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SAM Site
Trap and turret,Deployable
The SAM Site has 1,000 health, and 13 hammer swings bring it from broken back to full.
What it takes to destroy the SAM Site with one siege weapon alone, each paid in what its own recipe asks: metal and fuel for the ram, sulfur and the rest for a propane bomb.
A battering ram head is worn out after 9 hits, and one hammer swing on it costs 16 High Quality Metal and gives it 3 more. The ram strikes once every 4.5 seconds with its engine running, which burns at least 0.1 Low Grade Fuel a second.
Every count starts from full health, with the Timed Explosive Charge and the Satchel Charge stuck on the SAM Site and Explosive 5.56 Rifle Ammo fired from an Assault Rifle.
A Satchel Charge fails to go off 20% of the time and a Beancan Grenade 15%, so carry spares.
A repair bench charges 20% of the item’s recipe to fix a broken item, less when it is only worn.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “37 + 50%” means 37 every time and a 50% chance of one more.
SAM Site stats, mechanics, and overview in Rust
In Rust, SAM Site is a trap and turret in the Traps category (item ID #-1009359066, console shortname samsite). Once placed, the structure holds 1,000 HP and takes at least 1,200 sulfur to breach. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 1 hour.
A surface to air rocket site. Requires 25 electricity to function.
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Bench repair & durability cap: Full repair costs 10 High Quality Metal (zero rare bodies) while capping max condition by 20%
Conveyor & sorting profile: Filter by shortname samsite in Industrial Conveyors for automated box sorting
SAM Site crafting, blueprint progression, and recycling in Rust
In Rust, SAM Site has no player crafting recipe; acquisition relies on map collection, smelting, or vendor trades read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.
Where it sits
The SAM Site has the most health of the 9 traps and turrets, tied with the Auto Turret at 1,000.
How SAM Site compares to related traps in Rust
When comparing SAM Site against related traps in Rust, prioritize farming its highest-probability monument containers or recycling surplus components at an unpowered radtown green recycler (fifty percent base yield, versus forty percent at safe-zone yellow units) because this item cannot be crafted at a player workbench.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
SAM Site
Traps
1 per slot
World loot / gather
No blueprint
Not recyclable
Small Spike Trap
Traps
5 per slot
Crafted by hand
10 scrap (Table)
Not recyclable
Homemade Landmine
Traps
5 per slot
Workbench Level 2
60 node / 360 path
Not recyclable
Snap Trap
Traps
3 per slot
Workbench Level 1
30 node / 210 path
Not recyclable
Related items
Compare SAM Site with closely related trap and turret sheets in the Rust item catalog:
To compare SAM Site against every item in its inventory category, browse All 8 items in Traps.
Frequently asked questions about SAM Site in Rust
How do you raid the SAM Site in Rust?
The SAM Site (1,000 health once placed) breaks for at least 1,200 sulfur using 20 F1 Grenade in Rust. The Raid tab on this sheet compares every explosive combination against its 1,000 health. It belongs to the Traps category under numeric ID -1009359066 across 8 traps.
How much health does the SAM Site have in Rust?
The SAM Site has 1,000 health once placed in Rust. It sits in the Traps catalog with item ID -1009359066 alongside 7 related traps, while server administrators can spawn it directly in the F1 console using inventory.giveid -1009359066 1 across 8 published Traps entries.
What does the SAM Site recycle into in Rust?
The SAM Site recycles in Rust at an unpowered green recycler into 25 High Quality Metal. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.
How much does it cost to repair the SAM Site in Rust?
A repair bench fixes the SAM Site from broken for 10 High Quality Metal, and a hammer takes it from broken to full in 13 swings for 25 High Quality Metal in Rust. Bench repairs require no blueprint and reduce maximum condition by 20% across a full durability bar.
How long does a dropped SAM Site take to despawn in Rust?
Dropped on the ground in Rust, the SAM Site despawns after 1 hour by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the SAM Site in Rust?
The SAM Site has 32-bit signed item ID -1009359066 and shortname samsite in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Traps category (stack limit 1 unit per slot).
What is the give command for the SAM Site in Rust?
Server administrators in Rust spawn the SAM Site in the F1 developer console by typing inventory.give samsite 1 or inventory.giveid -1009359066 1 for a single unit. Both console spawn commands work only on dedicated or local worlds where your Steam account holds administrator or moderator privileges.