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SKS

Ranged weapon, Rare, Blueprint

The SKS takes 5.56 Rifle Ammo and three variants of it, 15 to a magazine or 19 with an Extended Magazine.

Damage
42.5
Rate of fire
400 RPM, at most
Magazine
15
Reload
4.4s
Draw
1.15s
Spread, aiming
0.25°

Damage is one body hit with 5.56 Rifle Ammo, up close.

SKS recipe

The same recipe expanded until every line is something you gather, smelt or loot.

Industrial Conveyor

Semi Automatic Body
Max
1
Buffer
-
Min
-
Metal Spring
Max
2
Buffer
-
Min
-
Metal Fragments
Max
200
Buffer
-
Min
-
High Quality Metal
Max
12
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 1,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "semibody"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 2,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metalspring"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 200,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.fragments"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 12,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.refined"
  }
]

Workbench Level 3, 30s, yields 1

Researching the blueprint costs 60 scrap at a Research Table.

SKS stats

Magazine
15, 19 with the Extended Magazine
Attachments at once
4
Spread from the hip
2.05°
Damage at range
80%, from 125 m on, full up to 25 m
Shots before it breaks
400

What each ammo does in the SKS

AmmoDamageHeadshotVelocityDamage per second
5.56 Rifle Ammo42.5×2468.75 m/s98
Explosive 5.56 Rifle Ammo42.5, +5 within 1.5 m×2281.25 m/s110
HV 5.56 Rifle Ammo42.5×2562.5 m/s98
Incendiary 5.56 Rifle Ammo47.6×2281.25 m/s110

Damage is one body hit up close, with no armour. A headshot multiplies it against players only. Damage per second empties one magazine and counts the reload. Velocity and spread are applied locally by your game client, while the server bounds their limits.

Attachments that fit the SKS (15)

Muzzle

Underbarrel

Magazine

Internal

  • Burst Module: -30% Time between shots, -35% Spread aiming down sights, -35% Spread from the hip, while switched on
  • Gas Compression Overdrive: +20% Time between shots, +20% Damage, +20% Projectile range

What the SKS is looted from

Crates, barrels and NPCs that drop the SKS, most likely first

FromChanceAmountCondition
Locked Crate5.6%1100%
Scientist PT Boat Dry Box2.8%1 to 3100%
Elite Crate1.9%1 to 210 to 20%
Helicopter Crate, 4 crates per Patrol Helicopter0.66%1100%
Heavy Scientist0.24%1100%

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any. Condition is the state the item comes out in.

Every loot container, each with its own page

SKS repair cost

Repair bench, from broken
Needs the blueprint
Yes
Max condition lost
20% from broken, less on lighter damage
Max condition
100

A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.

SKS recycling

What the SKS gives back in each recycler

Recycler Efficiency You get
Red recycler75%9 High Quality Metal, 150 Metal Fragments, 1 + 50% Metal Spring, 75% Semi Automatic Body
Green recycler (powered)60%7 + 20% High Quality Metal, 120 Metal Fragments, 1 + 20% Metal Spring, 60% Semi Automatic Body
Green recycler50%6 High Quality Metal, 100 Metal Fragments, 1 Metal Spring, 50% Semi Automatic Body
Yellow recycler40%4 + 80% High Quality Metal, 80 Metal Fragments, 80% Metal Spring, 40% Semi Automatic Body

The SKS breaks down into High Quality Metal, Metal Fragments, Metal Spring and Semi Automatic Body.

A recycler takes one at a time.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “1 + 50%” means 1 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.

SKS skins

16

16 skins on the Steam Market change how the SKS looks, from $0.75 to $2.30, and one more is in the item store this week.

Also listed: 2 Twitch and Kick drops, marked “Drop”. They never reach the market, so they have no price.

