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Traps

The Rust Traps category contains 8 published items, including 7 craftable recipes with item IDs and shortnames.

All 8 items in Traps

How the Rust Traps category works

Traps are the handful of things that hurt somebody while you are asleep or three grid squares away: shotgun traps and flame turrets inside the base, spikes and landmines outside it, a tin can alarm to tell you it happened, and a SAM site for whatever is overhead. None of them replaces a wall, they buy the seconds it takes you to get back.

The Rust Traps category contains 8 published items in the crafting and inventory catalog, each indexed with static HTML tables compiled directly from the game files. Notable entries in the Traps roster include Flame Turret, Homemade Landmine, SAM Site and Shotgun Trap. Across the Traps roster, 7 entries carry a crafting blueprint, 7 can be studied at a Research Table, 8 break down at a monument Recycler, and 7 accept condition repair at a Repair Bench or with a Hammer.

Crafting, recycling and blueprint stats in Traps

Each card in the Traps index opens a dedicated item sheet displaying its console shortname, signed integer ID, ground despawn timer, and complete crafting bill broken down to base resources. Research Table study fees across the researchable Traps blueprints span from 10 to 60 Scrap. Feeding recyclable Traps items into a monument Recycler yields raw materials or components across 8 material-returning entries. Inventory stack limits in Traps reach up to 10 units per slot alongside 4 non-stackable entries.

  • Workbench and crafting split (7 of 8): 2 hand-crafted without a workbench, 4 at Workbench Level 1, 1 at Workbench Level 2, with 1 non-craftable item sourced from loot tables, vendors, or world harvesting.
  • Blueprint research costs (7 researchable): Research Table study fees range from 10 to 60 Scrap depending on blueprint tier and item rarity.
  • Monument recycler breakdown (8 recyclable): 8 entries return crafting materials at yellow (40%), green (50%/60%), and red (75%) monument Recyclers.
  • Inventory stack limits (up to 10): 4 non-stackable (1 per slot) and 4 stackable items across player backpacks and storage chests.
  • Rarity tiers and admin console IDs: Distributed across 4 rarity groups, with signed 32-bit integer IDs and F1 console shortnames printed on every individual sheet.

Frequently asked questions about the Rust wiki

How many Traps items are in Rust?

Vanilla Rust includes 8 published items under the Traps tab, including Flame Turret and Homemade Landmine. Within that group, 7 have a player recipe, 7 support Research Table study, 8 shred in a Recycler, and 7 support durability repair.

Which Traps items can be crafted in Rust and at what workbench tier?

Survivors can craft 7 out of 8 Traps items (2 by hand, 4 at Tier 1, 1 at Tier 2). The remaining 1 entry has no player recipe and must be gathered from monument crates, Scientist drops, resource nodes, or vendor stalls.

How much Scrap does it cost to research Traps blueprints in Rust?

Players can study 7 of the 8 Traps items at a Research Table for 10 to 60 Scrap, topped by Homemade Landmine (60 Scrap) and Shotgun Trap (60 Scrap). The other 1 entries are either unlocked by default or non-craftable.

What do Rust Traps items give when recycled at a monument Recycler?

Monument Recyclers process 8 of the 8 Traps entries (8 returning raw materials or components and zero direct Scrap payouts). Standard green recyclers return 50% unpowered (60% powered), yellow safe-zone units return 40%, and the red Power Plant unit returns 75%.

What are the inventory stack sizes for Rust Traps items?

Slot capacities across the 8 Traps entries range from 1 up to 10 units: 4 items are single-slot while 4 stack to multiple units. High-capacity stacks include Wooden Floor Spikes (10 per slot) and Homemade Landmine (5 per slot).

Can Rust Traps items be repaired at a Repair Bench?

Out of 8 Traps entries, 7 carry a condition bar that can be restored at a Repair Bench or with a Hammer, while 1 never require repair. Bench repairs consume up to 20% of the crafting bill and trim maximum durability.

What are the item IDs and console spawn shortnames for Rust Traps items?

Every Traps sheet on RustPotato provides both the text shortname used by inventory.give and the signed 32-bit integer ID used by inventory.giveid in F1 or RCON. Examples include Flame Turret (flameturret, ID 528668503) and Homemade Landmine (trap.landmine, ID -1663759755).

How are Rust Traps items distributed by rarity tier?

Item rarity across the 8 Traps entries breaks down into 1 common, 3 uncommon, 2 rare and 2 unranked. On a Workbench Tech Tree, rarity determines the base tile fee: 15 Scrap for Common, 30 for Uncommon, 60 for Rare, and 120 for Very Rare.

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