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Battering Ram
Siege engine,Uncommon,Deployable,Blueprint
A Research Table turns the Battering Ram into a blueprint for 30 scrap.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “1 + 50%” means 1 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.
Battering Ram stats, mechanics, and overview in Rust
In Rust, Battering Ram is a siege engine in the Weapons category (item ID #-187304968, console shortname batteringram). In active play, it follows standard server rules for siege engine gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 40 minutes.
A reinforced siege weapon built for smashing through wooden and stone constructions with brute force. Must be repaired with high quality metal to keep functioning.
Blueprint unlock savings (game files): Research Table study (30 scrap) saves 510 scrap (94% less) vs the 540-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Carries no condition wear bar and needs no bench maintenance
Conveyor & locker automation: Filter by category or shortname batteringram to auto-stock locker kits and storage boxes
Battering Ram crafting, blueprint progression, and recycling in Rust
Crafting Battering Ram in Rust takes 25 seconds at a Workbench Level 2 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Equipped and stored units carry no durability wear bar.
Where it sits
The Battering Ram is one of the 6 siege engines; Rust classifies it under the Weapons inventory category.
How Battering Ram compares to related weapons in Rust
When choosing between Battering Ram and related weapons in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 540-scrap tech tree path and save 510 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Battering Ram
Weapons
1 per slot
Workbench Level 2
30 node / 540 path
Not recyclable
Mounted Ballista
Weapons
1 per slot
Workbench Level 2
30 node / 600 path
Not recyclable
Ballista
Weapons
1 per slot
Workbench Level 2
30 node / 570 path
Not recyclable
Mortar
Construction
1 per slot
Workbench Level 2
60 node / 930 path
Not recyclable
Related items
Compare Battering Ram with closely related siege engine sheets in the Rust item catalog:
Frequently asked questions about Battering Ram in Rust
How do you get the Battering Ram in Rust?
The Battering Ram is crafted at a Workbench Level 2 from 500 Wood, 2 Sheet Metal, 1 Tarp and 100 High Quality Metal, once the blueprint is learned in Rust. Non-craftable components like Sheet Metal and Tarp must be looted from monument crates or recycled gear before queuing the craft at your bench.
Which crates drop the Battering Ram in Rust?
The Battering Ram drops from 9 container and NPC loot tables in Rust, led by Locked Crate (1.3% chance), Elite Crate (0.78% chance), and Scientist PT Boat Dry Box (0.73% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Battering Ram recycle into in Rust?
The Battering Ram recycles in Rust at an unpowered green recycler into 50 High Quality Metal, 1 Sheet Metal, a 50% chance of a Tarp and 250 Wood. Radtown green recyclers return higher base material efficiency than safe-zone yellow recyclers, which trade lower output for peacekeeper turret protection.
How long does the Battering Ram take to craft in Rust?
The Battering Ram takes 25 seconds to craft, down to 12.5 seconds at Workbench Level 3 in Rust. It belongs to the Weapons category under numeric ID -187304968 across 85 weapons, stacking to 1 unit per slot, with F1 console command inventory.giveid -187304968 1.
How much scrap is the Battering Ram on the Rust tech tree?
Blueprint progression for Battering Ram at Workbench Level 2 in Rust charges 30 scrap on the target node and 540 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap.
How long does the Battering Ram take to despawn in Rust?
Dropped on the ground in Rust, the Battering Ram despawns after 40 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Battering Ram in Rust?
The Battering Ram has 32-bit signed item ID -187304968 and shortname batteringram in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Weapons category (stack limit 1 unit per slot).
What is the give command for the Battering Ram in Rust?
Server administrators in Rust spawn the Battering Ram in the F1 developer console by typing inventory.give batteringram 1 or inventory.giveid -187304968 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.