard's upkeep, at any grade.
Once the cupboard stops paying, a Twig block goes from full health to gone in an hour.
A hammer swing gives back up to 50 health and takes the matching share of what the block cost: one swing and 50 Wood bring a Twig Wall back from nothing. After a hit, the block cannot be repaired for 30 seconds.
Wood building blocks
- Health
- 250
- Full block
200 Wood- Upkeep a day
- 10% to 33.3% of its cost
- Gone without upkeep in
- 3 hours
- Cheapest raid
1,200 Sulfur
What each block costs in Wood
Walls
-
Wall
200
-
Doorway
140
-
Window
140
-
Half Wall
200
-
Low Wall
100
-
Wall Frame
100
Floors
-
Floor
100
-
Triangle Floor
50
-
Floor Frame
100
-
Triangle Floor Frame
50
Foundations
-
Foundation
200
-
Triangle Foundation
100
-
Foundation Steps
100
-
Ramp
100
Roofs
-
Roof
100
-
Triangle Roof
100
Stairs
-
L Shaped Stairs
200
-
U Shaped Stairs
200
-
Spiral Stairs
200
-
Triangle Spiral Stairs
200
What it takes to raid a Wood block
| Explosive | Walls, floors, foundations, roofs | Stairs, steps, ramp |
|---|---|---|
| 48 | 42 | |
| 3 | 3 | |
| 9 | 8 | |
| 18 | 13 | |
| 1 | 1 | |
| 2 | 2 | |
| 189 | 59 | |
| 8 | 8 |
Every count starts from full health, with the Timed Explosive Charge and the Satchel Charge stuck on the block and Explosive 5.56 Rifle Ammo fired from an Assault Rifle.
A Satchel Charge fails to go off 20% of the time and a Beancan Grenade 15%, so carry spares.
Getting through a Wood block with a tool
Swings it takes to break one Wood Wall, from each side.
Soft side
Jackhammer 167 swings 25 s
Salvaged Icepick 42 swings 53 s
Pickaxe 63 swings 1 min 35 s
Salvaged Axe 34 swings 43 s
Hatchet 79 swings 1 min 11 s
Chainsaw 105 swings 21 s
Hard side
Jackhammer 1,667 swings 4 min 10 s
Salvaged Icepick 417 swings 8 min 41 s
Pickaxe 626 swings 15 min 39 s
Salvaged Axe 334 swings 6 min 58 s
Hatchet 782 swings 11 min 44 s
Chainsaw 1,042 swings 3 min 28 s
A tool does 10 times the damage on the soft side. The Wall Frame and Floor Frame have no soft side and take the hard-side count on every face. A block with no hard side takes the soft-side count.
Wood upkeep, decay and repair
| Building pieces | Share of the cost, a day | One Wall |
|---|---|---|
| The first 15 | 10% | |
| The next 50 | 15% | |
| The next 125 | 20% | |
| Everything above 190 | 33.3% |
The Triangle Spiral Stairs adds nothing to the tool cupboard's upkeep, at any grade.
Once the cupboard stops paying, a Wood block goes from full health to gone in 3 hours.
A hammer swing gives back up to 50 health and takes the matching share of what the block cost: 5 swings and 200 Wood bring a Wood Wall back from nothing. After a hit, the block cannot be repaired for 30 seconds.
Stone building blocks
- Health
- 500
- Full block
300 Stones- Upkeep a day
- 10% to 33.3% of its cost
- Gone without upkeep in
- 5 hours
- Cheapest raid
4,250 Sulfur
What each block costs in Stone
Walls
-
Wall
300
-
Doorway
210
-
Window
210
-
Half Wall
300
-
Low Wall
150
-
Wall Frame
150
Floors
-
Floor
150
-
Triangle Floor
75
-
Floor Frame
150
-
Triangle Floor Frame
75
Foundations
-
Foundation
300
-
Triangle Foundation
150
-
Foundation Steps
150
-
Ramp
150
Roofs
-
Roof
150
-
Triangle Roof
150
Stairs
-
L Shaped Stairs
300
-
U Shaped Stairs
300
-
Spiral Stairs
300
-
Triangle Spiral Stairs
300
What it takes to raid a Stone block
| Explosive | Walls, floors, foundations, roofs | Stairs, steps, ramp |
|---|---|---|
| 2 | 2 | |
| 182 | 167 | |
| 10 | 10 | |
| 4 | 4 | |
| 32 | 31 | |
| 64 | 46 | |
| 29 | 27 | |
| over 300 | 182 |
Every count starts from full health, with the Timed Explosive Charge and the Satchel Charge stuck on the block and Explosive 5.56 Rifle Ammo fired from an Assault Rifle.