Showing 1-19 of 19 rows

Columns

SKS skins
Preview Item 30d trend Portfolio
Lunar Horses SKS by Rovs$0.75 Store, Launch $1.99-3.8%-6.2%n/a-62%
Protector SKS by UpoR⭐, =HyperMonster=📀$0.83 Store, Launch $2.49-13%-12%n/a-67%
Training SKS 2.0 by Mishka☢, sfonsper$0.83 Store, Launch $1.99+1.2%+3.8%n/a-58%
No Mercy SKS by badtRIP ☣, HULK$0.87 Store, Launch $1.99-12%+4.8%n/a-56%
Wings Of Death SKS by MDE$0.92 Store, Ask $0.93, Launch $2.49-7.1%-1.1%n/a-63%
Carrot SKS by TEDD$0.94 Store, Launch $1.99-3.1%-1.1%n/a-53%
Porcelain SKS by Veys, Cubist$0.95 Store, Ask $0.94, Launch $1.99-3.1%-10%n/a-52%
Heat Seeker SKS by Veys$0.97 Store, Ask $0.98, Launch $2.99-8.5%-13%n/a-68%
Pirate SKS by Y9J, 34633$1.06 Store, Ask $1.05, Launch $1.99-0.9%-5.4%n/a-47%
MetalCore SKS by Shieno💢$1.20 Store, Launch $2.49+4.3%-22%n/a-52%
Tempered SKS by Milho Frito ッ, Saca de Semilhas$1.49 Store, Ask $1.50, Launch $2.99-8.0%-4.5%n/a-50%
Thundergold SKS by Morphus, MICRØ$1.49 Store, Launch $2.49-5.1%-12%n/a-40%
Redemption SKS by Slan$1.63 Store, Launch $2.99-8.9%-17%n/a-45%
Abyss SKS by LittleRanger, gramcrowen$2.13 Store, Ask $2.23, Launch $2.99-15%-13%n/a-29%
Popstar SKS by RR3$2.27 Store, Ask $1.96, Launch $2.99+12%0.0%n/a-24%
Frostwrath SKS by leomer$2.30 Store, Ask $2.00, Launch $2.99-13%n/an/a-23%
Bone Crusher SKS$2.99 Store pricen/an/an/an/a
Team Ricoy + Dilanzito SKS Dropn/an/an/an/a
Twitch Rivals SKS Dropn/an/an/an/a, 46,117 claims

Price history

In US dollars, one price a day: the median sale price in the older history, the cheapest listing in the recent part. The dashed line, where there is one, is the highest buy order. A day without a price keeps the last one. Hover or touch the chart to read a day.

All Rust skins

SKS stats, mechanics, and overview in Rust

In Rust, SKS is a ranged weapon in the Weapons category (item ID #-348232115, console shortname rifle.sks). Loaded with standard 5.56 Rifle Ammo, it delivers 42.5 base impact damage from a 15-round magazine in active combat. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 40 minutes.

A Military-Grade Semi Automatic Rifle.

  • Blueprint unlock savings (game files): Research Table study (60 scrap) saves 60 scrap (50% less) vs the 120-scrap tech tree branch
  • Burst vs sustained DPS ratio: Fires every 150 ms (400 RPM) for 283 raw burst DPS, or 98.1 sustained DPS across the 4.4s reload
  • Per-ammo ballistics & velocity (read from game files): 5.56 Rifle Ammo (42.5 dmg, 469 m/s); Explosive 5.56 Rifle Ammo (42.5 dmg + 5 splash, 281 m/s); HV 5.56 Rifle Ammo (42.5 dmg, 563 m/s); Incendiary 5.56 Rifle Ammo (47.6 dmg, 281 m/s)
  • Aim cone, durability & TTK breakpoints: 0.25° ADS spread (2.05° hip), 400 shots to break from full condition

SKS crafting, blueprint progression, and recycling in Rust

Crafting SKS in Rust takes 30 seconds at a Workbench Level 3 once the 60 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.

Where it sits

The SKS holds 15 rounds, as does the M92 Pistol.

