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12 Gauge Buckshot
Ammunition,Uncommon,Projectile,Blueprint
Any of 6 weapons can fire 12 Gauge Buckshot, including the Pump Shotgun and the M4 Shotgun.
Damage is one body hit up close, with no armour. A headshot multiplies it against players only. Damage per second empties one magazine and counts the reload. Velocity and spread are applied locally by your game client, while the server bounds their limits.
What 12 Gauge Buckshot is looted from
Crates, barrels and NPCs that drop 12 Gauge Buckshot, most likely first
A recycler takes 7 per cycle, so a full stack of 64 goes through in 10 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “3 + 75%” means 3 every time and a 75% chance of one more.
12 Gauge Buckshot stats, mechanics, and overview in Rust
In Rust, 12 Gauge Buckshot is a ammunition in the Ammunition category (item ID #-1685290200, console shortname ammo.shotgun). This ammunition loads into 6 distinct weapon platforms across standard server combat. Inventory storage stacks up to 64 units per slot, and uncollected ground drops despawn after 20 minutes.
Ammunition for a Shotgun.
Blueprint unlock savings (game files): Research Table study (30 scrap) saves 210 scrap (88% less) vs the 240-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & locker automation: Filter by category or shortname ammo.shotgun to auto-stock locker kits and storage boxes
12 Gauge Buckshot crafting, blueprint progression, and recycling in Rust
Crafting 12 Gauge Buckshot in Rust takes 3 seconds at a Workbench Level 2 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.
How 12 Gauge Buckshot compares to related ammunition in Rust
When choosing between 12 Gauge Buckshot and related ammunition in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 240-scrap tech tree path and save 210 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
12 Gauge Buckshot
Ammunition
64 per slot
Workbench Level 2
30 node / 240 path
Not recyclable
Paintball
Ammunition
128 per slot
Crafted by hand
10 scrap (Table)
Not recyclable
Pistol Bullet
Ammunition
128 per slot
Workbench Level 1
30 node / 390 path
Not recyclable
5.56 Rifle Ammo
Ammunition
128 per slot
Workbench Level 2
60 node / 870 path
Not recyclable
Related items
Compare 12 Gauge Buckshot with closely related ammunition sheets in the Rust item catalog:
Frequently asked questions about 12 Gauge Buckshot in Rust
What guns use 12 Gauge Buckshot in Rust?
12 Gauge Buckshot loads into 6 weapons: Double Barrel Shotgun, Eoka Pistol, M4 Shotgun, Pump Shotgun, Spas-12 Shotgun and Waterpipe Shotgun in Rust. It sits in the Ammunition catalog with item ID -1685290200 alongside 43 related ammunition, with F1 console command inventory.giveid -1685290200 64.
How much sulfur does 12 Gauge Buckshot cost in Rust?
12 Gauge Buckshot comes to 20 sulfur per batch of 2 once every ingredient is broken down to raw materials in Rust. It is indexed under the Ammunition category alongside 43 other ammunition in Rust (item ID -1685290200), stacking to 64 units per slot.
How do you get 12 Gauge Buckshot in Rust?
12 Gauge Buckshot is crafted at a Workbench Level 2 from 5 Metal Fragments and 10 Gun Powder, 2 at a time, once the blueprint is learned in Rust. Smelting raw ores and looting required components from monument crates lets players queue the craft at their workbench.
Which crates drop 12 Gauge Buckshot in Rust?
12 Gauge Buckshot drops from 13 container and NPC loot tables in Rust, led by Supply Drop (85.9% chance), Heavy Scientist (48.8% chance), and Underwater Lab Ammo Crate (45.2% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does 12 Gauge Buckshot recycle into in Rust?
12 Gauge Buckshot recycles in Rust at an unpowered green recycler into 2 Gun Powder plus a 50% chance of one more and 1 Metal Fragments plus a 25% chance of one more. It belongs to the Ammunition category under numeric ID -1685290200 across 44 ammunition.
How long does 12 Gauge Buckshot take to craft in Rust?
12 Gauge Buckshot takes 3 seconds per batch of 2, down to 1.5 seconds at Workbench Level 3 in Rust. It belongs to the Ammunition category under numeric ID -1685290200 across 44 ammunition and despawns after 20 minutes when dropped on a default server.
How much scrap is 12 Gauge Buckshot on the Rust tech tree?
Blueprint progression for 12 Gauge Buckshot at Workbench Level 2 in Rust charges 30 scrap on the target node and 240 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap.
How long does 12 Gauge Buckshot take to despawn in Rust?
Dropped on the ground in Rust, 12 Gauge Buckshot despawns after 20 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for 12 Gauge Buckshot in Rust?
12 Gauge Buckshot has 32-bit signed item ID -1685290200 and shortname ammo.shotgun in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Ammunition category (stack limit 64 units per slot).
What is the give command for 12 Gauge Buckshot in Rust?
Server administrators in Rust spawn 12 Gauge Buckshot in the F1 developer console with inventory.give ammo.shotgun 64 or inventory.giveid -1685290200 64 for 64 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.