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Shotgun Trap
Trap and turret,Rare,Deployable,Blueprint
The Shotgun Trap has 300 health, and six hammer swings bring it from broken back to full.
What it takes to destroy the Shotgun Trap with one siege weapon alone, each paid in what its own recipe asks: metal and fuel for the ram, sulfur and the rest for a propane bomb.
Every count starts from full health, with the Timed Explosive Charge and the Satchel Charge stuck on the Shotgun Trap and Explosive 5.56 Rifle Ammo fired from an Assault Rifle.
A Satchel Charge fails to go off 20% of the time and a Beancan Grenade 15%, so carry spares.
What the Shotgun Trap is looted from
Crates, barrels and NPCs that drop the Shotgun Trap, most likely first
A repair bench charges 20% of the recipe to fix a broken item, less when it is only worn. A component in the recipe is charged as the first ingredient of its own recipe instead, or not at all when it has no recipe.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “1 + 50%” means 1 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.
Shotgun Trap stats, mechanics, and overview in Rust
In Rust, Shotgun Trap is a trap and turret in the Traps category (item ID #352499047, console shortname guntrap). Once placed, the structure holds 300 HP and takes at least 200 sulfur to breach. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 40 minutes.
A shotgun trap triggered by movement, place near doorways and load with handmade shells.
Blueprint unlock savings (game files): Research Table study (60 scrap) saves 405 scrap (87% less) vs the 465-scrap tech tree branch
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Bench repair & durability cap: Full repair costs 100 Wood, 60 Metal Fragments and 12 Cloth (zero rare bodies) while capping max condition by 20%
Conveyor & locker automation: Filter by category or shortname guntrap to auto-stock locker kits and storage boxes
Shotgun Trap crafting, blueprint progression, and recycling in Rust
Crafting Shotgun Trap in Rust takes 15 seconds at a Workbench Level 1 once the 60 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Damaged copies repair at a Repair Bench for a fraction of recipe cost.
Where it sits
Only two of the 9 traps and turrets have more health than the Shotgun Trap.
The Shotgun Trap has 300 health, as does the Flame Turret.
How Shotgun Trap compares to related traps in Rust
When choosing between Shotgun Trap and related traps in Rust, prioritize researching a looted or traded copy at a Research Table (60 scrap) whenever you want to skip the 465-scrap tech tree path and save 405 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Shotgun Trap
Traps
1 per slot
Workbench Level 1
60 node / 465 path
Not recyclable
Snap Trap
Traps
3 per slot
Workbench Level 1
30 node / 210 path
Not recyclable
Small Spike Trap
Traps
5 per slot
Crafted by hand
10 scrap (Table)
Not recyclable
Tin Can Alarm
Traps
1 per slot
Workbench Level 1
30 node / 240 path
Not recyclable
Related items
Compare Shotgun Trap with closely related trap and turret sheets in the Rust item catalog:
Frequently asked questions about Shotgun Trap in Rust
How do you raid the Shotgun Trap in Rust?
The Shotgun Trap (300 health once placed) breaks for at least 200 sulfur using 1 High Velocity Rocket in Rust. The Raid tab on this sheet compares every explosive combination against its 300 health. It belongs to the Traps category under numeric ID 352499047 across 8 traps.
How much health does the Shotgun Trap have in Rust?
The Shotgun Trap has 300 health once placed in Rust. It sits in the Traps catalog with item ID 352499047 alongside 7 related traps and despawns after 40 minutes when dropped on a default server across 8 published Traps entries (7 with crafting blueprints).
How do you get the Shotgun Trap in Rust?
The Shotgun Trap is crafted at a Workbench Level 1 from 500 Wood, 250 Metal Fragments, 2 Gears and 2 Rope, once the blueprint is learned in Rust. Non-craftable components like Rope must be looted from monument crates or recycled gear before queuing the craft at your bench.
Which crates drop the Shotgun Trap in Rust?
The Shotgun Trap drops from 5 container and NPC loot tables in Rust, led by Sunken Chest (1.1% chance), Normal Crate (0.44% chance), and Wagon Normal Crate (0.44% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.
What does the Shotgun Trap recycle into in Rust?
The Shotgun Trap recycles in Rust at an unpowered green recycler into 1 Gears, 125 Metal Fragments, 1 Rope and 250 Wood. Full material recovery applies to an undamaged copy, whereas worn items return proportionally fewer resources based on their remaining condition bar when shredded.
How much does it cost to repair the Shotgun Trap in Rust?
A repair bench fixes the Shotgun Trap from broken for 100 Wood, 60 Metal Fragments and 12 Cloth, and a hammer takes it from broken to full in six swings for 248 Wood, 137 Metal Fragments and 18 Cloth in Rust.
How much scrap is the Shotgun Trap on the Rust tech tree?
Blueprint progression for Shotgun Trap at Workbench Level 1 in Rust charges 60 scrap on the target node and 465 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 60 scrap.
How long does a dropped Shotgun Trap take to despawn in Rust?
Dropped on the ground in Rust, the Shotgun Trap despawns after 40 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Shotgun Trap in Rust?
The Shotgun Trap has 32-bit signed item ID 352499047 and shortname guntrap in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Traps category (stack limit 1 unit per slot).
What is the give command for the Shotgun Trap in Rust?
Server administrators in Rust spawn the Shotgun Trap in the F1 developer console by typing inventory.give guntrap 1 or inventory.giveid 352499047 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.