How SKS compares to related weapons in Rust

When choosing between SKS and related weapons in Rust, prioritize researching a looted or traded copy at a Research Table (60 scrap) whenever you want to skip the 120-scrap tech tree path and save 60 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.

WeaponDamageFire RateSustained DPSWorkbench / SourceBlueprint (Node / Path)
SKS 42.5 dmg400 RPM98.1 DPSWorkbench Level 360 node / 120 path
LR-300 Assault Rifle 40 dmg500 RPM160.4 DPSMilitary crate / VendorUncraftable
Semi-Automatic Rifle 40 dmg343 RPM91.1 DPSWorkbench Level 260 node / 930 path
MP5A4 37.5 dmg600 RPM163 DPSWorkbench Level 3120 node / 420 path

Related items

Compare SKS with closely related ranged weapon sheets in the Rust item catalog:

To compare SKS against every item in its inventory category, browse All 85 items in Weapons, or plan prerequisite scrap paths on the The Workbench Level 3 tech tree, tile by tile.

Frequently asked questions about SKS in Rust

What are the damage, fire rate, and range stats of the SKS in Rust?

Loaded with standard ammunition, the SKS deals 42.5 base damage per hit up to a 400 RPM semi-automatic ceiling (98.1 sustained DPS) in Rust, dropping to 80% damage past 125 m. It belongs to the Weapons category under numeric ID -348232115 across 85 weapons.

What ammo does the SKS use in Rust?

The SKS fires 5.56 Rifle Ammo, Explosive 5.56 Rifle Ammo, HV 5.56 Rifle Ammo and Incendiary 5.56 Rifle Ammo, 15 rounds to a magazine or nineteen with an Extended Magazine in Rust. Holding the reload key (R) opens the radial selector to swap compatible ammunition types from your inventory.

What attachments fit the SKS in Rust?

Up to 4 weapon mods equip simultaneously on the SKS in Rust across 15 compatible attachments: muzzle (Military Silencer, Muzzle Boost, Muzzle Brake, Oil Filter Silencer, Soda Can Silencer); sight (8x Zoom Scope, Holosight, Simple Handmade Sight, Variable Zoom Scope); underbarrel (Weapon flashlight, Weapon Lasersight); magazine (Extended Magazine); internal (Burst Module, Gas Compression Overdrive); targeting (Targeting Attachment).

How do you get the SKS in Rust?

The SKS is crafted at a Workbench Level Three from 1 Semi Automatic Body, 2 Metal Spring, 200 Metal Fragments and 12 High Quality Metal in 30 seconds, once the blueprint is learned in Rust. It belongs to the Weapons category under numeric ID -348232115 across 85 weapons.

Which crates drop the SKS in Rust?

The SKS drops from 5 container and NPC loot tables in Rust, led by Locked Crate (5.6% chance), Scientist PT Boat Dry Box (2.8% chance), and Elite Crate (1.9% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.

What does the SKS recycle into in Rust?

The SKS recycles in Rust at an unpowered green recycler into 6 High Quality Metal, 100 Metal Fragments, 1 Metal Spring and a 50% chance of a Semi Automatic Body. Undamaged copies return the full listed yield, whereas worn items scale their recycler output down in proportion to remaining durability.

How much does it cost to repair the SKS in Rust?

A repair bench fixes the SKS from broken for 40 Metal Fragments and 4 High Quality Metal in Rust. Repairing at a Repair Bench requires no learned blueprint, scales material cost by missing durability, and reduces maximum condition by 20% across a full durability bar.

How long does the SKS take to despawn in Rust?

Dropped with nothing attached or inside in Rust, the SKS despawns after 40 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the item ID for the SKS in Rust?

The SKS has 32-bit signed item ID -348232115 and shortname rifle.sks in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 1 unit per slot).

What is the give command for the SKS in Rust?

Server administrators in Rust spawn the SKS in the F1 developer console by typing inventory.give rifle.sks 1 or inventory.giveid -348232115 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.