A Satchel Charge fails to go off 20% of the time and a Beancan Grenade 15%, so carry spares.
Getting through a Stone block with a tool
Swings it takes to break one Stone Wall, from each side.
Soft side
Jackhammer 667 swings 1 min 40 s
Salvaged Icepick 358 swings 7 min 28 s
Pickaxe 417 swings 10 min 26 s
Salvaged Axe 527 swings 10 min 59 s
Hatchet 1,001 swings 15 min 1 s
Chainsaw 2,084 swings 6 min 57 s
Hard side
Jackhammer 6,667 swings 16 min 40 s
Salvaged Icepick 3,572 swings 1 h 14 min
Pickaxe 4,167 swings 1 h 44 min
Salvaged Axe 5,264 swings 1 h 49 min
Hatchet 10,001 swings 2 h 30 min
Chainsaw over 20,000
A tool does 10 times the damage on the soft side. The Wall Frame and Floor Frame have no soft side and take the hard-side count on every face. A block with no hard side takes the soft-side count.
Stone upkeep, decay and repair
| Building pieces | Share of the cost, a day | One Wall |
|---|---|---|
| The first 15 | 10% | |
| The next 50 | 15% | |
| The next 125 | 20% | |
| Everything above 190 | 33.3% |
The Triangle Spiral Stairs adds nothing to the tool cupboard's upkeep, at any grade.
Once the cupboard stops paying, a Stone block goes from full health to gone in 5 hours.
A hammer swing gives back up to 50 health and takes the matching share of what the block cost: 10 swings and 300 Stones bring a Stone Wall back from nothing. After a hit, the block cannot be repaired for 30 seconds.
Sheet Metal building blocks
- Health
- 1,000
- Full block
200 Metal Fragments- Upkeep a day
- 10% to 33.3% of its cost
- Gone without upkeep in
- 8 hours
- Cheapest raid
8,350 Sulfur
What each block costs in Sheet Metal
Walls
-
Wall
200
-
Doorway
140
-
Window
140
-
Half Wall
200
-
Low Wall
100
-
Wall Frame
100
Floors
-
Floor
100
-
Triangle Floor
50
-
Floor Frame
100
-
Triangle Floor Frame
50
Foundations
-
Foundation
200
-
Triangle Foundation
100
-
Foundation Steps
100
-
Ramp
100
Roofs
-
Roof
100
-
Triangle Roof
100
Stairs
-
L Shaped Stairs
200
-
U Shaped Stairs
200
-
Spiral Stairs
200
-
Triangle Spiral Stairs
200
What it takes to raid a Sheet Metal block
| Explosive | Walls, floors, foundations, roofs | Stairs, steps, ramp |
|---|---|---|
| 4 | 4 | |
| 23 | 23 | |
| 8 | 8 | |
| 67 | 67 | |
| 131 | 112 | |
| 57 | 56 |
Every count starts from full health, with the Timed Explosive Charge and the Satchel Charge stuck on the block.
A Satchel Charge fails to go off 20% of the time and a Beancan Grenade 15%, so carry spares.
Getting through a Sheet Metal block with a tool
Swings it takes to break one Sheet Metal Wall, from each side.
Soft side
Jackhammer 3,334 swings 8 min 20 s
Salvaged Icepick 1,667 swings 34 min 44 s
Pickaxe 2,001 swings 50 min 2 s
Salvaged Axe 2,223 swings 46 min 19 s
Hatchet 4,001 swings 1 h
Chainsaw 8,334 swings 27 min 47 s
Hard side
Jackhammer over 20,000
Salvaged Icepick 16,668 swings 5 h 47 min
Pickaxe over 20,000
Salvaged Axe over 20,000
Hatchet over 20,000
Chainsaw over 20,000
A tool does 10 times the damage on the soft side. The Wall Frame and Floor Frame have no soft side and take the hard-side count on every face. A block with no hard side takes the soft-side count.
Sheet Metal upkeep, decay and repair
| Building pieces | Share of the cost, a day | One Wall |
|---|---|---|
| The first 15 | 10% | |
| The next 50 | 15% | |
| The next 125 | 20% | |
| Everything above 190 | 33.3% |
The Triangle Spiral Stairs adds nothing to the tool cupboard's upkeep, at any grade.
Once the cupboard stops paying, a Sheet Metal block goes from full health to gone in 8 hours.
