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Shop Front

Wall, window and barricade, Deployable, Blueprint

The Shop Front has 500 placed health, and hammer repairs from broken cost 75 Wood.

Shop Front recipe

What one batch takes.

Industrial Conveyor

Wood
Max
150
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 150,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "wood"
  }
]

No workbench, 15s, yields 1

Faster at a higher workbench: 7.5s at Workbench Level 1, 3.75s at Workbench Level 2 or 3.

Every player starts with this blueprint. Researching it anyway costs 10 scrap at a Research Table.

Shop Front raid cost

Cheapest with explosives

1,125 sulfur

Health once placed
500

What it takes to destroy the Shop Front with one explosive alone, cheapest first.

ExplosiveNeededSulfur
Explosive 5.56 Rifle Ammo451,125
Rocket11,400
Satchel Charge31,440
High Velocity Rocket81,600
Beancan Grenade172,040
Timed Explosive Charge12,200
F1 Grenade21112,660
40mm HE Grenade8Loot only

Other mixes

With siege weapons

What it takes to destroy the Shop Front with one siege weapon alone, each paid in what its own recipe asks: metal and fuel for the ram, sulfur and the rest for a propane bomb.

Siege weaponNeededCosts
Battering Ram3 hitsat least 2 Low Grade Fuel
Propane Explosive Bomb by catapult11,350 Charcoal, 900 Sulfur, 100 Metal Fragments, 15 Animal Fat, 10 Scrap, 5 Cloth
Propane Explosive Bomb placed by hand22,700 Charcoal, 1,800 Sulfur, 200 Metal Fragments, 30 Animal Fat, 20 Scrap, 10 Cloth
Incendiary Bolt by ballista723,600 Metal Fragments, 900 Cloth, 540 Animal Fat
Hammerhead Bolt by ballista10750 Metal Fragments, 50 High Quality Metal

A battering ram head is worn out after 9 hits, and one hammer swing on it costs 16 High Quality Metal and gives it 3 more. The ram strikes once every 4.5 seconds with its engine running, which burns at least 0.1 Low Grade Fuel a second.

Every count starts from full health, with the Timed Explosive Charge and the Satchel Charge stuck on the Shop Front and Explosive 5.56 Rifle Ammo fired from an Assault Rifle.

A Satchel Charge fails to go off 20% of the time and a Beancan Grenade 15%, so carry spares.

Shop Front repair cost

Hammer, from broken to full
Hammer swings
10

Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.

Shop Front recycling

What the Shop Front gives back in each recycler

Recycler Efficiency You get
Red recycler75%112 + 50% Wood
Green recycler (powered)60%90 Wood
Green recycler50%75 Wood
Yellow recycler40%60 Wood

The Shop Front breaks down into Wood.

A recycler takes one at a time.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “112 + 50%” means 112 every time and a 50% chance of one more.

Shop Front stats, mechanics, and overview in Rust

In Rust, Shop Front is a wall, window and barricade in the Construction category (item ID #-796583652, console shortname wall.frame.shopfront). Once placed, the structure holds 500 HP and takes at least 1,125 sulfur to breach. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 5 minutes.

A shop front to do commerce.

  • Acquisition profile (game files): Uncraftable in vanilla Rust (0 loot tables, 0 downstream recipes)
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
  • Conveyor & locker automation: Filter by category or shortname wall.frame.shopfront to auto-stock locker kits and storage boxes

Shop Front crafting, blueprint progression, and recycling in Rust

Crafting Shop Front in Rust takes 15 seconds by hand without a workbench, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.

Where it sits

Only two of the 29 walls, windows and barricades have more health than the Shop Front.

Most walls, windows and barricades stack to 10; the Shop Front stacks to 1.

How Shop Front compares to related construction in Rust

When comparing Shop Front against related construction in Rust, craft copies once the blueprint is unlocked (15 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Shop Front Construction1 per slotCrafted by hand10 scrap (Table)Not recyclable
Metal Shop Front Construction1 per slotWorkbench Level 110 scrap (Table)Not recyclable
Prison Cell Wall Construction10 per slotWorkbench Level 230 node / 210 pathNot recyclable
Netting Construction5 per slotCrafted by hand10 scrap (Table)Not recyclable

Related items

Compare Shop Front with closely related wall, window and barricade sheets in the Rust item catalog:

To compare Shop Front against every item in its inventory category, browse All 61 items in Construction.

Frequently asked questions about Shop Front in Rust

How do you raid the Shop Front in Rust?

The Shop Front (500 health once placed) breaks for at least 1,125 sulfur using 45 Explosive 5.56 Rifle Ammo in Rust. The Raid tab on this sheet compares every explosive combination against its 500 health. It belongs to the Construction category under numeric ID -796583652 across 61 construction.

How much health does the Shop Front have in Rust?

The Shop Front has 500 health once placed in Rust. It sits in the Construction catalog with item ID -796583652 alongside 60 related construction and despawns after 5 minutes when dropped on a default server across 61 published Construction entries (56 with crafting blueprints).

How do you get the Shop Front in Rust?

The Shop Front is crafted by hand from 150 Wood in Rust. It is indexed under the Construction category alongside 60 other construction in Rust (item ID -796583652), with F1 console command inventory.giveid -796583652 1 across 61 published Construction entries (56 with crafting blueprints).

What does the Shop Front recycle into in Rust?

The Shop Front recycles in Rust at an unpowered green recycler into 75 Wood. It belongs to the Construction category under numeric ID -796583652 across 61 construction, while F1 console command inventory.giveid -796583652 1 spawns 1 unit for testing across 61 published Construction entries.

How long does the Shop Front take to craft in Rust?

The Shop Front takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 2 or 3 in Rust. It sits in the Construction catalog with item ID -796583652 alongside 60 related construction, stacking up to 1 unit per inventory or container slot.

How much scrap does it take to research the Shop Front in Rust?

Every player starts with the Shop Front blueprint, so it never needs researching; a Research Table would still charge 10 scrap for it in Rust. It belongs to the Construction category under numeric ID -796583652 across 61 construction, stacking to 1 unit per slot.

How long does a dropped Shop Front take to despawn in Rust?

Dropped on the ground in Rust, the Shop Front despawns after 5 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the item ID for the Shop Front in Rust?

The Shop Front has 32-bit signed item ID -796583652 and shortname wall.frame.shopfront in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Construction category (stack limit 1 unit per slot).

What is the give command for the Shop Front in Rust?

Server administrators in Rust spawn the Shop Front in the F1 developer console by typing inventory.give wall.frame.shopfront 1 or inventory.giveid -796583652 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.