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Assault Rifle
Ranged weapon,Very rare,Rack mountCan be put on a weapon rack.,Blueprint
The Assault Rifle (AK) holds 30 rounds of 5.56 Rifle Ammo, fits four attachments, and costs 780 scrap on the Workbench Level 3 tech tree.
Damage is one body hit up close, with no armour. A headshot multiplies it against players only. Damage per second empties one magazine and counts the reload. Velocity and spread are applied locally by your game client, while the server bounds their limits.
A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.
Assault Rifle recycling
What the Assault Rifle gives back in each recycler
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “37 + 50%” means 37 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.
Assault Rifle skins
287
On the Steam Market, the 287 skins for the Assault Rifle sell for $0.70 at the cheapest and $310.23 at the dearest.
Also listed: 48 Twitch and Kick drops, marked “Drop”. They never reach the market, so they have no price.
Assault Rifle stats, mechanics, and overview in Rust
In Rust, Assault Rifle (AK) is a ranged weapon in the Weapons category (item ID #1545779598, console shortname rifle.ak). Loaded with standard 5.56 Rifle Ammo, it delivers 50 base impact damage from a 30-round magazine in active combat. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 1 hour.
High damage machine rifle.
Blueprint unlock savings (game files): Research Table study (120 scrap) saves 660 scrap (85% less) vs the 780-scrap tech tree branch
Burst vs sustained DPS ratio: Fires every 133 ms (450 RPM) for 375 raw burst DPS, or 181.5 sustained DPS across the 4.4s reload
Per-ammo ballistics & velocity (read from game files): 5.56 Rifle Ammo (50 dmg, 375 m/s); Explosive 5.56 Rifle Ammo (50 dmg + 5 splash, 225 m/s); HV 5.56 Rifle Ammo (50 dmg, 450 m/s); Incendiary 5.56 Rifle Ammo (56 dmg, 225 m/s)
Aim cone, durability & TTK breakpoints: 0.2° ADS spread (2.7° hip), 600 shots to break from full condition
Assault Rifle blueprint progression, attachment trade-offs, and ammo ballistics in Rust
Crafting Assault Rifle in Rust takes 35 seconds at a Workbench Level 3 once the 120 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Many players equip a Muzzle Brake to tame the Assault Rifle recoil pattern, not realizing it cuts projectile damage by twenty percent (dropping base hits from fifty to forty damage, matching the LR-300) and widens aim spread, whereas pairing a Holosight, Lasersight, and Extended Magazine while crouching tightens aim spread with zero damage penalty.
How Assault Rifle compares to related weapons in Rust
Comparing the Assault Rifle (181.5 sustained DPS at 50 base damage) against its closest rifle peers in Rust, craft the Semi-Automatic Rifle (91.1 sustained DPS) at Workbench Level Two when you lack Rifle Bodies, run a looted LR-300 (160.4 sustained DPS) for tighter aim spread before unlocking Tier Three, and switch to crafting the Assault Rifle once your group stockpiles High Quality Metal and Rifle Bodies.
Weapon
Damage
Fire Rate
Sustained DPS
Workbench / Source
Blueprint (Node / Path)
Assault Rifle
50 dmg
450 RPM
181.5 DPS
Workbench Level 3
120 node / 780 path
LR-300 Assault Rifle
40 dmg
500 RPM
160.4 DPS
Military crate / Vendor
Uncraftable
Semi-Automatic Rifle
40 dmg
343 RPM
91.1 DPS
Workbench Level 2
60 node / 930 path
MP5A4
37.5 dmg
600 RPM
163 DPS
Workbench Level 3
120 node / 420 path
Related items
Compare Assault Rifle with closely related ranged weapon sheets in the Rust item catalog:
Frequently asked questions about Assault Rifle in Rust
What are the damage, fire rate, and range stats of the Assault Rifle in Rust?
Loaded with standard ammunition, the Assault Rifle deals 50 base damage per hit at 450 RPM (181.5 sustained DPS) in Rust, dropping to 80% damage past 100 m. Against a fifty-percent projectile-protection Metal Chest Plate, close torso hits deal twenty-five net damage and down a full-health player in four shots.
What ammo does the Assault Rifle use in Rust?
The Assault Rifle fires 5.56 Rifle Ammo, Explosive 5.56 Rifle Ammo, HV 5.56 Rifle Ammo and Incendiary 5.56 Rifle Ammo, 30 rounds to a magazine or thirty-eight with an Extended Magazine in Rust. Holding the reload key (R) opens the radial selector to swap compatible ammunition types from your inventory.
What attachments fit the Assault Rifle in Rust?
Up to 4 weapon mods equip simultaneously on the Assault Rifle in Rust across 13 compatible attachments: muzzle (Military Silencer, Muzzle Boost, Muzzle Brake, Oil Filter Silencer, Soda Can Silencer); sight (8x Zoom Scope, Holosight, Simple Handmade Sight, Variable Zoom Scope); underbarrel (Weapon flashlight, Weapon Lasersight); magazine (Extended Magazine); targeting (Targeting Attachment).
How do you get the Assault Rifle in Rust?
The Assault Rifle is crafted at a Workbench Level Three from 50 High Quality Metal, 200 Wood, 1 Rifle Body and 4 Metal Spring in 35 seconds, once the blueprint is learned in Rust. It belongs to the Weapons category under numeric ID 1545779598 across 85 weapons.
Which crates drop the Assault Rifle in Rust?
The Assault Rifle drops from 6 container and NPC loot tables in Rust, led by Locked Crate (28.5% chance), Elite Crate (3.9% chance), and Scientist PT Boat Dry Box (2.8% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Assault Rifle recycle into in Rust?
The Assault Rifle recycles in Rust at an unpowered green recycler into 25 High Quality Metal, 2 Metal Springs, a 50% chance of a Rifle Body and 100 Wood. Undamaged copies return the full listed yield, whereas worn items scale their recycler output down in proportion to remaining durability.
How much does it cost to repair the Assault Rifle in Rust?
A repair bench fixes the Assault Rifle from broken for 13 High Quality Metal and 40 Wood in Rust. Repairing at a Repair Bench requires no learned blueprint, scales material cost by missing durability, and reduces maximum condition by 20% across a full durability bar.
How long does the Assault Rifle take to despawn in Rust?
Dropped with nothing attached or inside in Rust, the Assault Rifle despawns after 1 hour by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Assault Rifle in Rust?
The Assault Rifle has 32-bit signed item ID 1545779598 and shortname rifle.ak in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 1 unit per slot).
What is the give command for the Assault Rifle in Rust?
Server administrators in Rust spawn the Assault Rifle in the F1 developer console by typing inventory.give rifle.ak 1 or inventory.giveid 1545779598 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.