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Rust CCTV codes

Rust has 46 fixed CCTV camera codes across 9 monuments (41 codes) and the Cargo Ship (5 codes) for the Computer Station.

Large Oil Rig, 13 camera codes

Broadcasts on RF 4768

  • OILRIG2DOCK OILRIG2DOCK camera, Large Oil Rig: a grated walkway and a stairway just above the water
  • OILRIG2EXHAUST OILRIG2EXHAUST camera, Large Oil Rig: a crane and the flare stack, over a deck of pipes and a tank
  • OILRIG2HELI OILRIG2HELI camera, Large Oil Rig: the helipad, with smokestacks beside it
  • OILRIG2L1 OILRIG2L1 camera, Large Oil Rig: beams and catwalks under the rig, over open water
  • OILRIG2L2 OILRIG2L2 camera, Large Oil Rig: a grated walkway beside a wall painted L2
  • OILRIG2L3A OILRIG2L3A camera, Large Oil Rig: a dim level with a stairway and a jet of steam
  • OILRIG2L3B OILRIG2L3B camera, Large Oil Rig: a covered level of container walls and girders, with railings
  • OILRIG2L4 OILRIG2L4 camera, Large Oil Rig: a stairway and a walkway along the outer edge of the rig, above the sea
  • OILRIG2L5 OILRIG2L5 camera, Large Oil Rig: pipes and small balconies along the outer wall of the rig
  • OILRIG2L6A OILRIG2L6A camera, Large Oil Rig: the top deck, with stacks of pipe and a crane
  • OILRIG2L6B OILRIG2L6B camera, Large Oil Rig: the derrick, two blue tanks and a structure marked L6
  • OILRIG2L6C OILRIG2L6C camera, Large Oil Rig: stacks of pipe and a container at the foot of the derrick
  • OILRIG2L6D OILRIG2L6D camera, Large Oil Rig: containers and crates by the STORAGE and COMMS floor markings

Small Oil Rig, 6 camera codes

Broadcasts on RF 4765

  • OILRIG1DOCK OILRIG1DOCK camera, Small Oil Rig: a grated walkway just above the water, under the legs of the rig
  • OILRIG1HELI OILRIG1HELI camera, Small Oil Rig: the helipad, seen from above
  • OILRIG1L1 OILRIG1L1 camera, Small Oil Rig: stairways and catwalks under the rig, above the water
  • OILRIG1L2 OILRIG1L2 camera, Small Oil Rig: a grated floor with a stack of hazard barrels
  • OILRIG1L3 OILRIG1L3 camera, Small Oil Rig: container rooms along a covered deck
  • OILRIG1L4 OILRIG1L4 camera, Small Oil Rig: the top deck, with a crane, two tanks and the derrick

Cargo Ship, 5 camera codes

  • CARGOBRIDGE CARGOBRIDGE camera, Cargo Ship: inside the bridge, along its windows
  • CARGODECK CARGODECK camera, Cargo Ship: the deck, with its winches and the stacked containers
  • CARGOSTERN CARGOSTERN camera, Cargo Ship: a boat on its davits, hanging over the water
  • CARGOHOLD1 CARGOHOLD1 camera, Cargo Ship: a container in the cargo hold, lit along both walls
  • CARGOHOLD2 CARGOHOLD2 camera, Cargo Ship: the cargo hold, with containers and floor hatches

Missile Silo, 5 camera codes

  • SILOEXIT1 SILOEXIT1 camera, Missile Silo: a tunnel lined with pipes, running to a double door
  • SILOEXIT2 SILOEXIT2 camera, Missile Silo: the hillside outside, along a concrete wall
  • SILOMISSILE SILOMISSILE camera, Missile Silo: the inside of the missile shaft
  • SILOSHIPPING SILOSHIPPING camera, Missile Silo: a rock tunnel lit by a hanging lamp, with crates and barrels
  • SILOTOWER SILOTOWER camera, Missile Silo: a rocky outcrop and open ground, seen from high above

Ferry Terminal, 4 camera codes

  • FERRYDOCK FERRYDOCK camera, Ferry Terminal: the dock gantry and the raised walkway over the water
  • FERRYLOGISTICS FERRYLOGISTICS camera, Ferry Terminal: a warehouse with loading doors and a parked trailer
  • FERRYPARKING FERRYPARKING camera, Ferry Terminal: the car park, with wrecked cars and trucks
  • FERRYUTILITIES FERRYUTILITIES camera, Ferry Terminal: a yard with painted crosshatching, pallets and barrels

