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Fluid Switch & Pump

Electrical, Common, Deployable, Blueprint

Up to 5 Fluid Switch & Pumps fit in one inventory slot.

Fluid Switch & Pump recipe

What one batch takes.

Industrial Conveyor

Metal Fragments
Max
150
Buffer
-
Min
-

Copy it, then hold Shift and click Paste (JSON) in the conveyor, in game.

Show what gets copied
[
  {
    "TargetCategory": null,
    "MaxAmountInOutput": 150,
    "BufferAmount": 0,
    "MinAmountInInput": 0,
    "IsBlueprint": false,
    "TargetItemName": "metal.fragments"
  }
]

Workbench Level 1, 15s, yields 1

Faster at a higher workbench: 7.5s at Workbench Level 2, 3.75s at Workbench Level 3.

Researching the blueprint costs 15 scrap at a Research Table.

Fluid Switch & Pump stats

Health once placed
200

What the Fluid Switch & Pump is looted from

Crates, barrels and NPCs that drop the Fluid Switch & Pump, most likely first

Chance is for one container opened or one NPC killed. Amount is how many it holds when it holds any.

Every loot container, each with its own page

Fluid Switch & Pump repair cost

Hammer, from broken to full
Hammer swings
4

Each swing charges the share of the cost for 50 health, rounded up to whole resources, and restores as much health as it paid for, which can be more than 50. Nothing can be repaired for 30 seconds after it takes damage.

Fluid Switch & Pump recycling

What the Fluid Switch & Pump gives back in each recycler

Recycler Efficiency You get
Red recycler75%112 + 50% Metal Fragments
Green recycler (powered)60%90 Metal Fragments
Green recycler50%75 Metal Fragments
Yellow recycler40%60 Metal Fragments

The Fluid Switch & Pump breaks down into Metal Fragments.

A recycler takes them one at a time, so a full stack of 5 goes through in 5 cycles.

Figures are for one item in perfect condition. Each recycler’s name opens its full table at this item. “112 + 50%” means 112 every time and a 50% chance of one more.

Fluid Switch & Pump stats, mechanics, and overview in Rust

In Rust, Fluid Switch & Pump is a electrical in the Electrical category (item ID #443432036, console shortname fluid.switch). In active play, it follows standard server rules for electrical gear across procedural maps. Inventory storage stacks up to 5 units per slot, and uncollected ground drops despawn after 5 minutes.

A simple switch that enables fluid to pass through. Can be switched on/off manually or via electricity. Can also pump water upwards to higher entities when powered.

  • Blueprint unlock savings (game files): Research Table study (15 scrap) saves 195 scrap (93% less) vs the 210-scrap tech tree branch
  • Monument recycling yield: Radtown green units return 50% of ingredients (5s cycle), beating 40% yellow safe-zone units by +25%
  • Maintenance rule: Placed structures heal via direct Hammer strikes after combat cooldowns expire
  • Conveyor & locker automation: Filter by category or shortname fluid.switch to auto-stock locker kits and storage boxes

Fluid Switch & Pump crafting, blueprint progression, and recycling in Rust

Crafting Fluid Switch & Pump in Rust takes 15 seconds at a Workbench Level 1 once the 15 scrap blueprint node is unlocked, with all ballistics, crafting, and durability values read from the Rust game files. Shredding a spare copy at a green recycler recovers base materials at fifty percent yield (vs forty percent at safe-zone yellow units). Placed structures heal with a Hammer using raw materials from your inventory.

How Fluid Switch & Pump compares to related electrical in Rust

When choosing between Fluid Switch & Pump and related electrical in Rust, prioritize researching a looted or traded copy at a Research Table (15 scrap) whenever you want to skip the 210-scrap tech tree path and save 195 scrap, or unlock the tech tree branch when your group also needs the prerequisite blueprints.

ItemCategoryStack LimitCraft / SourceTech Tree / ResearchGreen Recycler Yield
Fluid Switch & Pump Electrical5 per slotWorkbench Level 115 node / 210 pathNot recyclable
Switch Electrical5 per slotWorkbench Level 115 node / 15 pathNot recyclable
Water Pump Electrical3 per slotWorkbench Level 230 node / 300 pathNot recyclable
Fluid Splitter Electrical5 per slotWorkbench Level 115 node / 195 pathNot recyclable

Related items

Compare Fluid Switch & Pump with closely related electrical sheets in the Rust item catalog:

To compare Fluid Switch & Pump against every item in its inventory category, browse All 83 items in Electrical, or plan prerequisite scrap paths on the The Engineering Workbench tech tree, tile by tile.

Frequently asked questions about Fluid Switch & Pump in Rust

How much health does the Fluid Switch & Pump have in Rust?

The Fluid Switch & Pump has 200 health once placed in Rust. It belongs to the Electrical category under numeric ID 443432036 across 83 electrical and despawns after 5 minutes when dropped, with F1 console command inventory.giveid 443432036 5 across 83 published Electrical entries.

How do you get the Fluid Switch & Pump in Rust?

The Fluid Switch & Pump is crafted at a Workbench Level 1 from 150 Metal Fragments, once the blueprint is learned in Rust. Players smelt raw ores in a furnace and gather required components from monument crates before queuing the craft at their workbench.

Which crates drop the Fluid Switch & Pump in Rust?

The Fluid Switch & Pump drops from 5 container and NPC loot tables in Rust, led by Sunken Chest (1.1% chance), Normal Crate (0.44% chance), and Wagon Normal Crate (0.44% chance). Each listed probability reflects a single container opened or NPC killed, and found copies can be repaired or researched at base.

What does the Fluid Switch & Pump recycle into in Rust?

The Fluid Switch & Pump recycles in Rust at an unpowered green recycler into 75 Metal Fragments. Monument green recyclers shred items one unit at a time on fast radtown cycles, whereas safe-zone yellow units trade lower material recovery for peacekeeper protection.

How long does the Fluid Switch & Pump take to craft in Rust?

The Fluid Switch & Pump takes 15 seconds to craft, down to 3.75 seconds at Workbench Level 3 in Rust. It sits in the Electrical catalog with item ID 443432036 alongside 82 related electrical, stacking up to 5 units per inventory or container slot.

How much does it cost to repair the Fluid Switch & Pump in Rust?

The Fluid Switch & Pump repairs in Rust once placed with a Hammer for up to 75 Metal Fragments at full wear (4 swings). Hammer repairs draw materials straight from your inventory with zero maximum-health penalty, provided the placed object has not taken damage within the last 30 seconds.

How much scrap is the Fluid Switch & Pump on the Rust tech tree?

Blueprint progression for Fluid Switch & Pump at Engineering Workbench in Rust charges 15 scrap on the target node and 210 cumulative scrap along the prerequisite branch, while direct blueprint study at a Research Table charges 15 scrap.

What is the item ID for the Fluid Switch & Pump in Rust?

The Fluid Switch & Pump has 32-bit signed item ID 443432036 and shortname fluid.switch in Rust. Server plugins, custom loot tables, Vending Machine listings, and automated Industrial Conveyor filter strings reference these two identifiers under the Electrical category (stack limit 5 units per slot).

What is the give command for the Fluid Switch & Pump in Rust?

Server administrators in Rust spawn the Fluid Switch & Pump in the F1 developer console with inventory.give fluid.switch 5 or inventory.giveid 443432036 5 for 5 units. Both console spawn commands require administrator or moderator privileges on the server, while regular players can bind a quick-craft shortcut key instead.