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Catapult
The Catapult costs 60 scrap to research.
Type a few letters of a name: an item, a skin, a monument, a CCTV code, an animal or a tool. Player names work too, like AK, C4 or HQM.
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The Catapult costs 60 scrap to research.
What one batch takes.
The same recipe expanded until every line is something you gather, smelt or loot.
Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.
[
{
"TargetCategory": null,
"MaxAmountInOutput": 500,
"BufferAmount": 0,
"MinAmountInInput": 0,
"IsBlueprint": false,
"TargetItemName": "wood"
},
{
"TargetCategory": null,
"MaxAmountInOutput": 20,
"BufferAmount": 0,
"MinAmountInInput": 0,
"IsBlueprint": false,
"TargetItemName": "metal.refined"
},
{
"TargetCategory": null,
"MaxAmountInOutput": 1,
"BufferAmount": 0,
"MinAmountInInput": 0,
"IsBlueprint": false,
"TargetItemName": "rope"
},
{
"TargetCategory": null,
"MaxAmountInOutput": 1,
"BufferAmount": 0,
"MinAmountInInput": 0,
"IsBlueprint": false,
"TargetItemName": "gears"
}
]
Workbench Level 2, 25s, yields 1
Faster at a higher workbench: 12.5s at Workbench Level 3.
Researching the blueprint costs 60 scrap at a Research Table.
Crates, barrels and NPCs that drop the Catapult, most likely first
| From | Chance | Amount |
|---|---|---|
| 1.3% | 1 to 2 | |
| 0.78% | 1 to 3 | |
| Scientist PT Boat Dry Box | 0.73% | 1 to 3 |
| 0.42% | 1 | |
| 0.42% | 1 | |
| 0.42% | 1 | |
| 0.3% | 1 | |
| 0.074% | 1 | |
| 0.061% | 1 | |
| 1.6% | 1 to 2 | |
| 0.42% | 1 |
Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.
What the Catapult gives back in each recycler
| Recycler | Efficiency | You get |
|---|---|---|
| Red recycler | 75% | 75% |
| Green recycler (powered) | 60% | 60% |
| Green recycler | 50% | 50% |
| Yellow recycler | 40% | 40% |
The Catapult breaks down into Gears, High Quality Metal, Rope and Wood.
A recycler takes one at a time.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. A percentage alone is the chance of getting one.
In Rust, Catapult is a siege engine in the Weapons category (item ID #1145722690, console shortname catapult). In active play, it follows standard server rules for siege engine gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 40 minutes.
An improvised catapult siege weapon. Built for flinging destructive projectiles with questionable accuracy. Can be towed by horses.
Crafting Catapult in Rust takes 25 seconds at a Workbench Level 2 once the 60 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.
The Catapult is one of the 6 siege engines; Rust classifies it under the Weapons inventory category.
When choosing between Catapult and related weapons in Rust, prioritize researching a looted or traded copy at a Research Table (60 scrap) whenever you want to skip the 630-scrap tech tree path and save 570 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
| Item | Category | Stack Limit | Craft / Source | Tech Tree / Research | Green Recycler Yield |
|---|---|---|---|---|---|
| Catapult | Weapons | 1 per slot | Workbench Level 2 | 60 node / 630 path | Not recyclable |
| Ballista | Weapons | 1 per slot | Workbench Level 2 | 30 node / 570 path | Not recyclable |
| Mounted Ballista | Weapons | 1 per slot | Workbench Level 2 | 30 node / 600 path | Not recyclable |
| Mortar | Construction | 1 per slot | Workbench Level 2 | 60 node / 930 path | Not recyclable |
Compare Catapult with closely related siege engine sheets in the Rust item catalog:
To compare Catapult against every item in its inventory category, browse All 85 items in Weapons, or plan prerequisite scrap paths on the The Workbench Level 2 tech tree, tile by tile.
The Catapult is crafted at a Workbench Level 2 from 500 Wood, 20 High Quality Metal, 1 Rope and 1 Gears, once the blueprint is learned in Rust. Non-craftable components like Rope must be looted from monument crates or recycled gear before queuing the craft at your bench.
The Catapult drops from 9 container and NPC loot tables in Rust, led by Locked Crate (1.3% chance), Elite Crate (0.78% chance), and Scientist PT Boat Dry Box (0.73% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
The Catapult recycles in Rust at an unpowered green recycler into a 50% chance of Gears, 10 High Quality Metal, a 50% chance of a Rope and 250 Wood. Radtown green recyclers return higher base material efficiency than safe-zone yellow recyclers, which trade lower output for peacekeeper turret protection.
The Catapult takes 25 seconds to craft, down to 12.5 seconds at Workbench Level 3 in Rust. It belongs to the Weapons category under numeric ID 1145722690 across 85 weapons and despawns after 40 minutes when dropped, with F1 console command inventory.giveid 1145722690 1.
Blueprint progression for Catapult at Workbench Level 2 in Rust charges 60 scrap on the target node and 630 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 60 scrap. It belongs to the Weapons category under numeric ID 1145722690 across 85 weapons.
Dropped on the ground in Rust, the Catapult despawns after 40 minutes by default. Moving it into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.
The Catapult has 32-bit signed item ID 1145722690 and shortname catapult in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 1 unit per slot).
Server administrators in Rust spawn the Catapult in the F1 developer console by typing inventory.give catapult 1 or inventory.giveid 1145722690 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.