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Flashbang

Explosive, Uncommon, Blueprint

Each Flashbang costs 50 sulfur to craft, counting everything that goes into it.

Flashbang recipe

What one batch takes.

The same recipe expanded until every line is something you gather, smelt or loot.

Industrial Conveyor

Gun Powder
Max
25
Buffer
-
Min
-
Metal Fragments
Max
50
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 25,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "gunpowder"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 50,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.fragments"
  }
]

Workbench Level 2, 10s, yields 1

Faster at a higher workbench: 5s at Workbench Level 3.

Researching the blueprint costs 30 scrap at a Research Table.

What the Flashbang is looted from

Crates, barrels and NPCs that drop the Flashbang, most likely first

FromChanceAmount
Elite Crate7.2%1 to 6
Heavy Scientist5.1%1 to 4
Locked Crate1.3%1 to 2
Scientist PT Boat Dry Box0.73%1 to 3
Military Crate0.42%1
Underwater Lab Military Crate0.42%1
Wagon Military Crate0.42%1
Missile Silo Scientist (underground)0.3%1
Scientist0.074%1
Treasure Box, mission reward1.6%1 to 2
Gingerbread Mine Present, Christmas event only0.42%1

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.

Every loot container, each with its own page

Flashbang recycling

What the Flashbang gives back in each recycler

Recycler Efficiency You get
Red recycler75%18 + 75% Gun Powder, 37 + 50% Metal Fragments
Green recycler (powered)60%15 Gun Powder, 30 Metal Fragments
Green recycler50%12 + 50% Gun Powder, 25 Metal Fragments
Yellow recycler40%10 Gun Powder, 20 Metal Fragments

The Flashbang breaks down into Gun Powder and Metal Fragments.

A recycler takes them one at a time, so a full stack of 3 goes through in 3 cycles.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “18 + 75%” means 18 every time and a 75% chance of one more.

Flashbang stats, mechanics, and overview in Rust

In Rust, Flashbang is a explosive in the Weapons category (item ID #-936921910, console shortname grenade.flashbang). In active play, it follows standard server rules for explosive gear across procedural maps. Inventory storage stacks up to 3 units per slot, and uncollected ground drops despawn after 20 minutes.

A bright explosive device which blinds and disorients anyone near it upon detonation.

  • Blueprint unlock savings (game files): Research Table study (30 scrap) saves 450 scrap (94% less) vs the 480-scrap tech tree branch
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Carries no condition wear bar and needs no bench maintenance
  • Conveyor & locker automation: Filter by category or shortname grenade.flashbang to auto-stock locker kits and storage boxes

Flashbang crafting, blueprint progression, and recycling in Rust

Crafting Flashbang in Rust takes 10 seconds at a Workbench Level 2 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.

Where it sits

The Flashbang is one of the 9 explosives; Rust classifies it under the Weapons inventory category.

How Flashbang compares to related weapons in Rust

When choosing between Flashbang and related weapons in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 480-scrap tech tree path and save 450 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Flashbang Weapons3 per slotWorkbench Level 230 node / 480 pathNot recyclable
Bee Grenade Weapons3 per slotWorkbench Level 115 node / 75 pathNot recyclable
Smoke Grenade Tools3 per slotWorkbench Level 230 node / 840 pathNot recyclable
Beancan Grenade Weapons4 per slotWorkbench Level 130 node / 450 pathNot recyclable

Related items

Compare Flashbang with closely related explosive sheets in the Rust item catalog:

To compare Flashbang against every item in its inventory category, browse All 85 items in Weapons, or plan prerequisite scrap paths on the The Workbench Level 2 tech tree, tile by tile.

Frequently asked questions about Flashbang in Rust

How much sulfur does the Flashbang cost in Rust?

The Flashbang costs 50 sulfur once every ingredient is broken down to raw materials in Rust. It belongs to the Weapons category under numeric ID -936921910 across 85 weapons and despawns after 20 minutes (1,200 seconds) when left on the ground on default servers.

How do you get the Flashbang in Rust?

The Flashbang is crafted at a Workbench Level 2 from 25 Gun Powder and 50 Metal Fragments, once the blueprint is learned in Rust. Players smelt raw ores in a furnace and gather required components from monument crates before queuing the craft at their workbench.

Which crates drop the Flashbang in Rust?

The Flashbang drops from 9 container and NPC loot tables in Rust, led by Elite Crate (7.2% chance), Heavy Scientist (5.1% chance), and Locked Crate (1.3% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.

What does the Flashbang recycle into in Rust?

The Flashbang recycles in Rust at an unpowered green recycler into 12 Gun Powder plus a 50% chance of one more and 25 Metal Fragments. Radtown green recyclers return higher base material efficiency than safe-zone yellow recyclers, which trade lower output for peacekeeper turret protection.

How long does the Flashbang take to craft in Rust?

The Flashbang takes 10 seconds to craft, down to 5 seconds at Workbench Level 3 in Rust. It sits in the Weapons catalog with item ID -936921910 alongside 84 related weapons, stacking to 3 units per slot, with F1 console command inventory.giveid -936921910 3.

How much scrap is the Flashbang on the Rust tech tree?

Blueprint progression for Flashbang at Workbench Level 2 in Rust charges 30 scrap on the target node and 480 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap. It belongs to the Weapons category under numeric ID -936921910 across 85 weapons.

How long does the Flashbang take to despawn in Rust?

Dropped on the ground in Rust, the Flashbang despawns after 20 minutes by default. Moving it into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.

What is the stack size of the Flashbang in Rust?

The Flashbang stacks to 3 per slot in Rust. Players can split a pile in half with middle-click drag or move a custom quantity with Shift-click drag across inventory slots, storage boxes, and the Tool Cupboard, while dropped copies despawn after 20 minutes under the Weapons category (item ID -936921910).

What is the item ID for the Flashbang in Rust?

The Flashbang has 32-bit signed item ID -936921910 and shortname grenade.flashbang in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 3 units per slot).

What is the give command for the Flashbang in Rust?

Server administrators in Rust spawn the Flashbang in the F1 developer console with inventory.give grenade.flashbang 3 or inventory.giveid -936921910 3 for 3 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.