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Tin Can Alarm

Trap and turret, Uncommon, Deployable, Blueprint

The Tin Can Alarm has 50 health once set and takes 240 scrap to reach on the Workbench Level 1 tech tree.

Tin Can Alarm recipe

What one batch takes.

Industrial Conveyor

Wood
Max
100
Buffer
-
Min
-
Rope
Max
1
Buffer
-
Min
-
Metal Fragments
Max
30
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 100,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "wood"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 1,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "rope"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 30,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.fragments"
  }
]

Workbench Level 1, 15s, yields 1

Faster at a higher workbench: 7.5s at Workbench Level 2, 3.75s at Workbench Level 3.

Researching the blueprint costs 30 scrap at a Research Table.

Tin Can Alarm stats

Health once placed
50

What the Tin Can Alarm is looted from

Crates, barrels and NPCs that drop the Tin Can Alarm, most likely first

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.

Every loot container, each with its own page

Tin Can Alarm repair cost

Repair bench, from broken
Hammer, from broken to full
Needs the blueprint
Yes
Max condition lost
20% from broken, less on lighter damage
Hammer swings
1

A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.

Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.

Tin Can Alarm recycling

What the Tin Can Alarm gives back in each recycler

Recycler Efficiency You get
Red recycler75%22 + 50% Metal Fragments, 75% Rope, 75 Wood
Green recycler (powered)60%18 Metal Fragments, 60% Rope, 60 Wood
Green recycler50%15 Metal Fragments, 50% Rope, 50 Wood
Yellow recycler40%12 Metal Fragments, 40% Rope, 40 Wood

The Tin Can Alarm breaks down into Metal Fragments, Rope and Wood.

A recycler takes one at a time.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “22 + 50%” means 22 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.

Tin Can Alarm stats, mechanics, and overview in Rust

In Rust, Tin Can Alarm is a trap and turret in the Traps category (item ID #962186730, console shortname tincan.alarm). In active play, it follows standard server rules for trap and turret gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 20 minutes.

A primitive perimeter alarm made from hanging tin cans. Clatters loudly when disturbed, alerting you to any trespassers. Can be rigged with grenades or other throwables.

  • Blueprint unlock savings (game files): Research Table study (30 scrap) saves 210 scrap (88% less) vs the 240-scrap tech tree branch
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Bench repair & durability cap: Full repair costs 20 Wood, 6 Metal Fragments and 6 Cloth (zero rare bodies) while capping max condition by 20%
  • Conveyor & locker automation: Filter by category or shortname tincan.alarm to auto-stock locker kits and storage boxes

Tin Can Alarm crafting, blueprint progression, and recycling in Rust

Crafting Tin Can Alarm in Rust takes 15 seconds at a Workbench Level 1 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.

How Tin Can Alarm compares to related traps in Rust

When choosing between Tin Can Alarm and related traps in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 240-scrap tech tree path and save 210 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Tin Can Alarm Traps1 per slotWorkbench Level 130 node / 240 pathNot recyclable
Shotgun Trap Traps1 per slotWorkbench Level 160 node / 465 pathNot recyclable
Small Spike Trap Traps5 per slotCrafted by hand10 scrap (Table)Not recyclable
Auto Turret Electrical1 per slotWorkbench Level 2120 node / 555 pathNot recyclable

Related items

Compare Tin Can Alarm with closely related trap and turret sheets in the Rust item catalog:

To compare Tin Can Alarm against every item in its inventory category, browse All 8 items in Traps, or plan prerequisite scrap paths on the The Workbench Level 1 tech tree, tile by tile.

Frequently asked questions about Tin Can Alarm in Rust

How much health does the Tin Can Alarm have in Rust?

The Tin Can Alarm has 50 health once placed in Rust. It belongs to the Traps category under numeric ID 962186730 across 8 traps and despawns after 20 minutes when dropped on a default server across 8 published Traps entries (7 with crafting blueprints).

How do you get the Tin Can Alarm in Rust?

The Tin Can Alarm is crafted at a Workbench Level 1 from 100 Wood, 1 Rope and 30 Metal Fragments, once the blueprint is learned in Rust. Non-craftable components like Rope must be looted from monument crates or recycled gear before queuing the craft at your bench.

Which crates drop the Tin Can Alarm in Rust?

The Tin Can Alarm drops from 5 container and NPC loot tables in Rust, led by Sunken Chest (1.1% chance), Normal Crate (0.44% chance), and Wagon Normal Crate (0.44% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.

What does the Tin Can Alarm recycle into in Rust?

The Tin Can Alarm recycles in Rust at an unpowered green recycler into 15 Metal Fragments, a 50% chance of a Rope and 50 Wood. Undamaged copies return the full listed yield, whereas worn items scale their recycler output down in proportion to remaining durability.

How long does the Tin Can Alarm take to craft in Rust?

The Tin Can Alarm takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 3 in Rust. It sits in the Traps catalog with item ID 962186730 alongside 7 related traps and despawns after 20 minutes when dropped on a default server.

How much does it cost to repair the Tin Can Alarm in Rust?

A repair bench fixes the Tin Can Alarm from broken for 20 Wood, 6 Metal Fragments and 6 Cloth, and a hammer takes it from broken to full in one swing for 50 Wood, 15 Metal Fragments and 15 Cloth in Rust.

How much scrap is the Tin Can Alarm on the Rust tech tree?

Blueprint progression for Tin Can Alarm at Workbench Level 1 in Rust charges 30 scrap on the target node and 240 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap.

How long does a dropped Tin Can Alarm take to despawn in Rust?

Dropped on the ground in Rust, the Tin Can Alarm despawns after 20 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the item ID for the Tin Can Alarm in Rust?

The Tin Can Alarm has 32-bit signed item ID 962186730 and shortname tincan.alarm in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Traps category (stack limit 1 unit per slot).

What is the give command for the Tin Can Alarm in Rust?

Server administrators in Rust spawn the Tin Can Alarm in the F1 developer console by typing inventory.give tincan.alarm 1 or inventory.giveid 962186730 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.