RustPotato
EN

Language

  • EN
  • PT
  • ES
  • FR
  • DE
  • PL
  • TR
  • JA
  • RU
  • ZH
  • UA
  • IT
  • CS
  • KO
  • SV
  • NL
  • DA
  • AR
Save this page

Press Ctrl+D (Cmd+D on a Mac) to bookmark this page. Open your browser's menu (⋮, or Share on an iPhone) and choose Add bookmark or Add to Home Screen to keep this page.

Electrical

The Rust Electrical category contains 83 published items, including 79 craftable recipes with item IDs and shortnames.

All 83 items in Electrical

How the Rust Electrical category works

The Electrical tab is three systems sharing one page, and each has a tool of its own: the wire tool for power, the pipe tool for the industrial conveyors and crafters that shift items between boxes without you, and the hose tool for the pumps and sprinklers that keep a farm watered. Power itself runs from small generators, solar panels, wind turbines and rechargeable batteries through branches, splitters and switches into lights, electric furnaces, auto turrets, and the sensors, timers and logic gates that let a base act while you are offline.

The Rust Electrical category contains 83 published items in the crafting and inventory catalog, each indexed with static HTML tables compiled directly from the game files. Notable entries in the Electrical roster include AND Switch, Audio Alarm, Auto Turret and Blocker. Across the Electrical roster, 79 entries carry a crafting blueprint, 64 can be studied at a Research Table, 82 break down at a monument Recycler, and 76 accept condition repair at a Repair Bench or with a Hammer.

Crafting, recycling and blueprint stats in Electrical

Each card in the Electrical index opens a dedicated item sheet displaying its console shortname, signed integer ID, ground despawn timer, and complete crafting bill broken down to base resources. Research Table study fees across the researchable Electrical blueprints span from 10 to 120 Scrap. Feeding recyclable Electrical items into a monument Recycler yields raw materials or components across 82 material-returning entries. Inventory stack limits in Electrical reach up to 150 units per slot alongside 26 non-stackable entries.

  • Workbench and crafting split (79 of 83): 4 hand-crafted without a workbench, 44 at Workbench Level 1, 31 at Workbench Level 2, with 4 non-craftable items sourced from loot tables, vendors, or world harvesting.
  • Blueprint research costs (64 researchable): Research Table study fees range from 10 to 120 Scrap depending on blueprint tier and item rarity.
  • Monument recycler breakdown (82 recyclable): 82 entries return crafting materials at yellow (40%), green (50%/60%), and red (75%) monument Recyclers.
  • Inventory stack limits (up to 150): 26 non-stackable (1 per slot) and 57 stackable items across player backpacks and storage chests.
  • Rarity tiers and admin console IDs: Distributed across 5 rarity groups, with signed 32-bit integer IDs and F1 console shortnames printed on every individual sheet.

Frequently asked questions about the Rust wiki

How many Electrical items are in Rust?

Vanilla Rust includes 83 published items under the Electrical tab, including AND Switch and Audio Alarm. Within that group, 79 have a player recipe, 64 support Research Table study, 82 shred in a Recycler, and 76 support durability repair.

Which Electrical items can be crafted in Rust and at what workbench tier?

Survivors can craft 79 out of 83 Electrical items (4 by hand, 44 at Tier 1, 31 at Tier 2). The remaining 4 entries have no player recipe and must be gathered from monument crates, Scientist drops, resource nodes, or vendor stalls.

How much Scrap does it cost to research Electrical blueprints in Rust?

Players can study 64 of the 83 Electrical items at a Research Table for 10 to 120 Scrap, topped by Auto Turret (120 Scrap) and Elevator (60 Scrap). The other 19 entries are either unlocked by default or non-craftable.

What do Rust Electrical items give when recycled at a monument Recycler?

Monument Recyclers process 82 of the 83 Electrical entries (82 returning raw materials or components and zero direct Scrap payouts). Standard green recyclers return 50% unpowered (60% powered), yellow safe-zone units return 40%, and the red Power Plant unit returns 75%.

What are the inventory stack sizes for Rust Electrical items?

Slot capacities across the 83 Electrical entries range from 1 up to 150 units: 26 items are single-slot while 57 stack to multiple units. High-capacity stacks include Bulb String Lights (150 per slot) and Deluxe Christmas Lights (150 per slot).

Can Rust Electrical items be repaired at a Repair Bench?

Out of 83 Electrical entries, 76 carry a condition bar that can be restored at a Repair Bench or with a Hammer, while 7 never require repair. Bench repairs consume up to 20% of the crafting bill and trim maximum durability.

What are the item IDs and console spawn shortnames for Rust Electrical items?

Every Electrical sheet on RustPotato provides both the text shortname used by inventory.give and the signed 32-bit integer ID used by inventory.giveid in F1 or RCON. Examples include AND Switch (electric.andswitch, ID 1171735914) and Audio Alarm (electric.audioalarm, ID 2100007442).

How are Rust Electrical items distributed by rarity tier?

Item rarity across the 83 Electrical entries breaks down into 41 common, 23 uncommon, 4 rare, 1 very rare and 14 unranked. On a Workbench Tech Tree, rarity determines the base tile fee: 15 Scrap for Common, 30 for Uncommon, 60 for Rare, and 120 for Very Rare.

Related Rust references and calculators