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Small Spike Trap
Trap and turret,Deployable,Blueprint
The Small Spike Trap has 30 health, and one hammer swing brings it from broken back to full.
What it takes to destroy the Small Spike Trap with one siege weapon alone, each paid in what its own recipe asks: metal and fuel for the ram, sulfur and the rest for a propane bomb.
Every count starts from full health, with the Timed Explosive Charge and the Satchel Charge stuck on the Small Spike Trap and Explosive 5.56 Rifle Ammo fired from an Assault Rifle.
A Satchel Charge fails to go off 20% of the time and a Beancan Grenade 15%, so carry spares.
Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.
Small Spike Trap recycling
What the Small Spike Trap gives back in each recycler
A recycler takes them one at a time, so a full stack of 5 goes through in 5 cycles.
Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item.
Small Spike Trap stats, mechanics, and overview in Rust
In Rust, Small Spike Trap is a trap and turret in the Traps category (item ID #-1850297170, console shortname spikes.trap). Once placed, the structure holds 30 HP and takes at least 60 sulfur to breach. Inventory storage stacks up to 5 units per slot, and uncollected ground drops despawn after 5 minutes.
A small improvised trap that injures and slows anyone who steps on it.
Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
Conveyor & locker automation: Filter by category or shortname spikes.trap to auto-stock locker kits and storage boxes
Small Spike Trap crafting, blueprint progression, and recycling in Rust
Crafting Small Spike Trap in Rust takes 15 seconds by hand without a workbench, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.
Where it sits
Most traps and turrets stack to 1; the Small Spike Trap stacks to 5.
How Small Spike Trap compares to related traps in Rust
When comparing Small Spike Trap against related traps in Rust, craft copies once the blueprint is unlocked (15 seconds per craft) and recycle surplus spares at an unpowered radtown green recycler (fifty percent base efficiency) rather than a safe-zone yellow recycler (forty percent efficiency) to maximize recovered materials.
Item
Category
Stack Limit
Craft / Source
Tech Tree / Research
Green Recycler Yield
Small Spike Trap
Traps
5 per slot
Crafted by hand
10 scrap (Table)
Not recyclable
Snap Trap
Traps
3 per slot
Workbench Level 1
30 node / 210 path
Not recyclable
Shotgun Trap
Traps
1 per slot
Workbench Level 1
60 node / 465 path
Not recyclable
Wooden Floor Spikes
Traps
10 per slot
Crafted by hand
15 node / 180 path
Not recyclable
Related items
Compare Small Spike Trap with closely related trap and turret sheets in the Rust item catalog:
To compare Small Spike Trap against every item in its inventory category, browse All 8 items in Traps.
Frequently asked questions about Small Spike Trap in Rust
How do you raid the Small Spike Trap in Rust?
The Small Spike Trap (30 health once placed) breaks for at least 60 sulfur using 1 F1 Grenade in Rust. The Raid tab on this sheet compares every explosive combination against its 30 health. It belongs to the Traps category under numeric ID -1850297170 across 8 traps.
How much health does the Small Spike Trap have in Rust?
The Small Spike Trap has 30 health once placed in Rust. It sits in the Traps catalog with item ID -1850297170 alongside 7 related traps and despawns after 5 minutes when dropped, with F1 console command inventory.giveid -1850297170 5 across 8 published Traps entries.
How do you get the Small Spike Trap in Rust?
The Small Spike Trap is crafted by hand from 80 Wood in Rust. It is indexed under the Traps category alongside 7 other traps in Rust (item ID -1850297170) and despawns after 5 minutes (300 seconds) when left on the ground on default servers.
What does the Small Spike Trap recycle into in Rust?
The Small Spike Trap recycles in Rust at an unpowered green recycler into 40 Wood. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.
How long does the Small Spike Trap take to craft in Rust?
The Small Spike Trap takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 2 or 3 in Rust. It sits in the Traps catalog with item ID -1850297170 alongside 7 related traps across 8 published Traps entries (7 with crafting blueprints).
How much does it cost to repair the Small Spike Trap in Rust?
The Small Spike Trap repairs in Rust once placed with a Hammer for up to 75 Wood at full wear (1 swings). Hammer repairs draw materials straight from your inventory with zero maximum-health penalty, provided the placed object has not taken damage within the last 30 seconds.
How much scrap does it take to research the Small Spike Trap in Rust?
Every player starts with the Small Spike Trap blueprint, so it never needs researching; a Research Table would still charge 10 scrap for it in Rust. It belongs to the Traps category under numeric ID -1850297170 across 8 traps across 8 published Traps entries.
How long does a dropped Small Spike Trap take to despawn in Rust?
Dropped on the ground in Rust, the Small Spike Trap despawns after 5 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.
What is the item ID for the Small Spike Trap in Rust?
The Small Spike Trap has 32-bit signed item ID -1850297170 and shortname spikes.trap in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Traps category (stack limit 5 units per slot).
What is the give command for the Small Spike Trap in Rust?
Server administrators in Rust spawn the Small Spike Trap in the F1 developer console with inventory.give spikes.trap 5 or inventory.giveid -1850297170 5 for 5 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.