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Auto Turret
Trap and turret,Very rare,Deployable,Blueprint
The Auto Turret has 1,000 health once set and takes 555 scrap to reach on the Engineering Workbench tech tree.
What it takes to destroy the Auto Turret with one siege weapon alone, each paid in what its own recipe asks: metal and fuel for the ram, sulfur and the rest for a propane bomb.
Every count starts from full health, with the Timed Explosive Charge and the Satchel Charge stuck on the Auto Turret and Explosive 5.56 Rifle Ammo fired from an Assault Rifle.
A Satchel Charge fails to go off 20% of the time and a Beancan Grenade 15%, so carry spares.
What the Auto Turret is looted from
Crates, barrels and NPCs that drop the Auto Turret, most likely first
A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “18 + 75%” means 18 every time and a 75% chance of one more, and a percentage alone is the chance of getting one.
Auto Turret skins
15
15 skins on the Steam Market change how the Auto Turret looks, from $0.78 to $3.45, and one more is in the item store this week.
Also listed: 3 Twitch and Kick drops, marked “Drop”. They never reach the market, so they have no price.
Auto Turret stats, mechanics, and overview in Rust
In Rust, Auto Turret is a trap and turret in the Electrical category (item ID #-2139580305, console shortname autoturret). Once placed, the structure holds 1,000 HP and takes at least 600 sulfur to breach. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 1 hour.
This automated electric sentry turret will engage and neutralize any moving targets it has line of sight to. You must equip it with a projectile weapon and the corresponding ammunition. Note: The turret will search for targets in a 180 degree arc facing you when you place it. Requires 10 power.
Blueprint unlock savings (game files): Research Table study (120 scrap) saves 435 scrap (78% less) vs the 555-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Bench repair & durability cap: Full repair costs 9 High Quality Metal (zero rare bodies) while capping max condition by 20%
Conveyor & locker automation: Filter by category or shortname autoturret to auto-stock locker kits and storage boxes
Auto Turret crafting, blueprint progression, and recycling in Rust
Crafting Auto Turret in Rust takes 25 seconds at a Workbench Level 2 once the 120 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.
Where it sits
The Auto Turret is one of the 9 traps and turrets; Rust classifies it under the Electrical inventory category.
The Auto Turret has the most health of the 9 traps and turrets, tied with the SAM Site at 1,000.
How Auto Turret compares to related electrical in Rust
When choosing between Auto Turret and related electrical in Rust, prioritize researching a looted or traded copy at a Research Table (120 scrap) whenever you want to skip the 555-scrap tech tree path and save 435 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Auto Turret
Electrical
1 per slot
Workbench Level 2
120 node / 555 path
Not recyclable
Flame Turret
Traps
1 per slot
Workbench Level 1
30 node / 465 path
Not recyclable
Snap Trap
Traps
3 per slot
Workbench Level 1
30 node / 210 path
Not recyclable
Small Spike Trap
Traps
5 per slot
Crafted by hand
10 scrap (Table)
Not recyclable
Related items
Compare Auto Turret with closely related trap and turret sheets in the Rust item catalog:
Frequently asked questions about Auto Turret in Rust
How do you raid the Auto Turret in Rust?
The Auto Turret (1,000 health once placed) breaks for at least 600 sulfur using 3 High Velocity Rocket in Rust. The Raid tab on this sheet compares every explosive combination against its 1,000 health. It belongs to the Electrical category under numeric ID -2139580305 across 83 electrical.
How much health does the Auto Turret have in Rust?
The Auto Turret has 1,000 health once placed in Rust. It sits in the Electrical catalog with item ID -2139580305 alongside 82 related electrical and despawns after 1 hour when dropped on a default server across 83 published Electrical entries (79 with crafting blueprints).
How do you get the Auto Turret in Rust?
The Auto Turret is crafted at a Workbench Level 2 from 1 Targeting Computer, 1 CCTV Camera and 25 High Quality Metal, once the blueprint is learned in Rust. Smelting raw ores and looting required components from monument crates lets players queue the craft at their workbench.
Which crates drop the Auto Turret in Rust?
The Auto Turret drops from 14 container and NPC loot tables in Rust, led by Locked Crate (15.9% chance), Bradley Crate (4.5% chance), and Elite Crate (2.2% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Auto Turret recycle into in Rust?
The Auto Turret recycles in Rust at an unpowered green recycler into a 50% chance of a CCTV Camera, 12 High Quality Metal plus a 50% chance of one more and a 50% chance of a Targeting Computer.
How much does it cost to repair the Auto Turret in Rust?
A repair bench fixes the Auto Turret from broken for 9 High Quality Metal, and a hammer takes it from broken to full in 16 swings for 17 High Quality Metal in Rust. Bench repairs require no blueprint and reduce maximum condition by 20% across a full durability bar.
How much scrap is the Auto Turret on the Rust tech tree?
Blueprint progression for Auto Turret at Engineering Workbench in Rust charges 120 scrap on the target node and 555 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 120 scrap. It belongs to the Electrical category under numeric ID -2139580305 across 83 electrical.
How long does a dropped Auto Turret take to despawn in Rust?
Dropped on the ground in Rust, the Auto Turret despawns after 1 hour by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Auto Turret in Rust?
The Auto Turret has 32-bit signed item ID -2139580305 and shortname autoturret in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Electrical category (stack limit 1 unit per slot).
What is the give command for the Auto Turret in Rust?
Server administrators in Rust spawn the Auto Turret in the F1 developer console by typing inventory.give autoturret 1 or inventory.giveid -2139580305 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.