Outpost, 4 camera codes

  • COMPOUNDCHILL COMPOUNDCHILL camera, Outpost: chairs around a table beside a fire barrel
  • COMPOUNDCRUDE COMPOUNDCRUDE camera, Outpost: a pump between two large tanks, under a blue steel frame, seen from above
  • COMPOUNDMUSIC COMPOUNDMUSIC camera, Outpost: a drum kit and instruments on a wooden stage
  • COMPOUNDSTREET COMPOUNDSTREET camera, Outpost: a street of brick buildings, with Shop painted on a wall

Bandit Camp, 3 camera codes

  • AIRWOLF AIRWOLF camera, Bandit Camp: the Airwolf helipad inside a log palisade, strewn with planks and netting, with the vendor hut on the right
  • CASINO CASINO camera, Bandit Camp: the casino floor, with the big wheel and string lights
  • TOWNWEAPONS TOWNWEAPONS camera, Bandit Camp: a wooden hut on a raised platform, under a windmill

Radtown, 3 camera codes

  • RADTOWNAPARTMENTS RADTOWNAPARTMENTS camera, Radtown: a road with traffic cones, a warehouse and a military truck
  • RADTOWNHOUSE RADTOWNHOUSE camera, Radtown: a road running past houses and a parked car
  • RADTOWNSBL RADTOWNSBL camera, Radtown: a flat rooftop with a crate, looking out over the houses

The Dome, 2 camera codes

  • DOME1 DOME1 camera, The Dome: trees and a rock face, looking down
  • DOMETOP DOMETOP camera, The Dome: the ring walkway on top of the dome

Airfield, 1 camera code

  • AIRFIELDHELIPAD AIRFIELDHELIPAD camera, Airfield: a wrecked aircraft on a square pad beside a hangar

Room CCTV codes

At the Underwater Labs and the Abandoned Military Base, a camera code is a room name followed by a number the server gives that room. XXXX marks where that number goes, and two rooms with the same name get different numbers. COMPOUNDXXXX belongs to the Abandoned Military Base, and the 4 codes at the Outpost that also start with COMPOUND are different cameras.

Underwater Labs

  • CANTINAXXXX CANTINAXXXX camera, Underwater Labs: round tables and stools
  • CAPTAINQUARTERXXXX CAPTAINQUARTERXXXX camera, Underwater Labs: a desk and a chair under a lamp
  • CREWQUARTERSXXXX CREWQUARTERSXXXX camera, Underwater Labs: a dark room with a small screen glowing in one corner
  • INFIRMARYXXXX INFIRMARYXXXX camera, Underwater Labs: a round floor hatch with a ladder beside it
  • LABXXXX LABXXXX camera, Underwater Labs: a square pool of water in the floor, behind railings
  • LOCKERROOMXXXX LOCKERROOMXXXX camera, Underwater Labs: a hatch door and a small screen on the wall
  • SECURITYHALLXXXX SECURITYHALLXXXX camera, Underwater Labs: a narrow grated corridor beside a door with a porthole
  • SPECTREXXXX SPECTREXXXX camera, Underwater Labs: a desk of monitors and rack shelves
  • TECHCABINETXXXX TECHCABINETXXXX camera, Underwater Labs: shelves along a curved corridor with a grated floor

Abandoned Military Base

  • COMPOUNDXXXX COMPOUNDXXXX camera, Abandoned Military Base: military trucks, tents and water towers inside the camp walls

How do you use a CCTV code in Rust?

Codes by location, each with its camera view

Type the code into the Identifier to Add field of a computer station and press ADD. The camera then appears in the list on the right of the screen.

A fixed camera’s code is part of the monument, so it does not change between wipes.

What RF frequencies do Rust monuments broadcast on?

The Small Oil Rig broadcasts on 4765, the Large Oil Rig on 4768 and the Giant Excavator Pit on 4777. A pager sounds a tone when it picks up a signal on its listening frequency.

Broadcasts from Frequency
Small Oil Rig 4765
Large Oil Rig 4768
Giant Excavator Pit 4777

All 70 monument layouts, and the machines built into each

Monument CCTV camera identifiers, dynamic room suffixes and RF frequencies

RustPotato catalogues 46 fixed CCTV camera codes in Rust: 41 static identifiers distributed across 9 monuments and 5 mobile feeds aboard the Cargo Ship event. Large Oil Rig carries the densest surveillance network on a single monument with 13 fixed feeds, while the RF table above tracks the 3 monuments that broadcast active radio alerts.

