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M16A2
Ranged weapon,Very rare
The M16A2 takes 5.56 Rifle Ammo and three variants of it, 30 to a magazine or 38 with an Extended Magazine.
Damage is one body hit up close, with no armour. A headshot multiplies it against players only. Velocity and spread are applied locally by your game client, while the server bounds their limits.
A repair bench charges 20% of the item’s recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “1 + 50%” means 1 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.
M16A2 stats, mechanics, and overview in Rust
In Rust, M16A2 is a ranged weapon in the Weapons category (item ID #599591861, console shortname m16a2). In active play, it follows standard server rules for ranged weapon gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 1 hour.
A reliable burst-fire only rifle offering excellent accuracy and firerate.
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Bench repair & durability cap: Full repair costs 14 High Quality Metal (zero rare bodies) while capping max condition by 20%
Conveyor & sorting profile: Filter by shortname m16a2 in Industrial Conveyors for automated box sorting
M16A2 crafting, blueprint progression, and recycling in Rust
In Rust, M16A2 has no player crafting recipe; acquisition relies on 1 world loot tables read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.
When comparing M16A2 against related weapons in Rust, prioritize farming its highest-probability monument containers or recycling surplus components at an unpowered radtown green recycler (fifty percent base yield, versus forty percent at safe-zone yellow units) because this item cannot be crafted at a player workbench.
Weapon
Damage
Fire Rate
Sustained DPS
Workbench / Source
Blueprint (Node / Path)
M16A2
35 dmg
1200 RPM
700 DPS
Military crate / Vendor
Uncraftable
LR-300 Assault Rifle
40 dmg
500 RPM
160.4 DPS
Military crate / Vendor
Uncraftable
Semi-Automatic Rifle
40 dmg
343 RPM
91.1 DPS
Workbench Level 2
60 node / 930 path
MP5A4
37.5 dmg
600 RPM
163 DPS
Workbench Level 3
120 node / 420 path
Related items
Compare M16A2 with closely related ranged weapon sheets in the Rust item catalog:
To compare M16A2 against every item in its inventory category, browse All 85 items in Weapons.
Frequently asked questions about M16A2 in Rust
What are the damage, fire rate, and range stats of the M16A2 in Rust?
Loaded with standard ammunition, the M16A2 deals 35 base damage per hit at 1,200 RPM in burst mode in Rust, dropping to 80% damage past 140 m. Against a fifty-percent projectile-protection Metal Chest Plate, close torso hits deal eighteen net damage and down a full-health player in six shots.
What ammo does the M16A2 use in Rust?
The M16A2 fires 5.56 Rifle Ammo, Explosive 5.56 Rifle Ammo, HV 5.56 Rifle Ammo and Incendiary 5.56 Rifle Ammo, 30 rounds to a magazine or thirty-eight with an Extended Magazine in Rust. Holding the reload key (R) opens the radial selector to swap compatible ammunition types from your inventory.
What attachments fit the M16A2 in Rust?
Up to 4 weapon mods equip simultaneously on the M16A2 in Rust across 13 compatible attachments: muzzle (Military Silencer, Muzzle Boost, Muzzle Brake, Oil Filter Silencer, Soda Can Silencer); sight (8x Zoom Scope, Holosight, Simple Handmade Sight, Variable Zoom Scope); underbarrel (Weapon flashlight, Weapon Lasersight); magazine (Extended Magazine); targeting (Targeting Attachment).
Which crates drop the M16A2 in Rust?
The M16A2 drops from 1 container and NPC loot table in Rust, led by Locked Crate (12.1% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the M16A2 recycle into in Rust?
The M16A2 recycles in Rust at an unpowered green recycler into 1 Burst Module, 20 High Quality Metal, 1 Metal Spring and a 50% chance of a Rifle Body. Undamaged copies return the full listed yield, whereas worn items scale their recycler output down in proportion to remaining durability.
How much does it cost to repair the M16A2 in Rust?
A repair bench fixes the M16A2 from broken for 14 High Quality Metal in Rust. Repairing at a Repair Bench requires no learned blueprint or rare component body, scaling material cost to missing durability while permanently capping maximum condition by 20% across a full repair.
How long does the M16A2 take to despawn in Rust?
Dropped with nothing attached or inside in Rust, the M16A2 despawns after 1 hour by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the M16A2 in Rust?
The M16A2 has 32-bit signed item ID 599591861 and shortname m16a2 in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 1 unit per slot).
What is the give command for the M16A2 in Rust?
Server administrators in Rust spawn the M16A2 in the F1 developer console by typing inventory.give m16a2 1 or inventory.giveid 599591861 1 for a single unit. Both console spawn commands work only on dedicated or local worlds where your Steam account holds administrator or moderator privileges.