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Snap Trap
Trap and turret,Uncommon,Deployable,Blueprint
The Snap Trap has 200 health once set and takes 210 scrap to reach on the Workbench Level 1 tech tree.
What it takes to destroy the Snap Trap with one siege weapon alone, each paid in what its own recipe asks: metal and fuel for the ram, sulfur and the rest for a propane bomb.
Every count starts from full health, with the Timed Explosive Charge and the Satchel Charge stuck on the Snap Trap and Explosive 5.56 Rifle Ammo fired from an Assault Rifle.
A Satchel Charge fails to go off 20% of the time and a Beancan Grenade 15%, so carry spares.
What the Snap Trap is looted from
Crates, barrels and NPCs that drop the Snap Trap, most likely first
A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
A recycler takes them one at a time, so a full stack of 3 goes through in 3 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “37 + 50%” means 37 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.
Snap Trap stats, mechanics, and overview in Rust
In Rust, Snap Trap is a trap and turret in the Traps category (item ID #-582782051, console shortname trap.bear). Once placed, the structure holds 200 HP and takes at least 60 sulfur to breach. Inventory storage stacks up to 3 units per slot, and uncollected ground drops despawn after 20 minutes.
A metal trap that can injure or even kill people when stepped on. Can be picked up after been triggered.
Blueprint unlock savings (game files): Research Table study (30 scrap) saves 180 scrap (86% less) vs the 210-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Bench repair & durability cap: Full repair costs 15 Metal Fragments (zero rare bodies) while capping max condition by 20%
Conveyor & locker automation: Filter by category or shortname trap.bear to auto-stock locker kits and storage boxes
Snap Trap crafting, blueprint progression, and recycling in Rust
Crafting Snap Trap in Rust takes 15 seconds at a Workbench Level 1 once the 30 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.
Where it sits
Most traps and turrets stack to 1; the Snap Trap stacks to 3.
How Snap Trap compares to related traps in Rust
When choosing between Snap Trap and related traps in Rust, prioritize researching a looted or traded copy at a Research Table (30 scrap) whenever you want to skip the 210-scrap tech tree path and save 180 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Snap Trap
Traps
3 per slot
Workbench Level 1
30 node / 210 path
Not recyclable
Small Spike Trap
Traps
5 per slot
Crafted by hand
10 scrap (Table)
Not recyclable
Shotgun Trap
Traps
1 per slot
Workbench Level 1
60 node / 465 path
Not recyclable
Homemade Landmine
Traps
5 per slot
Workbench Level 2
60 node / 360 path
Not recyclable
Related items
Compare Snap Trap with closely related trap and turret sheets in the Rust item catalog:
Frequently asked questions about Snap Trap in Rust
How do you raid the Snap Trap in Rust?
The Snap Trap (200 health once placed) breaks for at least 60 sulfur using 1 F1 Grenade in Rust. The Raid tab on this sheet compares every explosive combination against its 200 health. It belongs to the Traps category under numeric ID -582782051 across 8 traps.
How much health does the Snap Trap have in Rust?
The Snap Trap has 200 health once placed in Rust. It sits in the Traps catalog with item ID -582782051 alongside 7 related traps and despawns after 20 minutes when dropped on a default server across 8 published Traps entries (7 with crafting blueprints).
How do you get the Snap Trap in Rust?
The Snap Trap is crafted at a Workbench Level 1 from 50 Metal Fragments and 1 Gears, once the blueprint is learned in Rust. Players smelt raw ores in a furnace and gather required components from monument crates before queuing the craft at their workbench.
Which crates drop the Snap Trap in Rust?
The Snap Trap drops from 5 container and NPC loot tables in Rust, led by Sunken Chest (1.1% chance), Normal Crate (0.44% chance), and Wagon Normal Crate (0.44% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Snap Trap recycle into in Rust?
The Snap Trap recycles in Rust at an unpowered green recycler into a 50% chance of Gears and 25 Metal Fragments. Full material recovery applies to an undamaged copy, whereas worn items return proportionally fewer resources based on their remaining condition bar when shredded.
How much does it cost to repair the Snap Trap in Rust?
A repair bench fixes the Snap Trap from broken for 15 Metal Fragments, and a hammer takes it from broken to full in four swings for 38 Metal Fragments in Rust. Bench repairs require no blueprint and reduce maximum condition by 20% across a full durability bar.
How much scrap is the Snap Trap on the Rust tech tree?
Blueprint progression for Snap Trap at Workbench Level 1 in Rust charges 30 scrap on the target node and 210 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 30 scrap.
How long does a dropped Snap Trap take to despawn in Rust?
Dropped on the ground in Rust, the Snap Trap despawns after 20 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Snap Trap in Rust?
The Snap Trap has 32-bit signed item ID -582782051 and shortname trap.bear in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Traps category (stack limit 3 units per slot).
What is the give command for the Snap Trap in Rust?
Server administrators in Rust spawn the Snap Trap in the F1 developer console with inventory.give trap.bear 3 or inventory.giveid -582782051 3 for 3 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.