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Red Keycard
Event item and key,Common,Keycard
Dropped and left on the ground, the Red Keycard is gone after 1 hour.
Red Keycard stats, mechanics, and overview in Rust
In Rust, Red Keycard is a event item and key in the Misc category (item ID #-1880870149, console shortname keycard_red). In active play, it follows standard server rules for event item and key gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 1 hour.
A keycard with advanced clearance, grants access to top level areas.
Monument recycling yield: Non-recyclable at green, yellow, or red units (0 downstream recipes)
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & sorting profile: Filter by shortname keycard_red in Industrial Conveyors for automated box sorting
Red Keycard crafting, blueprint progression, and recycling in Rust
In Rust, Red Keycard has no player crafting recipe; acquisition relies on map collection, smelting, or vendor trades read from the Rust game files. Monument recyclers do not break this item down into raw components, while it serves its dedicated role inside the Misc catalog. Equipped and stored units carry no durability wear bar.
How Red Keycard compares to related misc in Rust
When comparing Red Keycard against related misc in Rust, prioritize farming its highest-probability monument containers or recycling surplus components at an unpowered radtown green recycler (fifty percent base yield, versus forty percent at safe-zone yellow units) because this item cannot be crafted at a player workbench.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Red Keycard
Misc
1 per slot
World loot / gather
No blueprint
Not recyclable
Blue Keycard
Misc
1 per slot
World loot / gather
No blueprint
Not recyclable
Green Keycard
Misc
1 per slot
World loot / gather
No blueprint
Not recyclable
Apartment Key
Misc
1 per slot
World loot / gather
No blueprint
Not recyclable
Related items
Compare Red Keycard with closely related event item and key sheets in the Rust item catalog:
To compare Red Keycard against every item in its inventory category, browse All 50 items in Misc.
Frequently asked questions about Red Keycard in Rust
Can you recycle the Red Keycard at a monument recycler in Rust?
The Red Keycard cannot be shredded inside a monument green recycler (50% base efficiency) or a safe-zone yellow recycler (40% base efficiency) in Rust. No published item recycles into it across the 50 Misc entries either, and dropped copies despawn after 1 hour (item ID -1880870149).
Does the Red Keycard lose condition or require repairs in Rust?
The Red Keycard carries a maximum condition pool of 2 in Rust, but its durability cannot be restored once worn. Once it reaches 0 condition through active use, it must be replaced (item ID -1880870149, shortname keycard_red). It belongs to the Misc category in Rust.
How many inventory slots does the Red Keycard take in Rust?
The Red Keycard is limited to 1 unit per slot in Rust, so each copy takes its own slot in a 24-slot player inventory, 6-slot belt, or 48-slot large wood box. Across 50 Misc entries, it carries ID -1880870149 and despawns after 1 hour.
What happens when the Red Keycard is dropped on the ground in Rust?
The Red Keycard remains on the ground for 1 hour (3,600 seconds) before despawning on a default Rust server. Picking it back up into an inventory (up to 1 per slot) or storage box resets that timer under the Misc category (item ID -1880870149).
What is the item ID for the Red Keycard in Rust?
The Red Keycard has 32-bit signed item ID -1880870149 and shortname keycard_red in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Misc category (stack limit 1 unit per slot).
What is the give command for the Red Keycard in Rust?
Server administrators in Rust spawn the Red Keycard in the F1 developer console by typing inventory.give keycard_red 1 or inventory.giveid -1880870149 1 for a single unit. Both console spawn commands work only on dedicated or local worlds where your Steam account holds administrator or moderator privileges.