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Tin Can Alarm
Trap and turret,Uncommon,Deployable,Blueprint
The Tin Can Alarm has 50 health once set and takes 240 scrap to reach on the Workbench Level 1 tech tree.
A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Tin Can Alarm recycling
What the Tin Can Alarm gives back in each recycler
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “22 + 50%” means 22 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.
Tin Can Alarm stats, mechanics, and overview in Rust
In Rust, Tin Can Alarm is a trap and turret in the Traps category (item ID #962186730, console shortname tincan.alarm). In active play, it follows standard server rules for trap and turret gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 20 minutes.
A primitive perimeter alarm made from hanging tin cans. Clatters loudly when disturbed, alerting you to any trespassers. Can be rigged with grenades or other throwables.
Blueprint unlock savings (game files): Research Table study (30 scrap) saves 210 scrap (88% less) vs the 240-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Bench repair & durability cap: Full repair costs 20 Wood, 6 Metal Fragments and 6 Cloth (zero rare bodies) while capping max condition by 20%
Conveyor & locker automation: Filter by category or shortname tincan.alarm to auto-stock locker kits and storage boxes
Tin Can Alarm crafting, blueprint progression, and recycling in Rust
Crafting Tin Can Alarm in Rust takes 15 seconds at a Workbench Level 1 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.
How Tin Can Alarm compares to related traps in Rust
When choosing between Tin Can Alarm and related traps in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 240-scrap tech tree path and save 210 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Tin Can Alarm
Traps
1 per slot
Workbench Level 1
30 node / 240 path
Not recyclable
Shotgun Trap
Traps
1 per slot
Workbench Level 1
60 node / 465 path
Not recyclable
Small Spike Trap
Traps
5 per slot
Crafted by hand
10 scrap (Table)
Not recyclable
Auto Turret
Electrical
1 per slot
Workbench Level 2
120 node / 555 path
Not recyclable
Related items
Compare Tin Can Alarm with closely related trap and turret sheets in the Rust item catalog:
Frequently asked questions about Tin Can Alarm in Rust
How much health does the Tin Can Alarm have in Rust?
The Tin Can Alarm has 50 health once placed in Rust. It belongs to the Traps category under numeric ID 962186730 across 8 traps and despawns after 20 minutes when dropped on a default server across 8 published Traps entries (7 with crafting blueprints).
How do you get the Tin Can Alarm in Rust?
The Tin Can Alarm is crafted at a Workbench Level 1 from 100 Wood, 1 Rope and 30 Metal Fragments, once the blueprint is learned in Rust. Non-craftable components like Rope must be looted from monument crates or recycled gear before queuing the craft at your bench.
Which crates drop the Tin Can Alarm in Rust?
The Tin Can Alarm drops from 5 container and NPC loot tables in Rust, led by Sunken Chest (1.1% chance), Normal Crate (0.44% chance), and Wagon Normal Crate (0.44% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Tin Can Alarm recycle into in Rust?
The Tin Can Alarm recycles in Rust at an unpowered green recycler into 15 Metal Fragments, a 50% chance of a Rope and 50 Wood. Undamaged copies return the full listed yield, whereas worn items scale their recycler output down in proportion to remaining durability.
How long does the Tin Can Alarm take to craft in Rust?
The Tin Can Alarm takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 3 in Rust. It sits in the Traps catalog with item ID 962186730 alongside 7 related traps and despawns after 20 minutes when dropped on a default server.
How much does it cost to repair the Tin Can Alarm in Rust?
A repair bench fixes the Tin Can Alarm from broken for 20 Wood, 6 Metal Fragments and 6 Cloth, and a hammer takes it from broken to full in one swing for 50 Wood, 15 Metal Fragments and 15 Cloth in Rust.
How much scrap is the Tin Can Alarm on the Rust tech tree?
Blueprint progression for Tin Can Alarm at Workbench Level 1 in Rust charges 30 scrap on the target node and 240 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap.
How long does a dropped Tin Can Alarm take to despawn in Rust?
Dropped on the ground in Rust, the Tin Can Alarm despawns after 20 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Tin Can Alarm in Rust?
The Tin Can Alarm has 32-bit signed item ID 962186730 and shortname tincan.alarm in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Traps category (stack limit 1 unit per slot).
What is the give command for the Tin Can Alarm in Rust?
Server administrators in Rust spawn the Tin Can Alarm in the F1 developer console by typing inventory.give tincan.alarm 1 or inventory.giveid 962186730 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.