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Revolver
Ranged weapon,Uncommon,Blueprint
The Revolver holds 8 Pistol Bullet rounds, takes only muzzle attachments, 5 of them, and is crafted at a Workbench Level 1.
Damage is one body hit up close, with no armour. A headshot multiplies it against players only. Damage per second empties one magazine and counts the reload. Velocity and spread are applied locally by your game client, while the server bounds their limits.
A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “18 + 75%” means 18 every time and a 75% chance of one more, and a percentage alone is the chance of getting one.
Revolver skins
55
On the Steam Market, the 55 skins for the Revolver sell for $2.67 at the cheapest and $870.75 at the dearest.
Also listed: one Twitch or Kick drop, marked “Drop”. It never reaches the market, so it has no price.
In Rust, Revolver is a ranged weapon in the Weapons category (item ID #649912614, console shortname pistol.revolver). Loaded with standard Pistol Bullet, it delivers 35 base impact damage from a 8-round magazine in active combat. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 20 minutes.
A standard eight shot revolver.
Blueprint unlock savings (game files): Research Table study (30 scrap) saves 390 scrap (93% less) vs the 420-scrap tech tree branch
Burst vs sustained DPS ratio: Fires every 175 ms (343 RPM) for 200 raw burst DPS, or 60.5 sustained DPS across the 3.4s reload
Per-ammo ballistics & velocity (read from game files): Pistol Bullet (35 dmg, 300 m/s); Incendiary Pistol Bullet (39.2 dmg, 225 m/s); HV Pistol Ammo (35 dmg, 400 m/s)
Aim cone, durability & TTK breakpoints: 0.75° ADS spread (2.75° hip), 400 shots to break from full condition
Revolver crafting, blueprint progression, and recycling in Rust
Crafting Revolver in Rust takes 15 seconds at a Workbench Level 1 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.
Where it sits
The Revolver holds 8 rounds, as does the Pump Shotgun.
How Revolver compares to related weapons in Rust
When choosing between Revolver and related weapons in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 420-scrap tech tree path and save 390 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Weapon
Damage
Fire Rate
Sustained DPS
Workbench / Source
Blueprint (Node / Path)
Revolver
35 dmg
343 RPM
60.5 DPS
Workbench Level 1
30 node / 420 path
LR-300 Assault Rifle
40 dmg
500 RPM
160.4 DPS
Military crate / Vendor
Uncraftable
Semi-Automatic Rifle
40 dmg
343 RPM
91.1 DPS
Workbench Level 2
60 node / 930 path
MP5A4
37.5 dmg
600 RPM
163 DPS
Workbench Level 3
120 node / 420 path
Related items
Compare Revolver with closely related ranged weapon sheets in the Rust item catalog:
What are the damage, fire rate, and range stats of the Revolver in Rust?
Loaded with standard ammunition, the Revolver deals 35 base damage per hit up to a 343 RPM semi-automatic ceiling (60.5 sustained DPS) in Rust, dropping to 80% damage past 24 m. It belongs to the Weapons category under numeric ID 649912614 across 85 weapons.
What ammo does the Revolver use in Rust?
The Revolver fires HV Pistol Ammo, Incendiary Pistol Bullets and Pistol Bullets, 8 rounds to a magazine in Rust. Reloading takes 3.4 seconds (0.5s draw time), and holding the reload key (R) opens the radial selector to switch ammunition types.
What attachments fit the Revolver in Rust?
Up to 1 weapon mods equip simultaneously on the Revolver in Rust across 5 compatible attachments (1 mod category): muzzle (Military Silencer, Muzzle Boost, Muzzle Brake, Oil Filter Silencer, Soda Can Silencer). Players drag compatible weapon mods directly onto the weapon inspection slots in their inventory to adjust sights, muzzle acoustics, or underbarrel lighting.
How do you get the Revolver in Rust?
The Revolver is crafted at a Workbench Level 1 from 1 Metal Pipe, 25 Cloth and 125 Metal Fragments, once the blueprint is learned in Rust. Smelting raw ores and looting required components from monument crates lets players queue the craft at their workbench.
Which crates drop the Revolver in Rust?
The Revolver drops from 5 container and NPC loot tables in Rust, led by Sunken Chest (1.1% chance), Normal Crate (0.44% chance), and Wagon Normal Crate (0.44% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Revolver recycle into in Rust?
The Revolver recycles in Rust at an unpowered green recycler into 12 Cloth plus a 50% chance of one more, 62 Metal Fragments plus a 50% chance of one more and a 50% chance of a Metal Pipe.
How much does it cost to repair the Revolver in Rust?
A repair bench fixes the Revolver from broken for 5 Cloth, 25 Metal Fragments and 1 High Quality Metal in Rust. Bench repairs require no learned blueprint and scale material cost to the missing durability bar, losing 20% of maximum condition across a full repair.
How long does the Revolver take to despawn in Rust?
Dropped with nothing attached or inside in Rust, the Revolver despawns after 20 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Revolver in Rust?
The Revolver has 32-bit signed item ID 649912614 and shortname pistol.revolver in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 1 unit per slot).
What is the give command for the Revolver in Rust?
Server administrators in Rust spawn the Revolver in the F1 developer console by typing inventory.give pistol.revolver 1 or inventory.giveid 649912614 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.