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Rocket Launcher
Ranged weapon,Very rare,Blueprint
The Rocket Launcher reloads after every shot and takes four kinds of ammo, Rockets included.
Damage is one body hit up close, with no armour. Damage per second empties one magazine and counts the reload. Velocity and spread are applied locally by your game client, while the server bounds their limits.
What the Rocket Launcher is looted from
Crates, barrels and NPCs that drop the Rocket Launcher, most likely first
A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.
Rocket Launcher recycling
What the Rocket Launcher gives back in each recycler
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “2 + 40%” means 2 every time and a 40% chance of one more.
Rocket Launcher skins
28
On the Steam Market, the 28 skins for the Rocket Launcher sell for $0.83 at the cheapest and $18.42 at the dearest.
Also listed: 9 Twitch and Kick drops, marked “Drop”. They never reach the market, so they have no price.
Rocket Launcher stats, mechanics, and overview in Rust
In Rust, Rocket Launcher is a ranged weapon in the Weapons category (item ID #442886268, console shortname rocket.launcher). Loaded with standard Rocket, it delivers 350 base impact damage from a single-round chamber in active combat. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 1 hour.
Blueprint unlock savings (game files): Research Table study (120 scrap) saves 990 scrap (89% less) vs the 1,110-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Bench repair & durability cap: Full repair costs 10 High Quality Metal (zero rare bodies) while capping max condition by 20%
Conveyor & locker automation: Filter by category or shortname rocket.launcher to auto-stock locker kits and storage boxes
Rocket Launcher crafting, blueprint progression, and recycling in Rust
Crafting Rocket Launcher in Rust takes 25 seconds at a Workbench Level 2 once the 120 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.
How Rocket Launcher compares to related weapons in Rust
When choosing between Rocket Launcher and related weapons in Rust, prioritize researching a looted or traded copy at a Research Table (120 scrap) whenever you want to skip the 1,110-scrap tech tree path and save 990 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Weapon
Damage
Fire Rate
Sustained DPS
Workbench / Source
Blueprint (Node / Path)
Rocket Launcher
350 dmg
6.162s cycle
56.8 DPS
Workbench Level 2
120 node / 1,110 path
LR-300 Assault Rifle
40 dmg
500 RPM
160.4 DPS
Military crate / Vendor
Uncraftable
Semi-Automatic Rifle
40 dmg
343 RPM
91.1 DPS
Workbench Level 2
60 node / 930 path
MP5A4
37.5 dmg
600 RPM
163 DPS
Workbench Level 3
120 node / 420 path
Related items
Compare Rocket Launcher with closely related ranged weapon sheets in the Rust item catalog:
Frequently asked questions about Rocket Launcher in Rust
What are the damage, fire rate, and range stats of the Rocket Launcher in Rust?
Loaded with standard ammunition, the Rocket Launcher deals 350 base damage per hit, firing once every 6.2 seconds (56.8 sustained DPS) in Rust. Against a fifty-percent projectile-protection Metal Chest Plate, close torso hits deal 175 net damage and down a full-health player in one shot.
What ammo does the Rocket Launcher use in Rust?
The Rocket Launcher fires High Velocity Rockets, Incendiary Rockets, Rockets and Smoke Rocket WIP!!!!s, reloading after every shot in Rust. Reloading takes 6.162 seconds (3s draw time), and holding the reload key (R) opens the radial selector to switch ammunition types.
How do you get the Rocket Launcher in Rust?
The Rocket Launcher is crafted at a Workbench Level 2 from 40 High Quality Metal and 4 Metal Pipe, once the blueprint is learned in Rust. Smelting raw ores and looting required components from monument crates lets players queue the craft at their workbench.
Which crates drop the Rocket Launcher in Rust?
The Rocket Launcher drops from 9 container and NPC loot tables in Rust, led by Locked Crate (7.3% chance), Elite Crate (0.78% chance), and Scientist PT Boat Dry Box (0.73% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Rocket Launcher recycle into in Rust?
The Rocket Launcher recycles in Rust at an unpowered green recycler into 20 High Quality Metal and 2 Metal Pipes. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.
How much does it cost to repair the Rocket Launcher in Rust?
A repair bench fixes the Rocket Launcher from broken for 10 High Quality Metal in Rust. Repairing at a Repair Bench requires no learned blueprint or rare component body, scaling material cost to missing durability while permanently capping maximum condition by 20% across a full repair.
How much scrap is the Rocket Launcher on the Rust tech tree?
Blueprint progression for Rocket Launcher at Workbench Level 2 in Rust charges 120 scrap on the target node and 1,110 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 120 scrap.
How long does the Rocket Launcher take to despawn in Rust?
Dropped on the ground in Rust, the Rocket Launcher despawns after 1 hour by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Rocket Launcher in Rust?
The Rocket Launcher has 32-bit signed item ID 442886268 and shortname rocket.launcher in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 1 unit per slot).
What is the give command for the Rocket Launcher in Rust?
Server administrators in Rust spawn the Rocket Launcher in the F1 developer console by typing inventory.give rocket.launcher 1 or inventory.giveid 442886268 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.