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High Caliber Revolver

Ranged weapon, Rare, Blueprint

The High Caliber Revolver holds 6 rounds and accepts 6 of the 15 weapon attachments.

Damage
65
Rate of fire
86 RPM, at most
Magazine
6
Reload
3.5s
Draw
0.5s
Spread, aiming
0.5°

Damage is one body hit with 5.56 Rifle Ammo, up close.

High Caliber Revolver recipe

The same recipe expanded until every line is something you gather, smelt or loot.

Industrial Conveyor

Metal Pipe
Max
4
Buffer
-
Min
-
Metal Spring
Max
1
Buffer
-
Min
-
Gears
Max
1
Buffer
-
Min
-
High Quality Metal
Max
6
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 4,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metalpipe"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 1,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metalspring"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 1,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "gears"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 6,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.refined"
  }
]

Workbench Level 2, 25s, yields 1

Faster at a higher workbench: 12.5s at Workbench Level 3.

Researching the blueprint costs 60 scrap at a Research Table.

High Caliber Revolver stats

Magazine
6
Attachments at once
2
Spread from the hip
2.3°
Damage at range
80%, from 150 m on, full up to 30 m
Shots before it breaks
400

What each ammo does in the High Caliber Revolver

AmmoDamageHeadshotVelocityDamage per second
5.56 Rifle Ammo65×2506.25 m/s56
Explosive 5.56 Rifle Ammo65, +5 within 1.5 m×2303.75 m/s60
HV 5.56 Rifle Ammo65×2607.5 m/s56
Incendiary 5.56 Rifle Ammo72.8×2303.75 m/s62

Damage is one body hit up close, with no armour. A headshot multiplies it against players only. Damage per second empties one magazine and counts the reload. Velocity and spread are applied locally by your game client, while the server bounds their limits.

Attachments that fit the High Caliber Revolver (6)

Underbarrel

What the High Caliber Revolver is looted from

Crates, barrels and NPCs that drop the High Caliber Revolver, most likely first

FromChanceAmountCondition
Locked Crate1.3%1 to 2100%
Elite Crate0.78%1 to 310%
Scientist PT Boat Dry Box0.73%1 to 3100%
Military Crate0.42%110%
Underwater Lab Military Crate0.42%110%
Wagon Military Crate0.42%110%
Missile Silo Scientist (underground)0.3%1100%
Scientist0.074%1100%
Heavy Scientist0.061%1100%
Treasure Box, mission reward1.6%1 to 210%
Gingerbread Mine Present, Christmas event only0.42%110%

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any. Condition is the state the item comes out in.

Every loot container, each with its own page

High Caliber Revolver repair cost

Repair bench, from broken
Needs the blueprint
Yes
Max condition lost
20% from broken, less on lighter damage
Max condition
100

A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.

High Caliber Revolver recycling

What the High Caliber Revolver gives back in each recycler

Recycler Efficiency You get
Red recycler75%75% Gears, 4 + 50% High Quality Metal, 3 Metal Pipe, 75% Metal Spring
Green recycler (powered)60%60% Gears, 3 + 60% High Quality Metal, 2 + 40% Metal Pipe, 60% Metal Spring
Green recycler50%50% Gears, 3 High Quality Metal, 2 Metal Pipe, 50% Metal Spring
Yellow recycler40%40% Gears, 2 + 40% High Quality Metal, 1 + 60% Metal Pipe, 40% Metal Spring

The High Caliber Revolver breaks down into Gears, High Quality Metal, Metal Pipe and Metal Spring.

A recycler takes one at a time.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “4 + 50%” means 4 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.

High Caliber Revolver stats, mechanics, and overview in Rust

In Rust, High Caliber Revolver is a ranged weapon in the Weapons category (item ID #-92315244, console shortname revolver.hc). Loaded with standard 5.56 Rifle Ammo, it delivers 65 base impact damage from a 6-round magazine in active combat. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 40 minutes.

  • Blueprint unlock savings (game files): Research Table study (60 scrap) saves 510 scrap (89% less) vs the 570-scrap tech tree branch
  • Burst vs sustained DPS ratio: Fires every 700 ms (86 RPM) for 93 raw burst DPS, or 55.7 sustained DPS across the 3.5s reload
  • Per-ammo ballistics & velocity (read from game files): 5.56 Rifle Ammo (65 dmg, 506 m/s); Explosive 5.56 Rifle Ammo (65 dmg + 5 splash, 304 m/s); HV 5.56 Rifle Ammo (65 dmg, 608 m/s); Incendiary 5.56 Rifle Ammo (72.8 dmg, 304 m/s)
  • Aim cone, durability & TTK breakpoints: 0.5° ADS spread (2.3° hip), 400 shots to break from full condition

High Caliber Revolver crafting, blueprint progression, and recycling in Rust

Crafting High Caliber Revolver in Rust takes 25 seconds at a Workbench Level 2 once the 60 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.

