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Snap Trap

Trap and turret, Uncommon, Deployable, Blueprint

The Snap Trap has 200 health once set and takes 210 scrap to reach on the Workbench Level 1 tech tree.

Snap Trap recipe

What one batch takes.

The same recipe expanded until every line is something you gather, smelt or loot.

Industrial Conveyor

Metal Fragments
Max
50
Buffer
-
Min
-
Gears
Max
1
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 50,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.fragments"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 1,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "gears"
  }
]

Workbench Level 1, 15s, yields 1

Faster at a higher workbench: 7.5s at Workbench Level 2, 3.75s at Workbench Level 3.

Researching the blueprint costs 30 scrap at a Research Table.

Snap Trap raid cost

Cheapest with explosives

60 sulfur

Health once placed
200

What it takes to destroy the Snap Trap with one explosive alone, cheapest first.

ExplosiveNeededSulfur
F1 Grenade160
Explosive 5.56 Rifle Ammo4100
High Velocity Rocket1200
Beancan Grenade2240
Satchel Charge1480
Rocket11,400
Timed Explosive Charge12,200
40mm HE Grenade3Loot only

With siege weapons

What it takes to destroy the Snap Trap with one siege weapon alone, each paid in what its own recipe asks: metal and fuel for the ram, sulfur and the rest for a propane bomb.

Siege weaponNeededCosts
Propane Explosive Bomb by catapult11,350 Charcoal, 900 Sulfur, 100 Metal Fragments, 15 Animal Fat, 10 Scrap, 5 Cloth
Propane Explosive Bomb placed by hand11,350 Charcoal, 900 Sulfur, 100 Metal Fragments, 15 Animal Fat, 10 Scrap, 5 Cloth
Pitchfork Bolt by ballista2200 Wood, 100 Metal Fragments
Incendiary Bolt by ballista2100 Metal Fragments, 25 Cloth, 15 Animal Fat
Hammerhead Bolt by ballista4300 Metal Fragments, 20 High Quality Metal
Piercer Bolt by ballista2150 Metal Fragments, 10 High Quality Metal

Every count starts from full health, with the Timed Explosive Charge and the Satchel Charge stuck on the Snap Trap and Explosive 5.56 Rifle Ammo fired from an Assault Rifle.

A Satchel Charge fails to go off 20% of the time and a Beancan Grenade 15%, so carry spares.

What the Snap Trap is looted from

Crates, barrels and NPCs that drop the Snap Trap, most likely first

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.

Every loot container, each with its own page

Snap Trap repair cost

Repair bench, from broken
Hammer, from broken to full
Needs the blueprint
Yes
Max condition lost
20% from broken, less on lighter damage
Hammer swings
4

A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.

Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.

Snap Trap recycling

What the Snap Trap gives back in each recycler

Recycler Efficiency You get
Red recycler75%75% Gears, 37 + 50% Metal Fragments
Green recycler (powered)60%60% Gears, 30 Metal Fragments
Green recycler50%50% Gears, 25 Metal Fragments
Yellow recycler40%40% Gears, 20 Metal Fragments

The Snap Trap breaks down into Gears and Metal Fragments.

A recycler takes them one at a time, so a full stack of 3 goes through in 3 cycles.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “37 + 50%” means 37 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.

Snap Trap stats, mechanics, and overview in Rust

In Rust, Snap Trap is a trap and turret in the Traps category (item ID #-582782051, console shortname trap.bear). Once placed, the structure holds 200 HP and takes at least 60 sulfur to breach. Inventory storage stacks up to 3 units per slot, and uncollected ground drops despawn after 20 minutes.

A metal trap that can injure or even kill people when stepped on. Can be picked up after been triggered.

  • Blueprint unlock savings (game files): Research Table study (30 scrap) saves 180 scrap (86% less) vs the 210-scrap tech tree branch
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Bench repair & durability cap: Full repair costs 15 Metal Fragments (zero rare bodies) while capping max condition by 20%
  • Conveyor & locker automation: Filter by category or shortname trap.bear to auto-stock locker kits and storage boxes

Snap Trap crafting, blueprint progression, and recycling in Rust

Crafting Snap Trap in Rust takes 15 seconds at a Workbench Level 1 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.

Where it sits

Most traps and turrets stack to 1; the Snap Trap stacks to 3.

How Snap Trap compares to related traps in Rust

When choosing between Snap Trap and related traps in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 210-scrap tech tree path and save 180 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Snap Trap Traps3 per slotWorkbench Level 130 node / 210 pathNot recyclable
Small Spike Trap Traps5 per slotCrafted by hand10 scrap (Table)Not recyclable
Shotgun Trap Traps1 per slotWorkbench Level 160 node / 465 pathNot recyclable
Homemade Landmine Traps5 per slotWorkbench Level 260 node / 360 pathNot recyclable

Related items

Compare Snap Trap with closely related trap and turret sheets in the Rust item catalog:

To compare Snap Trap against every item in its inventory category, browse All 8 items in Traps, or plan prerequisite scrap paths on the The Workbench Level 1 tech tree, tile by tile.

Frequently asked questions about Snap Trap in Rust

How do you raid the Snap Trap in Rust?

The Snap Trap (200 health once placed) breaks for at least 60 sulfur using 1 F1 Grenade in Rust. The Raid tab on this sheet compares every explosive combination against its 200 health. It belongs to the Traps category under numeric ID -582782051 across 8 traps.

How much health does the Snap Trap have in Rust?

The Snap Trap has 200 health once placed in Rust. It sits in the Traps catalog with item ID -582782051 alongside 7 related traps and despawns after 20 minutes when dropped on a default server across 8 published Traps entries (7 with crafting blueprints).

How do you get the Snap Trap in Rust?

The Snap Trap is crafted at a Workbench Level 1 from 50 Metal Fragments and 1 Gears, once the blueprint is learned in Rust. Players smelt raw ores in a furnace and gather required components from monument crates before queuing the craft at their workbench.

Which crates drop the Snap Trap in Rust?

The Snap Trap drops from 5 container and NPC loot tables in Rust, led by Sunken Chest (1.1% chance), Normal Crate (0.44% chance), and Wagon Normal Crate (0.44% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.

What does the Snap Trap recycle into in Rust?

The Snap Trap recycles in Rust at an unpowered green recycler into a 50% chance of Gears and 25 Metal Fragments. Full material recovery applies to an undamaged copy, whereas worn items return proportionally fewer resources based on their remaining condition bar when shredded.

How much does it cost to repair the Snap Trap in Rust?

A repair bench fixes the Snap Trap from broken for 15 Metal Fragments, and a hammer takes it from broken to full in four swings for 38 Metal Fragments in Rust. Bench repairs require no blueprint and reduce maximum condition by 20% across a full durability bar.

How much scrap is the Snap Trap on the Rust tech tree?

Blueprint progression for Snap Trap at Workbench Level 1 in Rust charges 30 scrap on the target node and 210 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap.

How long does a dropped Snap Trap take to despawn in Rust?

Dropped on the ground in Rust, the Snap Trap despawns after 20 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the item ID for the Snap Trap in Rust?

The Snap Trap has 32-bit signed item ID -582782051 and shortname trap.bear in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Traps category (stack limit 3 units per slot).

What is the give command for the Snap Trap in Rust?

Server administrators in Rust spawn the Snap Trap in the F1 developer console with inventory.give trap.bear 3 or inventory.giveid -582782051 3 for 3 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.