A hammer swing gives back up to 50 health and takes the matching share of what the block cost: 20 swings and 200 Metal Fragments bring a Sheet Metal Wall back from nothing. After a hit, the block cannot be repaired for 30 seconds.
Armored building blocks
- Health
- 2,000
- Full block
25 High Quality Metal- Upkeep a day
- 10% to 33.3% of its cost
- Gone without upkeep in
- 12 hours
- Cheapest raid
16,150 Sulfur
What each block costs in Armored
Walls
-
Wall
25
-
Doorway
18
-
Window
18
-
Half Wall
25
-
Low Wall
13
-
Wall Frame
13
Floors
-
Floor
13
-
Triangle Floor
7
-
Floor Frame
13
-
Triangle Floor Frame
7
Foundations
-
Foundation
25
-
Triangle Foundation
13
-
Foundation Steps
13
-
Ramp
13
Roofs
-
Roof
13
-
Triangle Roof
13
Stairs
-
L Shaped Stairs
25
-
U Shaped Stairs
25
-
Spiral Stairs
25
-
Triangle Spiral Stairs
25
What it takes to raid an Armored block
| Explosive | Walls, floors, foundations, roofs | Stairs, steps, ramp |
|---|---|---|
| 8 | 8 | |
| 15 | 15 | |
| 46 | 46 | |
| 134 | 134 | |
| 262 | 223 | |
| 114 | 111 |
Every count starts from full health, with the Timed Explosive Charge and the Satchel Charge stuck on the block.
A Satchel Charge fails to go off 20% of the time and a Beancan Grenade 15%, so carry spares.
Getting through an Armored block with a tool
Swings it takes to break one Armored Wall, from each side.
Soft side
Jackhammer 6,667 swings 16 min 40 s
Salvaged Icepick 3,334 swings 1 h 9 min
Pickaxe 4,001 swings 1 h 40 min
Salvaged Axe 4,445 swings 1 h 32 min
Hatchet 8,001 swings 2 h
Chainsaw 16,668 swings 55 min 34 s
Hard side
Jackhammer over 20,000
Salvaged Icepick over 20,000
Pickaxe over 20,000
Salvaged Axe over 20,000
Hatchet over 20,000
Chainsaw over 20,000
A tool does 10 times the damage on the soft side. The Wall Frame and Floor Frame have no soft side and take the hard-side count on every face. A block with no hard side takes the soft-side count.
Armored upkeep, decay and repair
| Building pieces | Share of the cost, a day | One Wall |
|---|---|---|
| The first 15 | 10% | |
| The next 50 | 15% | |
| The next 125 | 20% | |
| Everything above 190 | 33.3% |
The Triangle Spiral Stairs adds nothing to the tool cupboard's upkeep, at any grade.
Once the cupboard stops paying, an Armored block goes from full health to gone in 12 hours.
A hammer swing gives back up to 50 health and takes the matching share of what the block cost: 25 swings and 25 High Quality Metal bring an Armored Wall back from nothing. After a hit, the block cannot be repaired for 30 seconds.
Every block at every grade
| Block | Twig | Wood | Stone | Sheet Metal | Armored |
|---|---|---|---|---|---|
Wall |
50 | 200 | 300 | 200 | 25 |
Doorway |
35 | 140 | 210 | 140 | 18 |
Window |
35 | 140 | 210 | 140 | 18 |
Half Wall |
50 | 200 | 300 | 200 | 25 |
| 25 | 100 | 150 | 100 | 13 | |
Wall Frame |
25 | 100 | 150 | 100 | 13 |
| 25 | 100 | 150 | 100 | 13 | |
| 13 | 50 | 75 | 50 | 7 | |
| 25 | 100 | 150 | 100 | 13 | |
| 13 | 50 | 75 | 50 | 7 | |
Foundation |
50 | 200 | 300 | 200 | 25 |
Triangle Foundation |
25 | 100 | 150 | 100 | 13 |
Foundation Steps |
25 | 100 | 150 | 100 | 13 |
Ramp |
25 | 100 | 150 | 100 | 13 |
Roof |
25 | 100 | 150 | 100 | 13 |
Triangle Roof |
25 | 100 | 150 | 100 | 13 |
L Shaped Stairs |
50 | 200 | 300 | 200 | 25 |
U Shaped Stairs |
50 | 200 | 300 | 200 | 25 |
Spiral Stairs |
50 | 200 | 300 | 200 | 25 |
Triangle Spiral Stairs |
50 | 200 | 300 | 200 | 25 |