How High Caliber Revolver compares to related weapons in Rust

When choosing between High Caliber Revolver and related weapons in Rust, prioritize researching a looted or traded copy at a Research Table (60 scrap) whenever you want to skip the 570-scrap tech tree path and save 510 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.

WeaponDamageFire RateSustained DPSWorkbench / SourceBlueprint (Node / Path)
High Caliber Revolver 65 dmg86 RPM55.7 DPSWorkbench Level 260 node / 570 path
LR-300 Assault Rifle 40 dmg500 RPM160.4 DPSMilitary crate / VendorUncraftable
Semi-Automatic Rifle 40 dmg343 RPM91.1 DPSWorkbench Level 260 node / 930 path
MP5A4 37.5 dmg600 RPM163 DPSWorkbench Level 3120 node / 420 path

Related items

Compare High Caliber Revolver with closely related ranged weapon sheets in the Rust item catalog:

To compare High Caliber Revolver against every item in its inventory category, browse All 85 items in Weapons, or plan prerequisite scrap paths on the The Workbench Level 2 tech tree, tile by tile.

Frequently asked questions about High Caliber Revolver in Rust

What are the damage, fire rate, and range stats of the High Caliber Revolver in Rust?

Loaded with standard ammunition, the High Caliber Revolver deals 65 base damage per hit up to a 86 RPM semi-automatic ceiling (55.7 sustained DPS) in Rust, dropping to 80% damage past 150 m. It belongs to the Weapons category under numeric ID -92315244 across 85 weapons.

What ammo does the High Caliber Revolver use in Rust?

The High Caliber Revolver fires 5.56 Rifle Ammo, Explosive 5.56 Rifle Ammo, HV 5.56 Rifle Ammo and Incendiary 5.56 Rifle Ammo, 6 rounds to a magazine in Rust. Holding the reload key (R) opens the radial selector to swap compatible ammunition types from your inventory.

What attachments fit the High Caliber Revolver in Rust?

Up to 2 weapon mods equip simultaneously on the High Caliber Revolver in Rust across 6 compatible attachments (2 mod categories): sight (8x Zoom Scope, Holosight, Simple Handmade Sight, Variable Zoom Scope); underbarrel (Weapon flashlight, Weapon Lasersight). Players drag compatible weapon mods directly onto the weapon inspection slots in their inventory to adjust sights, muzzle acoustics, or underbarrel lighting.

How do you get the High Caliber Revolver in Rust?

The High Caliber Revolver is crafted at a Workbench Level 2 from 4 Metal Pipe, 1 Metal Spring, 1 Gears and 6 High Quality Metal, once the blueprint is learned in Rust. Smelting raw ores and looting required components from monument crates lets players queue the craft at their workbench.

Which crates drop the High Caliber Revolver in Rust?

The High Caliber Revolver drops from 9 container and NPC loot tables in Rust, led by Locked Crate (1.3% chance), Elite Crate (0.78% chance), and Scientist PT Boat Dry Box (0.73% chance). It belongs to the Weapons category under numeric ID -92315244 across 85 weapons.

What does the High Caliber Revolver recycle into in Rust?

The High Caliber Revolver recycles in Rust at an unpowered green recycler into a 50% chance of Gears, 3 High Quality Metal, 2 Metal Pipes and a 50% chance of a Metal Spring. It belongs to the Weapons category under numeric ID -92315244 across 85 weapons.

How much does it cost to repair the High Caliber Revolver in Rust?

A repair bench fixes the High Caliber Revolver from broken for 4 High Quality Metal and 5 Metal Fragments in Rust. Bench repairs require no learned blueprint and scale material cost to the missing durability bar, losing 20% of maximum condition across a full repair.

How long does the High Caliber Revolver take to despawn in Rust?

Dropped with nothing attached or inside in Rust, the High Caliber Revolver despawns after 40 minutes by default. Picking it back up into an inventory or placing it inside a storage container resets the ground despawn timer, which the server determines by item rarity tier.

What is the item ID for the High Caliber Revolver in Rust?

The High Caliber Revolver has 32-bit signed item ID -92315244 and shortname revolver.hc in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 1 unit per slot).

What is the give command for the High Caliber Revolver in Rust?

Server administrators in Rust spawn the High Caliber Revolver in the F1 developer console by typing inventory.give revolver.hc 1 or inventory.giveid -92315244 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.