RustPotato
EN

Language

  • EN
  • PT
  • ES
  • FR
  • DE
  • PL
  • TR
  • JA
  • RU
  • ZH
  • UA
  • IT
  • CS
  • KO
  • SV
  • NL
  • DA
  • AR
Save this page

Press Ctrl+D (Cmd+D on a Mac) to bookmark this page. Open your browser's menu (⋮, or Share on an iPhone) and choose Add bookmark or Add to Home Screen to keep this page.

SAM Site

Trap and turret, Deployable

The SAM Site has 1,000 health, and 13 hammer swings bring it from broken back to full.

SAM Site raid cost

Cheapest with explosives

1,200 sulfur

Health once placed
1,000

What it takes to destroy the SAM Site with one explosive alone, cheapest first.

ExplosiveNeededSulfur
F1 Grenade201,200
Satchel Charge41,920
Beancan Grenade161,920
Timed Explosive Charge24,400
Explosive 5.56 Rifle Ammo2005,000
Rocket45,600
High Velocity Rocket346,800
40mm HE Grenade16Loot only

Other mixes

With siege weapons

What it takes to destroy the SAM Site with one siege weapon alone, each paid in what its own recipe asks: metal and fuel for the ram, sulfur and the rest for a propane bomb.

Siege weaponNeededCosts
Battering Ram8 hitsat least 4 Low Grade Fuel
Propane Explosive Bomb by catapult45,400 Charcoal, 3,600 Sulfur, 400 Metal Fragments, 60 Animal Fat, 40 Scrap, 20 Cloth
Propane Explosive Bomb placed by hand68,100 Charcoal, 5,400 Sulfur, 600 Metal Fragments, 90 Animal Fat, 60 Scrap, 30 Cloth
Incendiary Bolt by ballista412,050 Metal Fragments, 513 Cloth, 308 Animal Fat

A battering ram head is worn out after 9 hits, and one hammer swing on it costs 16 High Quality Metal and gives it 3 more. The ram strikes once every 4.5 seconds with its engine running, which burns at least 0.1 Low Grade Fuel a second.

Every count starts from full health, with the Timed Explosive Charge and the Satchel Charge stuck on the SAM Site and Explosive 5.56 Rifle Ammo fired from an Assault Rifle.

A Satchel Charge fails to go off 20% of the time and a Beancan Grenade 15%, so carry spares.

SAM Site repair cost

Repair bench, from broken
Hammer, from broken to full
Needs the blueprint
No
Max condition lost
None
Hammer swings
13

A repair bench charges 20% of the item’s recipe to fix a broken item, less when it is only worn.

Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.

SAM Site recycling

What the SAM Site gives back in each recycler

Recycler Efficiency You get
Red recycler75%37 + 50% High Quality Metal
Green recycler (powered)60%30 High Quality Metal
Green recycler50%25 High Quality Metal
Yellow recycler40%20 High Quality Metal

The SAM Site breaks down into High Quality Metal.

A recycler takes one at a time.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “37 + 50%” means 37 every time and a 50% chance of one more.

SAM Site stats, mechanics, and overview in Rust

In Rust, SAM Site is a trap and turret in the Traps category (item ID #-1009359066, console shortname samsite). Once placed, the structure holds 1,000 HP and takes at least 1,200 sulfur to breach. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 1 hour.

A surface to air rocket site. Requires 25 electricity to function.

  • Acquisition profile (game files): Uncraftable in vanilla Rust (0 loot tables, 0 downstream recipes)
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Bench repair & durability cap: Full repair costs 10 High Quality Metal (zero rare bodies) while capping max condition by 20%
  • Conveyor & sorting profile: Filter by shortname samsite in Industrial Conveyors for automated box sorting

SAM Site crafting, blueprint progression, and recycling in Rust

In Rust, SAM Site has no player crafting recipe; acquisition relies on map collection, smelting, or vendor trades read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.

Where it sits

The SAM Site has the most health of the 9 traps and turrets, tied with the Auto Turret at 1,000.

How SAM Site compares to related traps in Rust

When comparing SAM Site against related traps in Rust, prioritize farming its highest-probability monument containers or recycling surplus components at an unpowered radtown green recycler (fifty percent base yield, versus forty percent at safe-zone yellow units) because this item cannot be crafted at a player workbench.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
SAM Site Traps1 per slotWorld loot / gatherNo blueprintNot recyclable
Small Spike Trap Traps5 per slotCrafted by hand10 scrap (Table)Not recyclable
Homemade Landmine Traps5 per slotWorkbench Level 260 node / 360 pathNot recyclable
Snap Trap Traps3 per slotWorkbench Level 130 node / 210 pathNot recyclable

Related items

Compare SAM Site with closely related trap and turret sheets in the Rust item catalog:

To compare SAM Site against every item in its inventory category, browse All 8 items in Traps.

Frequently asked questions about SAM Site in Rust

How do you raid the SAM Site in Rust?

The SAM Site (1,000 health once placed) breaks for at least 1,200 sulfur using 20 F1 Grenade in Rust. The Raid tab on this sheet compares every explosive combination against its 1,000 health. It belongs to the Traps category under numeric ID -1009359066 across 8 traps.

How much health does the SAM Site have in Rust?

The SAM Site has 1,000 health once placed in Rust. It sits in the Traps catalog with item ID -1009359066 alongside 7 related traps, while server administrators can spawn it directly in the F1 console using inventory.giveid -1009359066 1 across 8 published Traps entries.

What does the SAM Site recycle into in Rust?

The SAM Site recycles in Rust at an unpowered green recycler into 25 High Quality Metal. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.

How much does it cost to repair the SAM Site in Rust?

A repair bench fixes the SAM Site from broken for 10 High Quality Metal, and a hammer takes it from broken to full in 13 swings for 25 High Quality Metal in Rust. Bench repairs require no blueprint and reduce maximum condition by 20% across a full durability bar.

How long does a dropped SAM Site take to despawn in Rust?

Dropped on the ground in Rust, the SAM Site despawns after 1 hour by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the item ID for the SAM Site in Rust?

The SAM Site has 32-bit signed item ID -1009359066 and shortname samsite in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Traps category (stack limit 1 unit per slot).

What is the give command for the SAM Site in Rust?

Server administrators in Rust spawn the SAM Site in the F1 developer console by typing inventory.give samsite 1 or inventory.giveid -1009359066 1 for a single unit. Both console spawn commands work only on dedicated or local worlds where your Steam account holds administrator or moderator privileges.