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Ballista
Siege engine,Uncommon,Deployable,Blueprint
The Ballista is a siege engine that fires Hammerhead Bolts, Incendiary Bolts, Piercer Bolts and Pitchfork Bolts, with 250 health once built.
A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “187 + 50%” means 187 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.
Ballista stats, mechanics, and overview in Rust
In Rust, Ballista is a siege engine in the Weapons category (item ID #1714509152, console shortname ballista.static). In active play, it follows standard server rules for siege engine gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 40 minutes.
A stationary ballista, perfect for defence. Can fire deadly bolts at distant targets.
Blueprint unlock savings (game files): Research Table study (30 scrap) saves 540 scrap (95% less) vs the 570-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Bench repair & durability cap: Full repair costs 135 Metal Fragments (zero rare bodies) while capping max condition by 20%
Conveyor & locker automation: Filter by category or shortname ballista.static to auto-stock locker kits and storage boxes
Ballista crafting, blueprint progression, and recycling in Rust
Crafting Ballista in Rust takes 25 seconds at a Workbench Level 2 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.
Where it sits
The Ballista is one of the 6 siege engines; Rust classifies it under the Weapons inventory category.
How Ballista compares to related weapons in Rust
When choosing between Ballista and related weapons in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 570-scrap tech tree path and save 540 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Ballista
Weapons
1 per slot
Workbench Level 2
30 node / 570 path
Not recyclable
Mounted Ballista
Weapons
1 per slot
Workbench Level 2
30 node / 600 path
Not recyclable
Battering Ram
Weapons
1 per slot
Workbench Level 2
30 node / 540 path
Not recyclable
Mortar
Construction
1 per slot
Workbench Level 2
60 node / 930 path
Not recyclable
Related items
Compare Ballista with closely related siege engine sheets in the Rust item catalog:
The Ballista is crafted at a Workbench Level 2 from 250 Metal Fragments, 1 Gears and 2 Sheet Metal, once the blueprint is learned in Rust. Non-craftable components like Sheet Metal must be looted from monument crates or recycled gear before queuing the craft at your bench.
How much health does the Ballista have in Rust?
The Ballista has 250 health once placed in Rust. It sits in the Weapons catalog with item ID 1714509152 alongside 84 related weapons, while F1 console command inventory.giveid 1714509152 1 spawns 1 unit for testing across 85 published Weapons entries (65 with crafting blueprints).
Which crates drop the Ballista in Rust?
The Ballista drops from 9 container and NPC loot tables in Rust, led by Locked Crate (1.3% chance), Elite Crate (0.78% chance), and Scientist PT Boat Dry Box (0.73% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Ballista recycle into in Rust?
The Ballista recycles in Rust at an unpowered green recycler into a 50% chance of Gears, 125 Metal Fragments and 1 Sheet Metal. Full recycler yields apply to an undamaged copy, while partially worn gear returns proportionally fewer materials based on its remaining durability bar.
How long does the Ballista take to craft in Rust?
The Ballista takes 25 seconds to craft, down to 12.5 seconds at Workbench Level 3 in Rust. It sits in the Weapons catalog with item ID 1714509152 alongside 84 related weapons, stacking to 1 unit per slot, with F1 console command inventory.giveid 1714509152 1.
How much does it cost to repair the Ballista in Rust?
A repair bench fixes the Ballista from broken for 135 Metal Fragments, and a hammer takes it from broken to full in five swings for 238 Metal Fragments in Rust. Bench repairs require no blueprint and reduce maximum condition by 20% across a full durability bar.
How much scrap is the Ballista on the Rust tech tree?
Blueprint progression for Ballista at Workbench Level 2 in Rust charges 30 scrap on the target node and 570 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap. It belongs to the Weapons category under numeric ID 1714509152 across 85 weapons.
How long does a dropped Ballista take to despawn in Rust?
Dropped on the ground in Rust, the Ballista despawns after 40 minutes by default. Moving it into a storage box, locker, or player inventory immediately cancels the ground despawn countdown, which the server assigns by item rarity tier to prevent dropped loot from lagging active worlds.
What is the item ID for the Ballista in Rust?
The Ballista has 32-bit signed item ID 1714509152 and shortname ballista.static in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 1 unit per slot).
What is the give command for the Ballista in Rust?
Server administrators in Rust spawn the Ballista in the F1 developer console by typing inventory.give ballista.static 1 or inventory.giveid 1714509152 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.