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Electrical Branch

Electrical, Common, Deployable, Blueprint

The Electrical Branch costs 15 scrap to research.

Electrical Branch recipe

What one batch takes.

Industrial Conveyor

Metal Fragments
Max
75
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 75,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.fragments"
  }
]

Workbench Level 1, 15s, yields 1

Faster at a higher workbench: 7.5s at Workbench Level 2, 3.75s at Workbench Level 3.

Researching the blueprint costs 15 scrap at a Research Table.

Electrical Branch stats

Health once placed
200

What the Electrical Branch is looted from

Crates, barrels and NPCs that drop the Electrical Branch, most likely first

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.

Every loot container, each with its own page

Electrical Branch repair cost

Hammer, from broken to full
Hammer swings
4

Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.

Electrical Branch recycling

What the Electrical Branch gives back in each recycler

Recycler Efficiency You get
Red recycler75%56 + 25% Metal Fragments
Green recycler (powered)60%45 Metal Fragments
Green recycler50%37 + 50% Metal Fragments
Yellow recycler40%30 Metal Fragments

The Electrical Branch breaks down into Metal Fragments.

A recycler takes them one at a time, so a full stack of 5 goes through in 5 cycles.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “56 + 25%” means 56 every time and a 25% chance of one more.

Electrical Branch stats, mechanics, and overview in Rust

In Rust, Electrical Branch is a electrical in the Electrical category (item ID #-1448252298, console shortname electrical.branch). In active play, it follows standard server rules for electrical gear across procedural maps. Inventory storage stacks up to 5 units per slot, and uncollected ground drops despawn after 5 minutes.

This object allows you to branch power off from a main line by a set amount.

  • Blueprint unlock savings (game files): Research Table study (15 scrap) saves 135 scrap (90% less) vs the 150-scrap tech tree branch
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
  • Conveyor & locker automation: Filter by category or shortname electrical.branch to auto-stock locker kits and storage boxes

Electrical Branch crafting, blueprint progression, and recycling in Rust

Crafting Electrical Branch in Rust takes 15 seconds at a Workbench Level 1 once the 15 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.

How Electrical Branch compares to related electrical in Rust

When choosing between Electrical Branch and related electrical in Rust, prioritize researching a looted or traded copy at a Research Table (15 scrap) whenever you want to skip the 150-scrap tech tree path and save 135 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Electrical Branch Electrical5 per slotWorkbench Level 115 node / 150 pathNot recyclable
Memory Cell Electrical5 per slotWorkbench Level 230 node / 315 pathNot recyclable
Root Combiner Electrical5 per slotWorkbench Level 130 node / 150 pathNot recyclable
Switch Electrical5 per slotWorkbench Level 115 node / 15 pathNot recyclable

Related items

Compare Electrical Branch with closely related electrical sheets in the Rust item catalog:

To compare Electrical Branch against every item in its inventory category, browse All 83 items in Electrical, or plan prerequisite scrap paths on the The Engineering Workbench tech tree, tile by tile.

Frequently asked questions about Electrical Branch in Rust

How much health does the Electrical Branch have in Rust?

The Electrical Branch has 200 health once placed in Rust. It belongs to the Electrical category under numeric ID -1448252298 across 83 electrical, while F1 console command inventory.giveid -1448252298 5 spawns 5 units for testing across 83 published Electrical entries (79 with crafting blueprints).

How do you get the Electrical Branch in Rust?

The Electrical Branch is crafted at a Workbench Level 1 from 75 Metal Fragments, once the blueprint is learned in Rust. Raw ores smelt into metal inputs in a furnace while non-craftable components must be looted from monument crates before queuing the craft at your workbench.

Which crates drop the Electrical Branch in Rust?

The Electrical Branch drops from 5 container and NPC loot tables in Rust, led by Normal Crate (1.3% chance), Wagon Normal Crate (1.3% chance), and Sunken Chest (1.1% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.

What does the Electrical Branch recycle into in Rust?

The Electrical Branch recycles in Rust at an unpowered green recycler into 37 Metal Fragments plus a 50% chance of one more. Full material recovery applies to an undamaged copy, whereas worn items return proportionally fewer resources based on their remaining condition bar when shredded.

How long does the Electrical Branch take to craft in Rust?

The Electrical Branch takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 3 in Rust. It sits in the Electrical catalog with item ID -1448252298 alongside 82 related electrical, with F1 console command inventory.giveid -1448252298 5 across 83 published Electrical entries.

How much does it cost to repair the Electrical Branch in Rust?

The Electrical Branch repairs in Rust once placed with a Hammer for up to 38 Metal Fragments at full wear (4 swings). Hammer repairs draw materials straight from your inventory with zero maximum-health penalty, provided the placed object has not taken damage within the last 30 seconds.

How much scrap is the Electrical Branch on the Rust tech tree?

Blueprint progression for Electrical Branch at Engineering Workbench in Rust charges 15 scrap on the target node and 150 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 15 scrap. It belongs to the Electrical category under numeric ID -1448252298 across 83 electrical.

How long does a dropped Electrical Branch take to despawn in Rust?

Dropped on the ground in Rust, the Electrical Branch despawns after 5 minutes by default. Picking it back up into a player inventory or storing it inside a base container immediately resets that ground despawn timer, which the server scales by item rarity tier.

What is the item ID for the Electrical Branch in Rust?

The Electrical Branch has 32-bit signed item ID -1448252298 and shortname electrical.branch in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Electrical category (stack limit 5 units per slot).

What is the give command for the Electrical Branch in Rust?

Server administrators in Rust spawn the Electrical Branch in the F1 developer console with inventory.give electrical.branch 5 or inventory.giveid -1448252298 5 for 5 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.