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Reactive Target

Electrical, Common, Deployable, Blueprint

The Reactive Target costs 15 scrap to research and has 250 health once placed.

Reactive Target recipe

What one batch takes.

The same recipe expanded until every line is something you gather, smelt or loot.

Industrial Conveyor

Wood
Max
100
Buffer
-
Min
-
Metal Fragments
Max
150
Buffer
-
Min
-
Gears
Max
1
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 100,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "wood"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 150,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.fragments"
  },
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 1,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "gears"
  }
]

Workbench Level 1, 15s, yields 1

Faster at a higher workbench: 7.5s at Workbench Level 2, 3.75s at Workbench Level 3.

Researching the blueprint costs 15 scrap at a Research Table.

Reactive Target stats

Health once placed
250

What the Reactive Target is looted from

Crates, barrels and NPCs that drop the Reactive Target, most likely first

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.

Every loot container, each with its own page

Reactive Target repair cost

Hammer, from broken to full
Hammer swings
5

Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.

Reactive Target recycling

What the Reactive Target gives back in each recycler

Recycler Efficiency You get
Red recycler75%75% Gears, 112 + 50% Metal Fragments, 75 Wood
Green recycler (powered)60%60% Gears, 90 Metal Fragments, 60 Wood
Green recycler50%50% Gears, 75 Metal Fragments, 50 Wood
Yellow recycler40%40% Gears, 60 Metal Fragments, 40 Wood

The Reactive Target breaks down into Gears, Metal Fragments and Wood.

A recycler takes one at a time.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “112 + 50%” means 112 every time and a 50% chance of one more, and a percentage alone is the chance of getting one.

Reactive Target skins

3

On the Steam Market, the 3 skins for the Reactive Target sell for $0.81 at the cheapest and $2.71 at the dearest.

Also listed: one Twitch or Kick drop, marked “Drop”. It never reaches the market, so it has no price.

Reactive Target skins
Preview Skin Item Price 7d 30d 12m All time On sale since 30d trend Portfolio
Led Light Target by Diabolickal$0.81 Crate, Ask $0.85-5.8%-8.0%+5.2%-39%
On Target by El fideo rubio, Phas™$1.28 Crate, Ask $1.22-0.8%-0.8%+78%-39%
Decoy Target by Veys$2.71 Store, Launch $1.49-7.2%+4.2%-3.6%+82%
Reksmore Target Dropn/an/an/an/a

Price history

In US dollars, one price a day: the median sale price in the older history, the cheapest listing in the recent part. The dashed line, where there is one, is the highest buy order. A day without a price keeps the last one. Hover or touch the chart to read a day.

All Rust skins

Reactive Target stats, mechanics, and overview in Rust

In Rust, Reactive Target is a electrical in the Electrical category (item ID #-1736356576, console shortname target.reactive). In active play, it follows standard server rules for electrical gear across procedural maps. Inventory storage holds a single unit per slot, and uncollected ground drops despawn after 5 minutes.

A reactive target that knocks down when hit, can be reset.

  • Blueprint unlock savings (game files): Research Table study (15 scrap) saves 180 scrap (92% less) vs the 195-scrap tech tree branch
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
  • Conveyor & locker automation: Filter by category or shortname target.reactive to auto-stock locker kits and storage boxes

Reactive Target crafting, blueprint progression, and recycling in Rust

Crafting Reactive Target in Rust takes 15 seconds at a Workbench Level 1 once the 15 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.

How Reactive Target compares to related electrical in Rust

When choosing between Reactive Target and related electrical in Rust, prioritize researching a looted or traded copy at a Research Table (15 scrap) whenever you want to skip the 195-scrap tech tree path and save 180 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Reactive Target Electrical1 per slotWorkbench Level 115 node / 195 pathNot recyclable
CCTV Camera Resources64 per slotWorld loot / gatherNo blueprintNot recyclable
Ceiling Light Electrical10 per slotWorkbench Level 115 node / 135 pathNot recyclable
Command Block Electrical64 per slotWorld loot / gatherNo blueprintNot recyclable

To compare Reactive Target against every item in its inventory category, browse All 83 items in Electrical, or plan prerequisite scrap paths on the The Engineering Workbench tech tree, tile by tile.

Frequently asked questions about Reactive Target in Rust

How much health does the Reactive Target have in Rust?

The Reactive Target has 250 health once placed in Rust. It belongs to the Electrical category under numeric ID -1736356576 across 83 electrical, while F1 console command inventory.giveid -1736356576 1 spawns 1 unit for testing across 83 published Electrical entries (79 with crafting blueprints).

How do you get the Reactive Target in Rust?

The Reactive Target is crafted at a Workbench Level 1 from 100 Wood, 150 Metal Fragments and 1 Gears, once the blueprint is learned in Rust. Smelting raw ores and looting required components from monument crates lets players queue the craft at their workbench.

Which crates drop the Reactive Target in Rust?

The Reactive Target drops from 5 container and NPC loot tables in Rust, led by Sunken Chest (1.1% chance), Normal Crate (0.44% chance), and Wagon Normal Crate (0.44% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.

What does the Reactive Target recycle into in Rust?

The Reactive Target recycles in Rust at an unpowered green recycler into a 50% chance of Gears, 75 Metal Fragments and 50 Wood. Full recycler yields apply to an undamaged copy, while partially worn gear returns proportionally fewer materials based on its remaining durability bar.

How long does the Reactive Target take to craft in Rust?

The Reactive Target takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 3 in Rust. It sits in the Electrical catalog with item ID -1736356576 alongside 82 related electrical, with F1 console command inventory.giveid -1736356576 1 across 83 published Electrical entries.

How much does it cost to repair the Reactive Target in Rust?

The Reactive Target repairs in Rust once placed with a Hammer for up to 50 Wood and 88 Metal Fragments at full wear (5 swings). Hammer repairs draw materials straight from your inventory with zero maximum-health penalty, provided the placed object has not taken damage within the last 30 seconds.

How much scrap is the Reactive Target on the Rust tech tree?

Blueprint progression for Reactive Target at Engineering Workbench in Rust charges 15 scrap on the target node and 195 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 15 scrap. It belongs to the Electrical category under numeric ID -1736356576 across 83 electrical.

How long does a dropped Reactive Target take to despawn in Rust?

Dropped on the ground in Rust, the Reactive Target despawns after 5 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the item ID for the Reactive Target in Rust?

The Reactive Target has 32-bit signed item ID -1736356576 and shortname target.reactive in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Electrical category (stack limit 1 unit per slot).

What is the give command for the Reactive Target in Rust?

Server administrators in Rust spawn the Reactive Target in the F1 developer console by typing inventory.give target.reactive 1 or inventory.giveid -1736356576 1 for a single unit. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.