Tuning into any feed requires sitting at a Computer Station, typing the uppercase string into the Identifier to Add box, and clicking ADD. Each static monument camera is a world object with 1,000 hitpoints bolted into the prefab layout, so its code remains identical across every map seed and wipe. Beyond the 46 static strings, the Underwater Labs and the Abandoned Military Base generate procedural room identifiers (10 room prefixes published with views) where the server appends a four-digit entity suffix to each module.

  • Fixed monument camera density: 41 static identifiers cover 9 overland, underground, and offshore monuments, watching helipads, keycard puzzle doors, and recycler rooms.
  • Cargo Ship mobile feeds (5 codes): Five vessel-mounted cameras monitor the bridge wheelhouse, outer container deck, stern lifeboat davits, and both lower cargo holds during sea events.
  • Procedural Underwater Lab prefixes: 10 modular compartment prefixes pair with a random four-digit server entity suffix generated per room at map creation.
  • Monument RF broadcast frequencies: 3 fixed radio channels trigger RF Pager and RF Receiver alerts whenever players start the oil rig crate timers or fire the excavator engine.

Frequently asked questions about the Rust wiki

How do you use a CCTV code in Rust?

Mounting a Computer Station lets players type any camera string into the lower-left Identifier to Add input and press ADD to bookmark the feed. Static monument strings are baked into the map prefab and stay constant across every server wipe.

What RF frequencies do Rust monuments broadcast on?

Exactly three Rust monuments fire fixed RF radio alerts when activated: Small Oil Rig transmits on 4765 Hz, Large Oil Rig on 4768 Hz, and Giant Excavator Pit on 4777 Hz. Carrying an RF Pager tuned to those numbers plays an alert tone.

How many fixed CCTV camera codes are in Rust and which monument has the most?

Vanilla Rust includes 46 static CCTV strings with live views: 41 spread across 9 monuments plus 5 on the Cargo Ship. The Large Oil Rig leads all sites with 13 cameras, ahead of the Small Oil Rig (6), the Cargo Ship (5), the Missile Silo (5) and the Ferry Terminal (4).

What are the Large Oil Rig and Small Oil Rig CCTV codes in Rust?

Large Oil Rig carries 13 static camera strings (OILRIG2DOCK, OILRIG2EXHAUST, OILRIG2HELI, OILRIG2L1, OILRIG2L2, OILRIG2L3A, plus 7 upper-deck angles) and alerts on 4768 Hz. Small Oil Rig carries 6 static strings (OILRIG1DOCK, OILRIG1HELI, OILRIG1L1, OILRIG1L2, OILRIG1L3, OILRIG1L4) and alerts on 4765 Hz.

What are the Cargo Ship CCTV camera codes in Rust?

Aboard the Cargo Ship, 5 static identifiers monitor the vessel: CARGOBRIDGE, CARGODECK, CARGOSTERN, CARGOHOLD1, CARGOHOLD2. CARGOBRIDGE views the bridge windows, CARGODECK watches the container cranes, CARGOSTERN covers the rear lifeboat davits, and CARGOHOLD1 and CARGOHOLD2 show the lower holds.

How do Underwater Labs room CCTV codes with XXXX work in Rust?

Inside the Underwater Labs (Underwater Lab A, Underwater Lab B, Underwater Lab C and Underwater Lab D), each compartment combines a base prefix (CANTINAXXXX, CAPTAINQUARTERXXXX, CREWQUARTERSXXXX, INFIRMARYXXXX, LABXXXX, plus 4 more) with a random four-digit entity ID assigned at map generation, replacing XXXX per spawned room.

What are the CCTV codes for Missile Silo, Ferry Terminal, Radtown, The Dome, and Airfield?

Missile Silo provides 5 feeds (SILOEXIT1, SILOEXIT2, SILOMISSILE, SILOSHIPPING, SILOTOWER), Ferry Terminal provides 4 (FERRYDOCK, FERRYLOGISTICS, FERRYPARKING, FERRYUTILITIES), and Radtown provides 3 (RADTOWNAPARTMENTS, RADTOWNHOUSE, RADTOWNSBL). The Dome has 2 (DOME1, DOMETOP) and Airfield has 1 (AIRFIELDHELIPAD).

What are the Outpost and Bandit Camp safe zone CCTV camera codes?

Outpost operates 4 static feeds (COMPOUNDCHILL, COMPOUNDCRUDE, COMPOUNDMUSIC, COMPOUNDSTREET) overlooking the street barrels, central refinery tanks, bandstand, and vendor row. Bandit Camp operates 3 static feeds (AIRWOLF, CASINO, TOWNWEAPONS) watching the Air Wolf pad, roulette wheel, and weapons shack.

Related calculators and reference tables