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Satchel Charge
Explosive,Rare,Blueprint
The Satchel Charge costs 480 sulfur in raw materials, against 2,200 for a Timed Explosive Charge.
A recycler takes them one at a time, so a full stack of 10 goes through in 10 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “2 + 40%” means 2 every time and a 40% chance of one more, and a percentage alone is the chance of getting one.
Satchel Charge skins
29
29 skins on the Steam Market change how the Satchel Charge looks, from $0.61 to $14.95.
Also listed: one Twitch or Kick drop, marked “Drop”. It never reaches the market, so it has no price.
Satchel Charge stats, mechanics, and overview in Rust
In Rust, Satchel Charge is a explosive in the Tools category (item ID #-1878475007, console shortname explosive.satchel). In active play, it follows standard server rules for explosive gear across procedural maps. Inventory storage stacks up to 10 units per slot, and uncollected ground drops despawn after 40 minutes.
Small explosive package constructed of beancan grenades. Useful for destroying wood and sheet metal doors.
Blueprint unlock savings (game files): Research Table study (60 scrap) saves 450 scrap (88% less) vs the 510-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & locker automation: Filter by category or shortname explosive.satchel to auto-stock locker kits and storage boxes
Satchel Charge crafting, blueprint progression, and recycling in Rust
Crafting Satchel Charge in Rust takes 5 seconds at a Workbench Level 1 once the 60 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.
Where it sits
The Satchel Charge is one of the 9 explosives; Rust classifies it under the Tools inventory category.
Only one of the 9 explosives costs more sulfur than the Satchel Charge.
Most explosives stack to 3; the Satchel Charge stacks to 10.
How Satchel Charge compares to related tools in Rust
When choosing between Satchel Charge and related tools in Rust, prioritize researching a looted or traded copy at a Research Table (60 scrap) whenever you want to skip the 510-scrap tech tree path and save 450 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Satchel Charge
Tools
10 per slot
Workbench Level 1
60 node / 510 path
Not recyclable
Survey Charge
Tools
10 per slot
Workbench Level 2
120 scrap (Table)
Not recyclable
Timed Explosive Charge
Tools
10 per slot
Workbench Level 3
120 node / 720 path
Not recyclable
Smoke Grenade
Tools
3 per slot
Workbench Level 2
30 node / 840 path
Not recyclable
Related items
Compare Satchel Charge with closely related explosive sheets in the Rust item catalog:
Frequently asked questions about Satchel Charge in Rust
How much sulfur does the Satchel Charge cost in Rust?
The Satchel Charge costs 480 sulfur once every ingredient is broken down to raw materials in Rust. It belongs to the Tools category under numeric ID -1878475007 across 36 tools and despawns after 40 minutes when dropped, with F1 console command inventory.giveid -1878475007 10.
How do you get the Satchel Charge in Rust?
The Satchel Charge is crafted at a Workbench Level 1 from 4 Beancan Grenade, 1 Small Stash and 1 Rope, once the blueprint is learned in Rust. Non-craftable components like Rope must be looted from monument crates or recycled gear before queuing the craft at your bench.
Which crates drop the Satchel Charge in Rust?
The Satchel Charge drops from 7 container and NPC loot tables in Rust, led by Supply Drop (49% chance), Locked Crate (8.6% chance), and Sunken Chest (1.1% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Satchel Charge recycle into in Rust?
The Satchel Charge recycles in Rust at an unpowered green recycler into 2 Beancan Grenades, a 50% chance of a Rope and a 50% chance of a Small Stash. Radtown green recyclers return higher base material efficiency than safe-zone yellow recyclers, which trade lower output for peacekeeper turret protection.
How long does the Satchel Charge take to craft in Rust?
The Satchel Charge takes 5 seconds to craft, down to 1.25 seconds at Workbench Level 3 in Rust. It sits in the Tools catalog with item ID -1878475007 alongside 35 related tools, with F1 console command inventory.giveid -1878475007 10 across 36 published Tools entries.
How much scrap is the Satchel Charge on the Rust tech tree?
Blueprint progression for Satchel Charge at Workbench Level 1 in Rust charges 60 scrap on the target node and 510 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 60 scrap.
How long does the Satchel Charge take to despawn in Rust?
Dropped on the ground in Rust, the Satchel Charge despawns after 40 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the stack size of the Satchel Charge in Rust?
The Satchel Charge stacks to 10 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 40 minutes under the Tools category (item ID -1878475007).
What is the item ID for the Satchel Charge in Rust?
The Satchel Charge has 32-bit signed item ID -1878475007 and shortname explosive.satchel in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Tools category (stack limit 10 units per slot).
What is the give command for the Satchel Charge in Rust?
Server administrators in Rust spawn the Satchel Charge in the F1 developer console with inventory.give explosive.satchel 10 or inventory.giveid -1878475007 10 for 10 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.